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Thread Statistics | Show CCP posts - 0 post(s) |
Cat Merc
Ahrendee Mercenaries EoN.
6506
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Posted - 2014.02.14 22:46:00 -
[1] - Quote
Increasing STD and ADV shields HP = Good
Increasing PRO shields HP = BAD
PRO shields are balanced with PRO armor, STD and ADV is where the problem lies.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6508
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Posted - 2014.02.14 23:16:00 -
[2] - Quote
Joel II X wrote:Cat Merc wrote:Increasing STD and ADV shields HP = Good
Increasing PRO shields HP = BAD
PRO shields are balanced with PRO armor, STD and ADV is where the problem lies. Basic 33 shields Enhanced 46 shields Complex 66 shields Sound good? Yup yup
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6514
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Posted - 2014.02.15 10:23:00 -
[3] - Quote
Gavr1lo Pr1nc1p wrote:the problem isn't only Hp, but the tiering should be 44 55 66 if we want to keep complex the same as it is now. Currently, my proposed buff is only 6 hp,which is negligible, but makes it so that armor doesn't give more than 2x as much as a shield extender, but instead slightly less.
The real problem is fittings believe it or not. Armor plates currently work very well in conjunction with damage mods because they fit together with ease, however, shield extenders have far too much pg to be fitted with a lot of biotics in the low module slots.
Are my fitting requirement changes fair in your opinions? Armor plates are supposed to 2x because as a rule of thumb, half your slots are dedicated to armor repairers. In the end most armor suits don't have nearly as much HP as people think, it's in the 500~ area.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6514
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Posted - 2014.02.15 10:25:00 -
[4] - Quote
The Robot Devil wrote:I stopped using complex plates and switched to enhanced because the 25 extra HP isn't worth it. I think we need more modules of different meta that give higher or lower amounts of HP with slightly different fitting costs. Each tier needs about 5 different modules in it. Basic plates should have about four variants all with different resource draw and HP amounts. I think our frustration comes from the lack of module choices not the actual performance of the module. HP CPU PG Militia 65 15 2 Basic 85 10 1 Enhanced 110 20 6 Complex 135 30 12 Each one of theses tiers should have at least three other meta options. Yes, I know this isn't EVE but the same scheme could be used because the different meta versions allow for tighter fittings. Armor and shields could be done similar to this to allow us to actually have a meta game. The four plates I list above don't allow us to optimize our fits like we should be able to. No. Keep militia at 85, that was one of the points of why armor sucks back before armor was buffed.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6519
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Posted - 2014.02.15 15:01:00 -
[5] - Quote
Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Gavr1lo Pr1nc1p wrote:the problem isn't only Hp, but the tiering should be 44 55 66 if we want to keep complex the same as it is now. Currently, my proposed buff is only 6 hp,which is negligible, but makes it so that armor doesn't give more than 2x as much as a shield extender, but instead slightly less.
The real problem is fittings believe it or not. Armor plates currently work very well in conjunction with damage mods because they fit together with ease, however, shield extenders have far too much pg to be fitted with a lot of biotics in the low module slots.
Are my fitting requirement changes fair in your opinions? Armor plates are supposed to 2x because as a rule of thumb, half your slots are dedicated to armor repairers. In the end most armor suits don't have nearly as much HP as people think, it's in the 500~ area. the problem is half the slots are not dedicated to armor reppersGǪthere is nobody who does that except a select few, no offense to you. I think you read my idea before, but i am going to post it here again about a module that increases total armor repair rate that goes in the high slot, allowing gallants who have high base armor rep rate to stack plates in the lows, and still have have repair. It just makes sense Do you even armor tank bro?
The only suits that don't do that are logibro suits, which are extremely overpowered and heavily swayed towards armor. Assaults cannot do that, they're simply fail fits.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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