Zeylon Rho
Subdreddit Test Alliance Please Ignore
3436
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Posted - 2014.02.15 08:00:00 -
[1] - Quote
Since it's "on-topic" here, I'll note that I made a post about adding a MLT Assault Scrambler Rifle.
Why a MLT Assault Scrambler and not a regular one? Well, because the math on the regular one means that the Amarr Frontline is capped out on PG with a STD Scrambler slotted and no skills - so, if you want to do the normal MLT thing and raise the fitting, you can't use a STD Scrambler as-is.
Note that the Amarr Frontline model is currently: 2 MLT Light Damage mods 1 MLT AR 1 MLT Scrambler Pistol 1 MLT Locus Grenade
So, it's not a particularly exotic fitting that's straining it.
There's also some balance issues with existing stats. The MLT Scrambler Pistol and MLT SMG have the same fitting stats (20 CPU, 5 PG), the STD Scrambler Pistol on the other hand has lower fitting than a STD SMG - so the MLT Scrambler Pistol is being penalized for some reason, relative to the other available MLT sidearm.
As has been pointed out, the Amarr Militia suit has 2 high slots, which seems a little odd for an armor tanking race. I suppose the theory is that the high slots are for damage mods? The MLT Damage mods comprise a fair chunk of the fitting issues on the suit as well though. At 30 CPU 5 PG, they have the same power draw as an enhanced mod, and take a third of the base PG on the suit.
In my aforementioned post, I provide potential stats for a "MLT Assault Scrambler Rifle", with the idea being that we could create a militia model capable of fitting on the current suit. This has the benefit of giving a starting character another "assault" type rifle which is user-friendly in a way the semi-auto rifle is not. The stats are scaled percentage-wise in the same way that most of the weapons in the game are.
That said, there are other solutions. The Amarr suits recently revealed as the new Sentinel, Commando, Scout, and such have experienced a shift towards more defined armor-tanking. In the process, they also made the slot numbers even between the races. In that framework, you could create an Amarr MLT suit that is more suited to Armor tanking and has equal slots to its compatriots. I'd recommend a split similar to the Caldari, like 1H, 2L.
With that sort of layout, you could drop a damage mod for an armor plate and an armor repairer. The combined PG cost for the MLT armor plate 15cpu 2 pg and MLT armor repper 25cpu 2pg = 40cpu 4pg (iirc), which is actually slighty cheaper PG-wise than a single MLT damage mod. Much better. That +1 PG savings won't do much for allowing fitting for a rifle with higher PG-reqs than a STD Scrambler though. Fitting shield modules on an Amarr suit would also be silly.
I think it'll be odd going forward if the Amarr medium frames are alone among the Amarr frames for not having equal slots or the shift towards armor tanking seen in the other suits.
Dren and Templar equipment stats, wrong since release.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3437
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Posted - 2014.02.16 04:18:00 -
[2] - Quote
I still feel it's odd that all the heavy/light frames are retooled stat-wise, and have an even number of slots. Yet, we're going to keep the Amarr a slot down compared to other races on medium frames with the inexplicable zero low slots and two highs at MLT. Also, as mentioned, if you replaced the AR on the current Amarr Frontline with a STD Scrambler Rifle, you just capped the CPU. So, there's some other shifting required to make a MLT variant that would actually fit, barring swapping out the 2 high slots for shield rechargers or precision enhancers on the MLT Amarr suit.
Dren and Templar equipment stats, wrong since release.
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