
Kallas Hallytyr
Skullbreakers
351
 |
Posted - 2014.02.15 19:58:00 -
[1] - Quote
Archbot wrote:Problem I: Players are not rewarded enough for taking out valuable assets to the opposing team Problem II: Players are not fairly rewarded WPs for assists Problem IV: Installations causing lost WPs and are of little strategic importance Problem V: mCRUs does not award WPs Problem I: Agree. There are a lot of flat rewards that are subject to abuse because of their nature. Problem II: Agree. The obvious and best solution. Problem IV: Interesting, and agree. Problem V: Strongly agree. mCRUs are useful, but not rewarded which makes them less valuable to the average player.
Archbot wrote:Problem III: Installations being destroyed by a teammate while being hacked by a teammate Somewhat agree, somewhat disagree. As a Dropship pilot I often target Railgun installations (and many installations in general) because they are a massive threat to me. There are extremely few infantry players who give enough of a damn about installations to maintain their loyalty and such it is much safer to simply remove them from the equation.
Really, the issue here is that installations are just badly done: they are low HP, so die very quickly, but they are not enough of a focal point of a battle to warrant players' attention beyond blowing them up. I don't think your fix is more than a band-aid, and I personally feel that it is not a good work-around.
Archbot wrote:Problem VI: Repairers not rewarded justly Agree, for the most part. I think there's more to it than a percentage: 30 armour on a scout is a lot less valuable than 100 armour on a heavy. I think the system we have at the moment is reasonable, but I feel we could reduce the total WP gained from Triage: Logibros will often get multiple thousands of WP just because they have limpeted themselves to a frontline Heavy's butt. While I love doing this, because it can actually be fun to follow around a Heavy and make like Ezekiel, I think this form of WP farming can be a bit much.
I think my biggest gripe with the current Triage WP gain is the fact that Orbitals are tied to WP. That fact alone makes the WP system stupid...
Archbot wrote:Problem VII: Killing from the redline gives unjust amount of WPs Agree. As a Dropship pilot, again, the redline is a horrible mechanic that rewards low-risk gameplay with no reasonable counter.
Archbot wrote:Conclusion Of course there are many other problems with the WP system, but by addressing these hopefully we can help CCP acknowledge the faults of the current WP system.
Some solutions, particularly mathematical solutions, may be subject to abuse or inbalance, appropriate WP caps, ceilings, and/or brainstorming may be necessary.
I definitely agree that there is a serious flaw in the WP system, but your suggestions have a lot of merit and would improve the system we currently have. First and foremost, I feel that removing the WP-Orbital tie-in would help tremendously. |