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Spkr4theDead
Red Star. EoN.
1821
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Posted - 2014.02.14 15:21:00 -
[1] - Quote
What is it, 5m? Hardly enough time to stop moving and back up to go around.
Just lost a tank to a mass of them, put down by someone in a PRO stomping Japanese clan.
If they have an easy time of it, why can't everybody else do it?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
268
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Posted - 2014.02.14 15:26:00 -
[2] - Quote
I kill plenty of tankers that pay no attention to what is going on too. Its not hard when they have crappy situational awareness/fall victim to easy bait...
Proxies are one of the few bright spots when used properly.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1603
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Posted - 2014.02.14 15:35:00 -
[3] - Quote
If I were you, I'd be glad I had the beep at all.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Spkr4theDead
Red Star. EoN.
1822
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Posted - 2014.02.14 15:37:00 -
[4] - Quote
Alaika Arbosa wrote:If I were you, I'd be glad I had the beep at all. Let me guess, you'd take it away.
So a tank 20,000 years into the future shouldn't any sorts of sensors at all, unless we add them as modules.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Takahiro Kashuken
Red Star. EoN.
2534
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Posted - 2014.02.14 15:40:00 -
[5] - Quote
Explosives detector - MAG
A small electronic device that detects mines and other explosives
Mines were highlighted on the road to you and also your squad if you had skilled it up
Intelligence is OP
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Spkr4theDead
Red Star. EoN.
1822
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Posted - 2014.02.14 15:40:00 -
[6] - Quote
ResistanceGTA wrote:I kill plenty of tankers that pay no attention to what is going on too. Its not hard when they have crappy situational awareness/fall victim to easy bait...
Proxies are one of the few bright spots when used properly. Lol failing situational awareness when your tank starts beeping when you're 5m away from proxies, traveling at max speed without NOS.
Yeah, that's failing situational awareness.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1822
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Posted - 2014.02.14 15:43:00 -
[7] - Quote
Takahiro Kashuken wrote:Explosives detector - MAG
A small electronic device that detects mines and other explosives
Mines were highlighted on the road to you and also your squad if you had skilled it up
Would be a great thing to have. I'll take low resources for a passive module with a short range.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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voidfaction
Void of Faction
145
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Posted - 2014.02.14 15:43:00 -
[8] - Quote
Spkr4theDead wrote:Alaika Arbosa wrote:If I were you, I'd be glad I had the beep at all. Let me guess, you'd take it away. So a tank 20,000 years into the future shouldn't any sorts of sensors at all, unless we add them as modules.
A proxy explosive 20,000 years into the future can't be made not to be detected? It works both ways.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1603
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Posted - 2014.02.14 15:44:00 -
[9] - Quote
Takahiro Kashuken wrote:Explosives detector - MAG
A small electronic device that detects mines and other explosives
Mines were highlighted on the road to you and also your squad if you had skilled it up
See Spkr, even English agrees, it its something you need to fit.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Spkr4theDead
Red Star. EoN.
1822
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Posted - 2014.02.14 15:49:00 -
[10] - Quote
voidfaction wrote:Spkr4theDead wrote:Alaika Arbosa wrote:If I were you, I'd be glad I had the beep at all. Let me guess, you'd take it away. So a tank 20,000 years into the future shouldn't any sorts of sensors at all, unless we add them as modules. A proxy explosive 20,000 years into the future can't be made not to be detected? It works both ways. Lol cloaking technology that miniaturized? I don't think so. You mean to tell me some quantum filament nova-radar or whatever will be available in the future, can't pick up an explosive laid on the ground?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1822
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Posted - 2014.02.14 15:50:00 -
[11] - Quote
Alaika Arbosa wrote:Takahiro Kashuken wrote:Explosives detector - MAG
A small electronic device that detects mines and other explosives
Mines were highlighted on the road to you and also your squad if you had skilled it up
See Spkr, even English agrees, it its something you need to fit. He didn't agree with anything.
The explosive detector worked when you were running around as well.
Seems you've forgotten what we did with vehicles in MAG. I can't understand your vapid hatred of them now. None of us can.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Takahiro Kashuken
Red Star. EoN.
