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Ryme Intrinseca
Fatal Absolution
692
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Posted - 2014.02.14 16:33:00 -
[1] - Quote
I don't mind getting outnumbered, outmanoeuvred, outranged, or even plain outgungamed - it happens from time to time. The thing I ******* hate are all the deaths due to playstyles that involve virtually zero risk or skill, e.g.:
- Spawn camping - Redline sniping - Tanking (with 1.7 invincible tanks) - Large rail turret sniping - Tower forging - Hop in/hop out LAV+heavy combo - Reviving into line of fire
All these playstyles make the game less enjoyable for the typical run and gun FPS player. The more prominent these playstyles become, the less playable the game becomes. A new player that keeps dying to invincible tanks, or snipers in an area they can't enter, or revive-spamming logis - all things he can't even shoot back at - is much less likely to stick to the game.
The ridiculous thing is that, time and time again, CCP has left these cheap playstyles untouched, or even buffed them. Look at 1.7. Redline snipers, large rail turret snipers, tower forgers, and revive-killers were all left as they were, while tanking and spawn camping got buffs. Before that, the LLAV+heavy craze went unaddressed for months (it's little brother, Saga+heavy, is still here). And CCP wonder why they have a tiny playerbase.
There is a place for all of the above - even spawn camping. But they should not the be the no-brainer they presently are from a risk-reward perspective. CRU spawn campers should be visible to spawning players. Snipers should be on the battlefield, not by the MCC. Tankers should fear AV.
Diversity is one of the strengths of this game, but players in niche roles should be subject to roughly the same risk/reward that the rest of the playerbase faces. All too often niche=instadeath (laser users now, HMG heavies until recently, scouts since forever) or Godmode (e.g. tankers now, LLAVs before that, redline sniping since forever).
For 1.8, I would really, really love to see CCP recognize that spawn camping, redline sniping, invincible tanks, etc, are not isolated phenomena, to be addressed one-by-one, only when forum QQ reaches fever pitch. They are parts of a larger whole, the cheap death machine, which turns away players at a rate of knots. CCP should relentlessly tackle cheap deaths, whatever form they take.
[From yesterday's spawn camping thread, extended version posted here as declaration of war] |
Ryme Intrinseca
Fatal Absolution
696
|
Posted - 2014.02.14 16:42:00 -
[2] - Quote
Rynoceros wrote:As a Heavy, most of my deaths came from being taken advantage of on sticky terrain. Stupid rocks. Stupid curbs. Stupid outside corners. Stupid top stairs. Stupid Uplinks. I used to be a heavy, yes these are ******* horrible and need to be dealt with. |
Ryme Intrinseca
Fatal Absolution
696
|
Posted - 2014.02.14 16:45:00 -
[3] - Quote
Patrick57 wrote:Rasatsu wrote:The spawning parts are your own fault for being bad. Not in Ambush. That and also they removed team vision from objectives and CRUs in 1.7. So often the only way to guarantee no spawn camping is to spawn back at the ground spawn or MCC, i.e. to basically give up the objectives. That's not how I play, and if that makes me 'bad', so be it. |
Ryme Intrinseca
Fatal Absolution
696
|
Posted - 2014.02.14 16:48:00 -
[4] - Quote
Everything Dies wrote:Umm...CCP has implemented the new map types to directly counter the redline sniping and tower forging.
And again: if you want me to move closer to the battle with my sniper rifle, give me some sort of aiming reticule so that I can actually hipfire to defend myself...even it's a box like the shotgun or large circle like the HMG, just give me something! Totally agree, you should have a self-defence reticule. And you are right, the new maps are better, but they don't address the fundamental point. Why can someone rack up dozens of kills without even leaving the deploy zone? |
Ryme Intrinseca
Fatal Absolution
697
|
Posted - 2014.02.14 16:50:00 -
[5] - Quote
Rasatsu wrote:Patrick57 wrote:Rasatsu wrote:The spawning parts are your own fault for being bad. Not in Ambush. Also in ambush, you not know of thing called drop uplink? Ambush+uplink=ideal spawn camping conditions. Do you even Dust, bro? |
Ryme Intrinseca
Fatal Absolution
697
|
Posted - 2014.02.14 17:03:00 -
[6] - Quote
Lv2spd2 wrote:Ryme Intrinseca wrote: All these playstyles make the game less enjoyable for the typical run and gun FPS player.
