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Harpyja
Molon Labe. General Tso's Alliance
1160
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Posted - 2014.02.18 19:04:00 -
[1] - Quote
This has been discussed already multiple times. A decent tanker will always destroy turret installations because they are liabilities. It can't suck any more than retreating after winning a tank battle with a bare minimum of your EHP left and being blown up by a rail installation that used to be blue.
Also, I disagree with removing WP from neutral installations because destroying them absolutely ensures that the enemy won't get ahold of them, which should technically be considered as "playing the objective."
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1164
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Posted - 2014.02.19 14:52:00 -
[2] - Quote
Liquid Big Boss wrote:Harpyja wrote:This has been discussed already multiple times. A decent tanker will always destroy turret installations because they are liabilities. It can't suck any more than retreating after winning a tank battle with a bare minimum of your EHP left and being blown up by a rail installation that used to be blue.
Also, I disagree with removing WP from neutral installations because destroying them absolutely ensures that the enemy won't get ahold of them, which should technically be considered as "playing the objective." haha what a joke, then let your team take it, it will help you destroy enemi tank, yellow installation don't even shoot. You all criing for WP don't get me wrong. Help? Allowing a turret installation turn blue only becomes a hinderence. The AI is entirely unpredictable. Sometimes it will snipe you at max range, other times it's focused on shooting something else. Also, the AI doesn't lock on to you immediately unless you shoot the turret.
Also, imagine it this way. Most blue dots just hack turrets for a +50 WP bonus then move on. It's extremely rare that I see a player using an installation show on the killfeed. Turrets for now are just situational; you don't see anyone spending more than a few minutes using a turret before moving on. Now when the enemy comes along and destroys the turret, they get +100 WP for doing so. Now the enemy has a net advantage of 50WP assuming that nobody used that turret, which is the case almost always. As an end result, it's better to destroy a neutral installation than it is to hack it with regards to WPs.
Neutral installations are always a top priority for vehicles (tanks and dropships) and always will be; nothing will change that. It's entirely our own fault and we pay dearly if destroying that installation was a bad idea. But in almost all cases, it's never a good idea to let an installation get hacked. And as such, there should be a WP award for permanently removing an asset that could potentially harm your team.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1169
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Posted - 2014.02.20 14:35:00 -
[3] - Quote
Skihids wrote:Unguarded/abandoned material is best destroyed rather than left to be captured by the enemy and used against your forces. It's an ancient doctrine of warfare.
Turrets qualify as abandoned material 99.9% of the time.
Hacking WPs should be removed from turrets because it incentivizes negative behavior. Hand them out for getting kills with the turret, but not for simply tagging it.
Infantry isn't affected by red turrets so they have no skin in the game. It is vehicle pilots who suffer when a previously blue turret turns red behind them. Good pilots clear away enemy turrets as they move into an area, but they can't do squat about abandoned blue turrets, they just sit there like automated mine fields waiting to go off.
How would infantry feel if CCP scattered AI turrets around the map? Would they just leave them in odd places to gank them if they turn red? Or would they destroy them if they weren't using them?
I feel there should be no yellow turrets. Let people buy and deploy them if they want one. The menu mechanism for deployment is already in game, as are the art assets and slot in the market so it shouldn't take more than six months to make the change.
And while we are at it, why the hell are there any neutral objects in the game at all? Why do the defenders wait for the referee's whistle to race the attackers for possession of their own property? It doesn't make a lick of sense. Agreed with everything, especially the last part. Especially in FW and PC where one team owns/defends the district, why isn't everything theirs to start out with?
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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