I don't mind getting outnumbered, outmanoeuvred, outranged, or even plain outgungamed - it happens from time to time. The thing I ******* hate are all the deaths due to playstyles that involve virtually zero risk or skill, e.g.:
- Spawn camping
- Redline sniping
- Tanking (with 1.7 invincible tanks)
- Large rail turret sniping
- Tower forging
- Hop in/hop out LAV+heavy combo
- Reviving into line of fire
All these playstyles make the game less enjoyable for the typical run and gun FPS player. The more prominent these playstyles become, the less playable the game becomes. A new player that keeps dying to invincible tanks, or snipers in an area they can't enter, or revive-spamming logis - all things he can't even shoot back at - is much less likely to stick to the game.
The ridiculous thing is that, time and time again, CCP has left these cheap playstyles untouched, or even buffed them. Look at 1.7. Redline snipers, large rail turret snipers, tower forgers, and revive-killers were all left as they were, while tanking and
spawn camping got buffs. Before that, the LLAV+heavy craze went unaddressed for months (it's little brother, Saga+heavy, is still here). And CCP wonder why they have a tiny playerbase.
There is a place for all of the above - even spawn camping. But they should not the be the no-brainer they presently are from a risk-reward perspective. CRU spawn campers should be visible to spawning players. Snipers should be on the battlefield, not by the MCC. Tankers should fear AV.
Diversity is one of the strengths of this game, but players in niche roles should be subject to roughly the same risk/reward that the rest of the playerbase faces. All too often niche=instadeath (laser users now, HMG heavies until recently, scouts since forever) or Godmode (e.g. tankers now, LLAVs before that, redline sniping since forever).
For 1.8, I would really, really love to see CCP recognize that spawn camping, redline sniping, invincible tanks, etc, are not isolated phenomena, to be addressed one-by-one, only when forum QQ reaches fever pitch. They are parts of a larger whole, the cheap death machine, which turns away players at a rate of knots. CCP should relentlessly tackle cheap deaths, whatever form they take.
[From yesterday's spawn camping thread, extended version posted here as declaration of war on cheap deaths]