|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Spkr4theDead
Red Star. EoN.
1821
|
Posted - 2014.02.14 15:21:00 -
[1] - Quote
What is it, 5m? Hardly enough time to stop moving and back up to go around.
Just lost a tank to a mass of them, put down by someone in a PRO stomping Japanese clan.
If they have an easy time of it, why can't everybody else do it?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1822
|
Posted - 2014.02.14 15:37:00 -
[2] - Quote
Alaika Arbosa wrote:If I were you, I'd be glad I had the beep at all. Let me guess, you'd take it away.
So a tank 20,000 years into the future shouldn't any sorts of sensors at all, unless we add them as modules.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1822
|
Posted - 2014.02.14 15:40:00 -
[3] - Quote
ResistanceGTA wrote:I kill plenty of tankers that pay no attention to what is going on too. Its not hard when they have crappy situational awareness/fall victim to easy bait...
Proxies are one of the few bright spots when used properly. Lol failing situational awareness when your tank starts beeping when you're 5m away from proxies, traveling at max speed without NOS.
Yeah, that's failing situational awareness.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1822
|
Posted - 2014.02.14 15:43:00 -
[4] - Quote
Takahiro Kashuken wrote:Explosives detector - MAG
A small electronic device that detects mines and other explosives
Mines were highlighted on the road to you and also your squad if you had skilled it up
Would be a great thing to have. I'll take low resources for a passive module with a short range.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1822
|
Posted - 2014.02.14 15:49:00 -
[5] - Quote
voidfaction wrote:Spkr4theDead wrote:Alaika Arbosa wrote:If I were you, I'd be glad I had the beep at all. Let me guess, you'd take it away. So a tank 20,000 years into the future shouldn't any sorts of sensors at all, unless we add them as modules. A proxy explosive 20,000 years into the future can't be made not to be detected? It works both ways. Lol cloaking technology that miniaturized? I don't think so. You mean to tell me some quantum filament nova-radar or whatever will be available in the future, can't pick up an explosive laid on the ground?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1822
|
Posted - 2014.02.14 15:50:00 -
[6] - Quote
Alaika Arbosa wrote:Takahiro Kashuken wrote:Explosives detector - MAG
A small electronic device that detects mines and other explosives
Mines were highlighted on the road to you and also your squad if you had skilled it up
See Spkr, even English agrees, it its something you need to fit. He didn't agree with anything.
The explosive detector worked when you were running around as well.
Seems you've forgotten what we did with vehicles in MAG. I can't understand your vapid hatred of them now. None of us can.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1822
|
Posted - 2014.02.14 16:18:00 -
[7] - Quote
boba's fetta wrote:s spker hates them im going to call for a proxie buff. even though im a part time tanker. I've said before that the damage should be switched between remotes and proxies, especially now since CCP hasn't hotfixed what is supposedly a "bug," in that remotes shouldn't be sticking to vehicles. So it's basically working as intended, and a bonus stealth application applied to remotes when 1.7 dropped.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1822
|
Posted - 2014.02.14 16:20:00 -
[8] - Quote
Alaika Arbosa wrote:Spkr4theDead wrote:Alaika Arbosa wrote:Takahiro Kashuken wrote:Explosives detector - MAG
A small electronic device that detects mines and other explosives
Mines were highlighted on the road to you and also your squad if you had skilled it up
See Spkr, even English agrees, it its something you need to fit. He didn't agree with anything. The explosive detector worked when you were running around as well. Seems you've forgotten what we did with vehicles in MAG. I can't understand your vapid hatred of them now. None of us can. lol, vapid hatred? I remember full well what we did with our Crew Serviced APCs in MAG (used more as mobile spawns than solo pwnmobiles, we required teamwork to own with them, not just "hahahahahahahahaha, I win cause I am in a vehicle"), I just want them balanced and not to be solo pwnmobiles. I want them to be able to prosper in an environment while still needing for the crew inside them to have actual intelligence rather than "I R PWNMOBILE, I WIN". I want them to have sensible power and weaknesses rather than nonsensical power and weaknesses. I don't want LAVs to be able to wedge under HAVs like Fast Attacks got under APCs in MAG, that made no sense and was stupid as **** if you ask me. There needs to be balance, they cannot be I-Win buttons since this isn't balanced. What don't you understand about this? It really seems that you and English want nothing more than to make Dust into a Vehicle exclusive game, that wasn't what MAG was and it isn't what Dust should be either. There needs to be a sensible balance otherwise the only people that will be left playing Dust will be vehicle users or, god forbid, vehicles will be nerfed into absolute pointlessness. Remember, Balance is the mantra, not "I-Win because I am in a vehicle". Also to answer your question, honestly, yes I would remove the beeping, though I would add a module that required you to fit it in order to detect them (either as a vehicle module or if the pilot suit ever becomes something other than theoretical, a piece of equipment that has stupid CPU reqs though that the pilot suit gets an inherent reduction to). Think of all the things you get in Dust for free regarding vehicles and take for granted. Stop taking them for granted and whining like an entitled little brat and suck it up and adapt. Spkr, I think that you and I really want the same thing, I just think that you're going about it the wrong way with the rage towards AV. If AV isn't in a balanced state with V, both will crash and burn whether you want to admit it or not. They were "crew served" because it was a troop carrier. We have tanks in Dust. APCs in MAG had a separate turret, and a mobile spawn point you couldn't get rid of if you wanted to. That was how Zipper designed them. CCP obviously wants one person to be able to operate a tank. There's no reason that should be changed now.
I didn't read anything else, so don't bother asking.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1822
|
Posted - 2014.02.14 16:21:00 -
[9] - Quote
Arx Ardashir wrote:Takahiro Kashuken wrote:Alaika Arbosa wrote:Takahiro Kashuken wrote:Explosives detector - MAG
A small electronic device that detects mines and other explosives
Mines were highlighted on the road to you and also your squad if you had skilled it up
See Spkr, even English agrees, it its something you need to fit. Only on my pilot suit or whatever suit i can fit it on I dont want to fit it on my tank because the explosive detector could also pick up on RE so its more useful on a suit Hmm, maybe this would be a good way to implement pilot suits. Instead of them just making vehicle mods work better, they act as "additional" slots that will transfer suit module effects to the vehicle itself at a % rate. Off to search to see if it's been proposed, or to make a thread! No, the way CCP had the pilot suits when Uprising dropped was bonuses applied to vehicles by the suit itself, and by its race. Minnies had bonus damage to turrets. I don't remember what the Gallente bonus was.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
|
|
|