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Hagintora
Chatelain Rapid Response Gallente Federation
193
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Posted - 2014.02.14 16:51:00 -
[1] - Quote
Not meaning to be a troll here, but can someone explain to me why the Pilot Suit is necessary? With the Vehicle Skill Tree and Turret Skill Tree essentially mirroring the Dropsuit and Weapon Skill Trees, how exactly does the Pilot Suit fit in? Why do vehicles require more bonuses on top of what they will already receive?
Again, I'm not trying to be a troll, I just don't see why the Pilot Suit needs to exist.
I've asked this question in other threads but decided to make it it's own thing. I really do want to know. |
Patrick57
Fatal Absolution
5092
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Posted - 2014.02.14 16:51:00 -
[2] - Quote
It doesn't exist.
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
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Hagintora
Chatelain Rapid Response Gallente Federation
193
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Posted - 2014.02.14 16:54:00 -
[3] - Quote
It doesn't currently, but CCP is planning to put it in. I'm just trying to figure out exactly what role this thing is supposed to play that isn't already covered by the Skill Trees. |
KenKaniff69
Fatal Absolution
2100
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Posted - 2014.02.14 16:58:00 -
[4] - Quote
Hagintora wrote:It doesn't currently, but CCP is planning to put it in. I'm just trying to figure out exactly what role this thing is supposed to play that isn't already covered by the Skill Trees. IMO it should set apart the real tanks and other vehicles from the FOTM abusers.
However, that's a little hard to do when all modules have the same runtime, effectiveness, and increase in fitting cost for the price of shorter cooldown.
Such is tiericide in vehicles.
So about those vehicle locks...
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EternalRMG
KNIGHTZ OF THE ROUND Legacy Rising
757
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Posted - 2014.02.14 17:10:00 -
[5] - Quote
it will give those who specialized on vehicle an advantage over those who use OP mlt versions
"Fight Togheter; Win Together"
Duster Since: July 2012
Best DropShip Pilot; Soon To be best Jet Fighter Pilot
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Skihids
Bullet Cluster Legacy Rising
2846
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Posted - 2014.02.14 17:13:00 -
[6] - Quote
The danger is that vehicles will be balanced assuming the use of a proto pilot suit which will merely serve to increase the SP and ISK cost of vehicles. |
Joseph Ridgeson
WarRavens League of Infamy
534
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Posted - 2014.02.14 17:22:00 -
[7] - Quote
Skihids wrote:The danger is that vehicles will be balanced assuming the use of a proto pilot suit which will merely serve to increase the SP and ISK cost of vehicles.
This.
There seems to me three possibilities:
Scenario A: Vehicles are fairly decent without Pilot Suits, meaning with Pilot Suits they are just better. This means some decent becomes very powerful. Bad.
Scenario B: Vehicles are balanced around having Pilot Suits so not having them is a detriment. This is just another SP sink into vehicles. Bad.
Scenario C: Pilot Suits add something of minor consequence, just as turn radius, extra ammo, or acceleration. "Why spend 3 million SP on something that is barely going to help me? It is a waste!" Bad.
Basically, you need something that is useful enough to be worth while of putting points into that DOESN'T make Vehicles too powerful with and DOESN'T make Vehicles too weak without. That is a very small 3 way intersection on the Venn diagram.
Another thing: what would an Advanced Suit give you over a Basic suit? Every other Dropsuit gets more module slots, more CPU/PG, and more HP. What do I care if my Pilot suit has any of those? If the modules give bonuses to the Vehicle, you run into the same 3 scenario problems...
The argument that goes "it will separate the real tankers from the chaff" is wonky in my opinion. What if Sentinels had to put points into Dropships in order to get the most out of their role? Do you imagine people would say "it separates the real heavies from the rest"? |
Sir Snugglz
Red Star. EoN.
394
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Posted - 2014.02.14 17:24:00 -
[8] - Quote
Pilot suits will allow to fly RDV's and MCC.
-Luck is just one of my skills
Just because I make flying look easy doesn't mean it is
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Hagintora
Chatelain Rapid Response Gallente Federation
194
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Posted - 2014.02.14 17:25:00 -
[9] - Quote
Joseph Ridgeson wrote:Skihids wrote:The danger is that vehicles will be balanced assuming the use of a proto pilot suit which will merely serve to increase the SP and ISK cost of vehicles. This. There seems to me three possibilities: Scenario A: Vehicles are fairly decent without Pilot Suits, meaning with Pilot Suits they are just better. This means some decent becomes very powerful. Bad. Scenario B: Vehicles are balanced around having Pilot Suits so not having them is a detriment. This is just another SP sink into vehicles. Bad. Scenario C: Pilot Suits add something of minor consequence, just as turn radius, extra ammo, or acceleration. "Why spend 3 million SP on something that is barely going to help me? It is a waste!" Bad. Basically, you need something that is useful enough to be worth while of putting points into that DOESN'T make Vehicles too powerful with and DOESN'T make Vehicles too weak without. That is a very small 3 way intersection on the Venn diagram. Another thing: what would an Advanced Suit give you over a Basic suit? Every other Dropsuit gets more module slots, more CPU/PG, and more HP. What do I care if my Pilot suit has any of those? If the modules give bonuses to the Vehicle, you run into the same 3 scenario problems... The argument that goes "it will separate the real tankers from the chaff" is wonky in my opinion. What if Sentinels had to put points into Dropships in order to get the most out of their role? Do you imagine people would say "it separates the real heavies from the rest"?
