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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
269
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Posted - 2014.02.15 08:42:00 -
[1] - Quote
Tankers = thales users.
They want to be safe from most of the game while still killing others.
Unfortunately thales users, and soon to be nerfed tanks, incite a mouth frothing rage that makes people forget about isk efficiency, K/D ratios, and anything else in the quest to kill the carebears.
So, when tanks get nerfed and AV vs tanks is balanced, expect every single tank that gets deployed to be mercilessly destroyed almost instantly because of the hatred that you tankers have caused. Just like what happened after tanks got nerfed the first time, people remember and they do not forgive.
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
270
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Posted - 2014.02.15 09:09:00 -
[2] - Quote
True Adamance wrote:Alaika Arbosa wrote:True Adamance wrote:Crimson Cerberes wrote:Tankers = thales users.
They want to be safe from most of the game while still killing others.
Unfortunately thales users, and soon to be nerfed tanks, incite a mouth frothing rage that makes people forget about isk efficiency, K/D ratios, and anything else in the quest to kill the carebears.
So, when tanks get nerfed and AV vs tanks is balanced, expect every single tank that gets deployed to be mercilessly destroyed almost instantly because of the hatred that you tankers have caused. Just like what happened after tanks got nerfed the first time, people remember and they do not forgive.
Pffff this poorly thought out assessment shows how ******* ignorant you are doesn't it. I would say that it is a fair assessment of a particularly belligerent and vocal segment of the tanker community. The vocal minority if you will. I agree that it is by no means an accurate assessment as a blanket statement, though of the aforementioned segment, it is spot on. Pff if you call Spkr the vocal majority. For the most part Tankers didn't want another patch of being woefully underpowered or more blanket nerfs against AV. You haven't hurt...unless you are a scout..... unless you experienced the pain of High DPS Autolocking Swarmers ar 400m' while forgers remained invisible at 50m. But agreed. Most veteran tankers, and sane balance oriented ones like myself, are aware of how broken tanks are, they need changes and it seems like we are the only section of the community willing to offer reasonable suggestions. All the rest of you seem to do it ***** and moan and call us scrubs but then in the same game fail to combat tanks better than most "scrub" tankers can. The hypocrisy of that is rich, too rich. As such blanket statements like that are only indicative of how weak minded an individual like this guy is.
Wow I guess I hit home with that thales comment eh? Whatever mouth-breather, tanks are currently skill-less pwn-mobiles that allow the risk averse to AVOID DAMAGE FROM OVER HALF OF THE GAME.
The caps part is the b-llshit portion if you didn't realize it. You guys are the biggest f-cking crybabies this game has ever seen, and now as a community you think we are near balance.
How f-cking much would tankers cry if there was something in this game that they couldn't damage and that could OHKO or insta-blap them? Oh right, we already know because that is what they did prior to 1.6. Now that the situation is 100% inverted, they think everything is fine.
Anyway, my point stands. Tanker = thales users.
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
270
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Posted - 2014.02.15 09:38:00 -
[3] - Quote
True Adamance wrote: I wouldn't know what Sniping or Thales using is like I don't have skills in either since I find such combat style distasteful.
When you spend more than a significant portion of your in game time nerfed through the floor then you can whine, since you have only suffered about 6 weeks you have no reason to *****.
I would love to see orbitals, if their mechanics were changed insta blap me, kinda feels like they already should since I am being shot with a turret mounted on a 100m long ship.
Dunno what else would insta blap me, if you have a well thought out suggestion I am all ears.
You find hiding in the redline away from the reach of 90% of infantry while killing them distastful, so you jump in a tank away from the reach of 90% of infantry while killing them.... yeah that adds up.
So its actually over 9 weeks, over half the amount of time that tanks were bullshit for and we still have at least another 4 weeks to go, so do you feel better now? Do you feel like this horrible balance against infantry is paying you back for where the bad CCP touched you?
There should be a non-vehicle based solution, available to anyone to skill into, that works as well against vehicles as vehicles work against infantry. I am not sure what we should call this new role, but it would be the antithesis of vehicles.... lets shorten that, we will call this role anti-vehicle or AV for short. This role should be 100% as effective against vehicles as vehicles are against infantry, and in-turn infantry should be 100% as efficient against AV as AV is against vehicles. This paradigm will require effective teams to represent all phases of gameplay.
NK Scout wrote: Much much isk does infantry lose in a pub?
Oh so Isk is a balancing factor here right? Well seeing as how there are barely any Gastun Forge guns in the game, meaning they are worth WAY MORE than a tank, I guess they should OHKO any vehicle from any distance..... since we are using isk to balance and all.
Lorhak Gannarsein wrote:
You're a scrub.
I kill tanks more cheaply and effectively* outside my tank.
I have fitting opt 5 for large railguns - does that tell you my dedication to my trade?
I have about 3.5 M invested in an AV build.
Put up or shut up.
*in this context effectively = performing squad support as opposed to solely AV, like a railgun.
^^^ Calling someone a scrub is a good indicator we have a neckbeard here. How is life in your mom's basement Mr. Ketch-up stained A-shirt wearer?
Anyway, refute my point, refute that tankers get to avoid well over 80% of all forms of damage in this game while being perfectly effective versus everything, show me how there is a counter to a tank that works better than a tank (you know.... balance). Right now tanks are just carriages for risk averse cry-babies. Go get your diaper changed and hop back in one.
So you are a neckbeard and a carebear. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
271
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Posted - 2014.02.15 10:02:00 -
[4] - Quote
Lorhak Gannarsein wrote:
Yep, tanks avoid most damage in this game. Not gonna refute that .
Forge gun is better than tanks - assuming you're competent?
It always has been. Probably always will be. Stealth is a wonderful thing. I'm going to enjoy 1.8 - it's removing any downsides from forge gunning.
'Risk averse'? Most pilots I know run 450k+ fits. We used to run 800k+ fits. Risk averse? My 450k investment can be two-shotted from the other side of the map by a 0SP nub. Or two guys with collectively less SP invested than me that insta me.
My forge gun suit is 50k. I have zero problems destroying red tanks. When I do, I phone a friend.
Can't do that? Pull an MLT hull, scrub, and QQ some more.
We dealt with this bull**** 'balance' for nine months, it's your turn to bend over and take it.
I will leave you with some parting words often relayed to me by persons on your side of the debate...
Adapt or die.
Uhh.. in what world are forge guns better than tanks? Do forge guns make you impervious to 90% of the weaponry in this game? Do forge guns allow you to mow down entire squads of infantry with impunity? Do forge guns even out-damage the tanking capability of a tank? (the answer of course is not really, 3 armor reps = 525 hp/sec, 1 maxxed out IAFG(with reloads) ~ 550DPS)
Your statement about dealing with it is exactly the problem here, you don't see a problem. It is exactly the reason why when there is balance between the two (AV and vehciles) everyone will destroy every/any tank they see no matter the cost. Because you a thales red-liner on wheels. |
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