2535
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Posted - 2014.02.14 15:52:00 -
[12] - Quote
Alaika Arbosa wrote:Takahiro Kashuken wrote:Explosives detector - MAG
A small electronic device that detects mines and other explosives
Mines were highlighted on the road to you and also your squad if you had skilled it up
See Spkr, even English agrees, it its something you need to fit.
Only on my pilot suit or whatever suit i can fit it on
I dont want to fit it on my tank because the explosive detector could also pick up on RE so its more useful on a suit
Intelligence is OP
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Darken-Soul
BIG BAD W0LVES
652
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Posted - 2014.02.14 15:59:00 -
[13] - Quote
Spkr4theDead wrote:What is it, 5m? Hardly enough time to stop moving and back up to go around.
Just lost a tank to a mass of them, put down by someone in a PRO stomping Japanese clan.
If they have an easy time of it, why can't everybody else do it?
why ask why? You always come here with your odd sense of balance and tales of exploding. So as far as we've heard you have lost 2tanks in the last month. Tanks are definitely OP if a moron like you can just stroll around without any threats. Sure there are times when your stupidity catches up. It just seems few and far between. Screw the crutch your tank will be deemed a helmet.
Who wants some?
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voidfaction
Void of Faction
148
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Posted - 2014.02.14 16:01:00 -
[14] - Quote
Spkr4theDead wrote:voidfaction wrote:Spkr4theDead wrote:Alaika Arbosa wrote:If I were you, I'd be glad I had the beep at all. Let me guess, you'd take it away. So a tank 20,000 years into the future shouldn't any sorts of sensors at all, unless we add them as modules. A proxy explosive 20,000 years into the future can't be made not to be detected? It works both ways. Lol cloaking technology that miniaturized? I don't think so. You mean to tell me some quantum filament nova-radar or whatever will be available in the future, can't pick up an explosive laid on the ground?
Why not. Cloak small enough to cloak a player. I would think if someone is making sensors to detect they are also making explosives to not be detected.
just like present time radar detectors, radar guns, radar detector detectors, radar scramblers, radar blockers, etc
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Atiim
Living Like Larry Schwag
4665
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Posted - 2014.02.14 16:02:00 -
[15] - Quote
Spkr4theDead wrote:Alaika Arbosa wrote:If I were you, I'd be glad I had the beep at all. Let me guess, you'd take it away. So a tank 20,000 years into the future shouldn't any sorts of sensors at all, unless we add them as modules. 20,000 years into the future and Guided Missiles can't OHK an HAV
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Mike Ox Bigger
Skill Shots
132
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Posted - 2014.02.14 16:03:00 -
[16] - Quote
Spkr4theDead wrote:What is it, 5m? Hardly enough time to stop moving and back up to go around.
Just lost a tank to a mass of them, put down by someone in a PRO stomping Japanese clan.
If they have an easy time of it, why can't everybody else do it?
LoL, yeah it's just that easy. You pretty much lay them down and forget about them, it doesn't take skill just a little luck that some poor sap will come driving along. The problem is when you're first starting out in the game there's months of other things to skill into other than RE's. I have 20mil SP and I just finally unlocked proxies two weeks ago. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1249
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Posted - 2014.02.14 16:05:00 -
[17] - Quote
Spkr4theDead wrote:ResistanceGTA wrote:I kill plenty of tankers that pay no attention to what is going on too. Its not hard when they have crappy situational awareness/fall victim to easy bait...
Proxies are one of the few bright spots when used properly. Lol failing situational awareness when your tank starts beeping when you're 5m away from proxies, traveling at max speed without NOS. Yeah, that's failing situational awareness.
Situational awareness would be spoting the when moving at full speed in an LAV in third person view. Beeper lol. Get gud.
{:)}{3GÇó>
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
584
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Posted - 2014.02.14 16:07:00 -
[18] - Quote
Spkr4theDead wrote:What is it, 5m? Hardly enough time to stop moving and back up to go around.
Just lost a tank to a mass of them, put down by someone in a PRO stomping Japanese clan.
