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FarQue FromAfar
Hellstorm Inc League of Infamy
11
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Posted - 2014.02.15 21:17:00 -
[1] - Quote
Komodo Jones wrote:This idea wasn't originally mine (though I forgot who told me about it) but I've been trying to spread it out there because it's a really damn good idea.
Have tanks that require the driver seat and the main gun seat to be separate, this way 1 person can't drive and use the main gun at the same time and would either need to get a co-pilot or would require you to switch seats to fire. Not only does this make traveling in tanks more capable because you can have 1 person focus on driving and the other focus on gunning, but it cuts down on how many tanks are on the field because it eliminates the solo tank spam.
I think there should still be a variant of tank that can be piloted solo for the veteran tankers that know the maps like the back of their hand, but there should be something that prohibits people who don't have or aren't willing to put points into tanks from having access to it.
Umm ... No.... LOL There are already additional slots that can be placed for tag-alongs... Why not make your gun be operated by another player on your dropsuit, just so proto stompers can not run around and get 20 to 40 kills and no deaths.... Poor idea |
FarQue FromAfar
Hellstorm Inc League of Infamy
11
|
Posted - 2014.02.15 21:20:00 -
[2] - Quote
Komodo Jones wrote:Kallas Hallytyr wrote:Fully Crewed HAV: three positions that must be fitted to be considered valid. Has current levels of HP and possibly a slightly increase CPU/PG loadout to compensate for the fitting requirements. Driver operates the front small turret, mobility modules, tanking modules and drives the vehicle. Main Gunner operates the large turret and damage modules. Top Gunner operates the top small turret, damage modules and EWAR modules (Scanners, and any other modules that come out in future.)
Single-Merc HAVs: only one position that must be filled and operates as the current HAVs do right now. Reduced overall HP and possibly fitting. Essentially a cheaper, weaker HAV, but more 'available' to allow solo-HAV-ing. That
Or make the idea an XHAV with a crew as described, and keep HAV a Heavy Attack Vehicle... Not a complicated free warpoints hunk of ignorant metal....
I LOL'D when I read this.... |
FarQue FromAfar
Hellstorm Inc League of Infamy
12
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Posted - 2014.02.15 21:34:00 -
[3] - Quote
Komodo Jones wrote:Why is this a dumb idea farque? Go ahead and explain to me why it's impractical to have a buddy use your main gun while you focus on activating modules and navigating the map, why wouldn't this work? That is NOT my idea.... Ever.... We have small turrets for the buddy system... I am a sniper first off, not a tanker, and getting really tired of all the QQ about tanks. The rare time I get a rail tank out to deal with tankers, I do not want some random jagoff being responsible for shooting my main gun. Komodo explain to me why having someone shooting YOUR main hand weapon and your only in control of where you turn your dropsuit but can not move unless the dropsuit gun operator moves you.... I really want to know...
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