I suggested once that the Vehicles themselves be the players dropsuit, since you skill into them the same way, but that didn't go over well. |
FrozenChaos
The Neutral Zone
39
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Posted - 2014.02.14 17:37:00 -
[10] - Quote
Sir Snugglz wrote:Pilot suits will allow to fly RDV's and MCC. that would be awesome! |
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Spkr4theDead
Red Star. EoN.
1823
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Posted - 2014.02.14 17:45:00 -
[11] - Quote
Hagintora wrote:Not meaning to be a troll here, but can someone explain to me why the Pilot Suit is necessary? With the Vehicle Skill Tree and Turret Skill Tree essentially mirroring the Dropsuit and Weapon Skill Trees, how exactly does the Pilot Suit fit in? Why do vehicles require more bonuses on top of what they will already receive?
Again, I'm not trying to be a troll, I just don't see why the Pilot Suit needs to exist.
I've asked this question in other threads but decided to make it it's own thing. I really do want to know. Mirroring? lolwut
You want to lose the bonus your CPU, PG, armor and shield skills have?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1823
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Posted - 2014.02.14 17:56:00 -
[12] - Quote
Of course you don't want the pilot suit to exist. It'll make tanks stronger, and infantry can't allow that.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1823
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Posted - 2014.02.14 17:59:00 -
[13] - Quote
EternalRMG wrote:it will give those who specialized on vehicle an advantage over those who use OP mlt versions
I already have an advantage over people that use those. It's called experience. My 500,000 fit doesn't matter much in the hands of an inexperienced pilot. Conversely, just my experience makes a Sica quite deadly. My passive skills makes them a lot better.
I had someone coming after me when I was on an alt earlier today. They started at a disadvantage against me, and kept using it for the 3 tanks I destroyed.
I messaged the person, and they said not to be a jerk and offer support. Well, I told that person that if they're going to come after me with the same fit that has no advantages over me, with limited experience, that they're not really worth helping.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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DUST Fiend
OSG Planetary Operations Covert Intervention
10771
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Posted - 2014.02.14 18:00:00 -
[14] - Quote
As a dropship pilot, I think the concept of the Pilot suit is an abomination that will be impossible to balance while making it worth the SP and ISK sink that it will call for.
Scrap that crap, give light frames a second ground option just like Mediums and Heavies.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Hagintora
Chatelain Rapid Response Gallente Federation
194
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Posted - 2014.02.14 18:03:00 -
[15] - Quote
DUST Fiend wrote:As a dropship pilot, I think the concept of the Pilot suit is an abomination that will be impossible to balance while making it worth the SP and ISK sink that it will call for.
Scrap that crap, give light frames a second ground option just like Mediums and Heavies.
Sir, I really couldn't agree with you more. |
Takahiro Kashuken
Red Star. EoN.
2540
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Posted - 2014.02.14 18:06:00 -
[16] - Quote
I see the pilot suit as an addition to the vehicle (except a LAV since i can get shot out, i need a roof with bulletproof glass)
The pilot suit would be useless outside of a vehicle but inside a vehicle is where its strengths lie
I would like to see some mods for the pilot suit where it can enhance the vehicle in some way, hp/pg/cpu/dmg/speed etc or even some new mods like a explosives detector mod or the ability to use NV/IR vision mods
The actual skill for the suit will be tied to the racial vehicle so it would be pointless to use a Caldari pilot suit in a Gallente vehicle
Now to make the pilot suit truly useful you could make it mandatory for every vehicle barring the LAV
Intelligence is OP
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Skihids
Bullet Cluster Legacy Rising
2847
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Posted - 2014.02.14 18:28:00 -
[17] - Quote
CCP previously mentioned they favored the Pilot suit reducing cool down times on vehicle modules. The mount of benefit would be small if it weren't to make a decent fitting OP, so I wonder how it would be worth it.
I see it as yet another skill required to create a decent fitting. All dropsuit skills apply to the entire tier of suits, so I don't see why anyone would wear a proto Pilot suit over the basic unless suit modules enhanced the vehicle significantly, which just leads us back to the balance issue.
The one thing I could see happening is to require a Pilot suit to interface with certain vehicles as a way to limit the number of folks who can get into the pilot's seat. That would serve to require a commitment to piloting when you deploy. It's not an advantage, but rather a disadvantage that might balance out a vehicles strengths. You might not be able to hop out and shoot someone for instance.
Of course you could always limit the pilots seat to those skilled into the role, which makes far more sense. You would prefer to lock out your fighter jet unless the person knew how to fly it. It doesn't make sense to require a skill to deploy a vehicle and then let anyone jump in and operate it with zero skill. Whats the point of learning to pilot then? |
Arx Ardashir
Imperium Aeternum
563
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Posted - 2014.02.16 19:54:00 -
[18] - Quote
Skihids wrote:You would prefer to lock out your fighter jet unless the person knew how to fly it. It doesn't make sense to require a skill to deploy a vehicle and then let anyone jump in and operate it with zero skill. Whats the point of learning to pilot then? Yes. Hopefully, when Recall works for hacked vehicles (CCP previously said they liked the idea of stealing a vehicle and adding it to your own assets), you'll have three options when faced with an unoccupied enemy vehicle:
A) If you have the skills, you can hop in and drive it around (any modules that you don't have the skills for will be greyed out and unusable. This includes the main gun).
B) You recall it and add it to your own assets, to be sold at a later date.
C) Blow it up and collect your WP.
I contribute nothing.
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