If they have an easy time of it, why can't everybody else do it?
Really? Hunh.. Never been killed by a proxy yet. I usually see or hear them before I get close enough.
This one time I tried to stop a fellow tanker from running through a field of proxies by literally barring the path then shooting the ground then turning the camera and shaking the turret as if saying "no". but he just shot at my vehicle so I backed up and he rolled clean through the center of the field of proxies.... BOOM.. he died. I sighed.
If you can read this, it means you are reading.
Unless you are skimming
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boba's fetta
Dead Man's Game
276
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Posted - 2014.02.14 16:08:00 -
[19] - Quote
s spker hates them im going to call for a proxie buff. even though im a part time tanker.
my name is boba and im a hoarder.
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Arx Ardashir
Imperium Aeternum
560
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Posted - 2014.02.14 16:13:00 -
[20] - Quote
Takahiro Kashuken wrote:Alaika Arbosa wrote:Takahiro Kashuken wrote:Explosives detector - MAG
A small electronic device that detects mines and other explosives
Mines were highlighted on the road to you and also your squad if you had skilled it up
See Spkr, even English agrees, it its something you need to fit. Only on my pilot suit or whatever suit i can fit it on I dont want to fit it on my tank because the explosive detector could also pick up on RE so its more useful on a suit Hmm, maybe this would be a good way to implement pilot suits. Instead of them just making vehicle mods work better, they act as "additional" slots that will transfer suit module effects to the vehicle itself at a % rate.
Off to search to see if it's been proposed, or to make a thread!
I contribute nothing.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1606
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Posted - 2014.02.14 16:18:00 -
[21] - Quote
Spkr4theDead wrote:Alaika Arbosa wrote:Takahiro Kashuken wrote:Explosives detector - MAG
A small electronic device that detects mines and other explosives
Mines were highlighted on the road to you and also your squad if you had skilled it up
See Spkr, even English agrees, it its something you need to fit. He didn't agree with anything. The explosive detector worked when you were running around as well. Seems you've forgotten what we did with vehicles in MAG. I can't understand your vapid hatred of them now. None of us can. lol, vapid hatred?
I remember full well what we did with our Crew Serviced APCs in MAG (used more as mobile spawns than solo pwnmobiles, we required teamwork to own with them, not just "hahahahahahahahaha, I win cause I am in a vehicle"), I just want them balanced and not to be solo pwnmobiles.
I want them to be able to prosper in an environment while still needing for the crew inside them to have actual intelligence rather than "I R PWNMOBILE, I WIN". I want them to have sensible power and weaknesses rather than nonsensical power and weaknesses.
I don't want LAVs to be able to wedge under HAVs like Fast Attacks got under APCs in MAG, that made no sense and was stupid as **** if you ask me. There needs to be balance, they cannot be I-Win buttons since this isn't balanced.
What don't you understand about this? It really seems that you and English want nothing more than to make Dust into a Vehicle exclusive game, that wasn't what MAG was and it isn't what Dust should be either. There needs to be a sensible balance otherwise the only people that will be left playing Dust will be vehicle users or, god forbid, vehicles will be nerfed into absolute pointlessness.
Remember, Balance is the mantra, not "I-Win because I am in a vehicle".
Also to answer your question, honestly, yes I would remove the beeping, though I would add a module that required you to fit it in order to detect them (either as a vehicle module or if the pilot suit ever becomes something other than theoretical, a piece of equipment that has stupid CPU reqs though that the pilot suit gets an inherent reduction to).
Think of all the things you get in Dust for free regarding vehicles and take for granted. Stop taking them for granted and whining like an entitled little brat and suck it up and adapt.
Spkr, I think that you and I really want the same thing, I just think that you're going about it the wrong way with the rage towards AV. If AV isn't in a balanced state with V, both will crash and burn whether you want to admit it or not.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Spkr4theDead
Red Star. EoN.
