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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Hagintora
 Chatelain Rapid Response
 Gallente Federation
 
 192
 
 
      | Posted - 2014.02.14 15:19:00 -
          [1] - Quote 
 I'm curious what would happen to the overall balance of the game if this was to occur?
 
 Gallente: 750 RPM, 34 DMG (STD) = 425 DPS
 Minmatar: 1200 RPM, 22 DMG (STD) = 440 DPS
 
 If you were to change those values around, how much would that affect the balance of the game?
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        |  DeadlyAztec11
 Ostrakon Agency
 Gallente Federation
 
 4160
 
 
      | Posted - 2014.02.14 16:22:00 -
          [2] - Quote 
 Do you mean between the CR and AR? That would make the AR as OP as the RR.
 
 So no.
 
 My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior | 
      
      
        |  Hagintora
 Chatelain Rapid Response
 Gallente Federation
 
 193
 
 
      | Posted - 2014.02.14 16:30:00 -
          [3] - Quote 
 Not saying you're wrong, but if the ranges stayed the same, wouldn't it balance out? 440 DPS at current AR range, and 425 DPS at current CR range. I'm not seeing the OPness of the AR, but I could be wrong.
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        |  Summ Dude
 Direct Action Resources
 
 217
 
 
      | Posted - 2014.02.14 18:22:00 -
          [4] - Quote 
 So you're suggesting swapping the RoF and damage for each weapon, but keeping the same range? Does this include the same firing mechanics as well? Because remember, the CR fires in bursts. And bursts aren't as effective in CQC (the AR's main intended role) as just full auto.
 
 I'm actually fine with the CR having just slightly more on-paper DPS than the AR like this. Because the CR fires in bursts, it can never actually achieve that on-paper DPS, and what your damage output is like really becomes a matter of player skill.
 
 Not just a laymen, but the laymen. Winn Summ and lose Summ. | 
      
      
        |  Buster Friently
 Rosen Association
 
 1790
 
 
      | Posted - 2014.02.14 18:26:00 -
          [5] - Quote 
 DPS is too high all around anyway. At least for hitscan weapons.
 
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        |  Hagintora
 Chatelain Rapid Response
 Gallente Federation
 
 194
 
 
      | Posted - 2014.02.14 18:26:00 -
          [6] - Quote 
 
 Summ Dude wrote:So you're suggesting swapping the RoF and damage for each weapon, but keeping the same range? Does this include the same firing mechanics as well? Because remember, the CR fires in bursts. And bursts aren't as effective in CQC (the AR's main intended role) as just full auto.
 I'm actually fine with the CR having just slightly more on-paper DPS than the AR like this. Because the CR fires in bursts, it can never actually achieve that on-paper DPS, and what your damage output is like really becomes a matter of player skill.
 
 Yes, everything else would stay as it is now. Only the ROF and DMG would be switched.
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        |  Summ Dude
 Direct Action Resources
 
 217
 
 
      | Posted - 2014.02.14 18:40:00 -
          [7] - Quote 
 
 Hagintora wrote:Summ Dude wrote:So you're suggesting swapping the RoF and damage for each weapon, but keeping the same range? Does this include the same firing mechanics as well? Because remember, the CR fires in bursts. And bursts aren't as effective in CQC (the AR's main intended role) as just full auto.
 I'm actually fine with the CR having just slightly more on-paper DPS than the AR like this. Because the CR fires in bursts, it can never actually achieve that on-paper DPS, and what your damage output is like really becomes a matter of player skill.
 Yes, everything else would stay as it is now. Only the ROF and DMG would be switched. I just went and checked the math and it occurred to me; you're comparing the AR to the ACR, aren't you? Because that's something of a different story. But anyway, it would appear based on your numbers that you're using the Adv ACR, which means you need to compare it to the Adv AR's DPS, which is 446.25, actually slightly higher than the Adv ACR's DPS of 440. An argument could be made that the AR's DPS should be a little bit higher given the range disparity, but I wouldn't recommend just swapping the stats.
 
 Not just a laymen, but the laymen. Winn Summ and lose Summ. | 
      
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