This game wasn't made for them. Who is it made for, then? Eve players? Whoops, wrong system.
The game has a tactical edge to it, granted, more like MAG than COD. But even in MAG, I'd call the main playstyle 'run and gun', i.e. most players were not sat at the deploy, or on a tower, or in a tank. They were running around with guns. |
Ryme Intrinseca
Fatal Absolution
697
|
Posted - 2014.02.14 17:07:00 -
[7] - Quote
Rasatsu wrote:Ryme Intrinseca wrote:Rasatsu wrote:Also in ambush, you not know of thing called drop uplink? Ambush+uplink=ideal spawn camping conditions. Do you even Dust, bro? You can lead a player to a door, but you can't make him not walk into the wall for that is the nature of stupid. Learn to play. This week I have 300 odd deaths at KDR over 7. No tanking or sniping, plenty of pushing objectives and running and gunning. Nothing amazing but pretty solid. Care to share your stats, oh great one? |
Ryme Intrinseca
Fatal Absolution
699
|
Posted - 2014.02.14 17:41:00 -
[8] - Quote
Rasatsu wrote:Ryme Intrinseca wrote:Rasatsu wrote: You can lead a player to a door, but you can't make him not walk into the wall for that is the nature of stupid.
Learn to play.
This week I have 300 odd kills at KDR over 7. No tanking or sniping, plenty of pushing objectives and running and gunning. Nothing amazing but pretty solid. Care to share your stats, oh great one? EDIT: Don't worry, got your numbers for you, my liege. Career: 3,437 kills @1.60, win/loss: 0.96. Week: 36 [email protected] KDR, win/loss: 0.23. Got any more tips? I'm eager to learn, master. Let me know when you're willing to use that character to; 1) Jump into cheapo Jihad LAVs at the sight of any enemy tank. 2) Never quit a match even if you're faced by 2 full squads and all your team scrubs leave. 3) Run only solo ambush and domination. 4) Never use a suit worth more than 15k. 5) Be willing to throw away clones for advantage, e.g. die to place an uplink strategically. Let me know when you gain some balls. ^_^ If you do all that stuff, good for you. Still doesn't explain why you're telling a player that gets 20-40 kills per game (plus uplinks, scans, and hacks up the wazoo) to 'Learn to play'. |
Ryme Intrinseca
Fatal Absolution
699
|
Posted - 2014.02.14 17:47:00 -
[9] - Quote
Zahle Undt wrote:CCP consistently rewards cowardly tactics in Dust, thus I can only assume the Icelandic people are cowards who bring shame upon their viking ancestors. It had to be said. Have all my +1s! |
Ryme Intrinseca
Fatal Absolution
700
|
Posted - 2014.02.14 18:18:00 -
[10] - Quote
Rasatsu wrote:Ryme Intrinseca wrote:If you do all that stuff, good for you. Still doesn't explain why you're telling a player that gets 20-40 kills per game (plus uplinks, scans, and hacks up the wazoo) to 'Learn to play'. Because I've been _very_ often in the situation of playing ambush against proto squad(s) with the team basically falling apart, so I know how to extract myself and establish new positions. And I'm saying the complaint about spawn killing is sign of someone inexperienced or unwillingness to take loses in exchange for experience. Tactical awareness is something you have to practice, and I can't remember the last time I got killed close to spawn when it wasn't the intention to get **** deep. I still don't think you're grasping the point that friendly CRUs and objectives no longer show red if they're camped. All the tactical awareness in the world won't tell you that you're spawning in front of five reds and a blaster tank.
Don't get me wrong, I don't often die this way. I am a full proto tryhard with some semblance of gungame, so usually massacre the campers unless the odds are really stacked. But that can't possibly be the balancing factor. A new player can hardly be expecting to mow down multiple campers with their militia AR.
My solution is for CCP to restore team vision to CRUs and objectives. What's your 'tactical awareness'-based solution? Wait til some blues spawn and make sure they don't die, wasting precious time and probably conceding the game? Always spawn at the MCC, again conceding the game? |
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