1822
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Posted - 2014.02.14 16:18:00 -
[22] - Quote
boba's fetta wrote:s spker hates them im going to call for a proxie buff. even though im a part time tanker. I've said before that the damage should be switched between remotes and proxies, especially now since CCP hasn't hotfixed what is supposedly a "bug," in that remotes shouldn't be sticking to vehicles. So it's basically working as intended, and a bonus stealth application applied to remotes when 1.7 dropped.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1822
|
Posted - 2014.02.14 16:20:00 -
[23] - Quote
Alaika Arbosa wrote:Spkr4theDead wrote:Alaika Arbosa wrote:Takahiro Kashuken wrote:Explosives detector - MAG
A small electronic device that detects mines and other explosives
Mines were highlighted on the road to you and also your squad if you had skilled it up
See Spkr, even English agrees, it its something you need to fit. He didn't agree with anything. The explosive detector worked when you were running around as well. Seems you've forgotten what we did with vehicles in MAG. I can't understand your vapid hatred of them now. None of us can. lol, vapid hatred? I remember full well what we did with our Crew Serviced APCs in MAG (used more as mobile spawns than solo pwnmobiles, we required teamwork to own with them, not just "hahahahahahahahaha, I win cause I am in a vehicle"), I just want them balanced and not to be solo pwnmobiles. I want them to be able to prosper in an environment while still needing for the crew inside them to have actual intelligence rather than "I R PWNMOBILE, I WIN". I want them to have sensible power and weaknesses rather than nonsensical power and weaknesses. I don't want LAVs to be able to wedge under HAVs like Fast Attacks got under APCs in MAG, that made no sense and was stupid as **** if you ask me. There needs to be balance, they cannot be I-Win buttons since this isn't balanced. What don't you understand about this? It really seems that you and English want nothing more than to make Dust into a Vehicle exclusive game, that wasn't what MAG was and it isn't what Dust should be either. There needs to be a sensible balance otherwise the only people that will be left playing Dust will be vehicle users or, god forbid, vehicles will be nerfed into absolute pointlessness. Remember, Balance is the mantra, not "I-Win because I am in a vehicle". Also to answer your question, honestly, yes I would remove the beeping, though I would add a module that required you to fit it in order to detect them (either as a vehicle module or if the pilot suit ever becomes something other than theoretical, a piece of equipment that has stupid CPU reqs though that the pilot suit gets an inherent reduction to). Think of all the things you get in Dust for free regarding vehicles and take for granted. Stop taking them for granted and whining like an entitled little brat and suck it up and adapt. Spkr, I think that you and I really want the same thing, I just think that you're going about it the wrong way with the rage towards AV. If AV isn't in a balanced state with V, both will crash and burn whether you want to admit it or not. They were "crew served" because it was a troop carrier. We have tanks in Dust. APCs in MAG had a separate turret, and a mobile spawn point you couldn't get rid of if you wanted to. That was how Zipper designed them. CCP obviously wants one person to be able to operate a tank. There's no reason that should be changed now.
I didn't read anything else, so don't bother asking.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1822
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Posted - 2014.02.14 16:21:00 -
[24] - Quote
Arx Ardashir wrote:Takahiro Kashuken wrote:Alaika Arbosa wrote:Takahiro Kashuken wrote:Explosives detector - MAG
A small electronic device that detects mines and other explosives
Mines were highlighted on the road to you and also your squad if you had skilled it up
See Spkr, even English agrees, it its something you need to fit. Only on my pilot suit or whatever suit i can fit it on I dont want to fit it on my tank because the explosive detector could also pick up on RE so its more useful on a suit Hmm, maybe this would be a good way to implement pilot suits. Instead of them just making vehicle mods work better, they act as "additional" slots that will transfer suit module effects to the vehicle itself at a % rate. Off to search to see if it's been proposed, or to make a thread! No, the way CCP had the pilot suits when Uprising dropped was bonuses applied to vehicles by the suit itself, and by its race. Minnies had bonus damage to turrets. I don't remember what the Gallente bonus was.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1606
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Posted - 2014.02.14 16:24:00 -
[25] - Quote
Spkr4theDead wrote:Alaika Arbosa wrote:Spkr4theDead wrote:Alaika Arbosa wrote:Takahiro Kashuken wrote:Explosives detector - MAG
A small electronic device that detects mines and other explosives
Mines were highlighted on the road to you and also your squad if you had skilled it up
See Spkr, even English agrees, it its something you need to fit. He didn't agree with anything. The explosive detector worked when you were running around as well. Seems you've forgotten what we did with vehicles in MAG. I can't understand your vapid hatred of them now. None of us can. lol, vapid hatred? I remember full well what we did with our Crew Serviced APCs in MAG (used more as mobile spawns than solo pwnmobiles, we required teamwork to own with them, not just "hahahahahahahahaha, I win cause I am in a vehicle"), I just want them balanced and not to be solo pwnmobiles. I want them to be able to prosper in an environment while still needing for the crew inside them to have actual intelligence rather than "I R PWNMOBILE, I WIN". I want them to have sensible power and weaknesses rather than nonsensical power and weaknesses. I don't want LAVs to be able to wedge under HAVs like Fast Attacks got under APCs in MAG, that made no sense and was stupid as **** if you ask me. There needs to be balance, they cannot be I-Win buttons since this isn't balanced. What don't you understand about this? It really seems that you and English want nothing more than to make Dust into a Vehicle exclusive game, that wasn't what MAG was and it isn't what Dust should be either. There needs to be a sensible balance otherwise the only people that will be left playing Dust will be vehicle users or, god forbid, vehicles will be nerfed into absolute pointlessness. Remember, Balance is the mantra, not "I-Win because I am in a vehicle". Also to answer your question, honestly, yes I would remove the beeping, though I would add a module that required you to fit it in order to detect them (either as a vehicle module or if the pilot suit ever becomes something other than theoretical, a piece of equipment that has stupid CPU reqs though that the pilot suit gets an inherent reduction to). Think of all the things you get in Dust for free regarding vehicles and take for granted. Stop taking them for granted and whining like an entitled little brat and suck it up and adapt. Spkr, I think that you and I really want the same thing, I just think that you're going about it the wrong way with the rage towards AV. If AV isn't in a balanced state with V, both will crash and burn whether you want to admit it or not. They were "crew served" because it was a troop carrier. We have tanks in Dust. APCs in MAG had a separate turret, and a mobile spawn point you couldn't get rid of if you wanted to. That was how Zipper designed them. CCP obviously wants one person to be able to operate a tank. There's no reason that should be changed now. I didn't read anything else, so don't bother asking. See, I try being respectful and you just go and be a douche.
All the best Spkr, Ogre
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Hecarim Van Hohen
Bullet Cluster Legacy Rising
440
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Posted - 2014.02.14 16:29:00 -
[26] - Quote
Spkr4theDead wrote:ResistanceGTA wrote:I kill plenty of tankers that pay no attention to what is going on too. Its not hard when they have crappy situational awareness/fall victim to easy bait...
Proxies are one of the few bright spots when used properly. Lol failing situational awareness when your tank starts beeping when you're 5m away from proxies, traveling at max speed without NOS. Yeah, that's failing situational awareness.
Tank stops on a dime if you want it to (given I was a Sunday driver so my input is nothing to you mighty spkr)
20,000 years into the future and orbital bombardment is just a nuisance to tanks
I will show you fear in a handful of dust.
1.7 best match (HMG): 40/9/9 (K/A/D)
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MarasdF Loron
Fatal Absolution General Tso's Alliance
161
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Posted - 2014.02.14 21:00:00 -
[27] - Quote
Just pay attention to the ground and you wont have a hard time avoiding them unless the one who placed them was smart and was able to "camouflage" them to match the color of the ground.
R.I.P. Pre-1.7 tanks, you will be missed.
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Nothing Certain
Villore Sec Ops Gallente Federation
234
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Posted - 2014.02.14 21:05:00 -
[28] - Quote
Spkr4theDead wrote:What is it, 5m? Hardly enough time to stop moving and back up to go around.
Just lost a tank to a mass of them, put down by someone in a PRO stomping Japanese clan.
If they have an easy time of it, why can't everybody else do it?
I guess you should have used teamwork.
Because, that's why.
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