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Katya Thurn
Sanmatar Kelkoons Minmatar Republic
8
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Posted - 2014.02.14 14:59:00 -
[1] - Quote
Which is the best mode/map for very new players to start with? |
Fox Gaden
Immortal Guides
2487
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Posted - 2014.02.14 15:59:00 -
[2] - Quote
Skirmish.
Lots of stuff to hack. The fighting is not all concentrated in one small area. You will have a decent chance of flanking or sneaking up behind the enemy to give you the advantage.
If you find yourself in a fair fight in New Eden, then you are doing it wrong.
Fox Gaden: DUST Wall of Fame, 2014
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Suanar Daranaus
Seykal Expeditionary Group Minmatar Republic
157
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Posted - 2014.02.14 18:14:00 -
[3] - Quote
Skirmish |
Leadfoot10
Molon Labe. General Tso's Alliance
434
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Posted - 2014.02.14 18:27:00 -
[4] - Quote
I say Domination because it focuses the fight/map in one area, letting the noob learn the ins and outs of a confined area and the techniques used to attack/defend it.
I would say Ambush, but tanks make it almost unplayable at the moment. |
Arkena Wyrnspire
Fatal Absolution
9456
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Posted - 2014.02.14 23:07:00 -
[5] - Quote
Leadfoot10 wrote:I say Domination because it focuses the fight/map in one area, letting the noob learn the ins and outs of a confined area and the techniques used to attack/defend it.
I would say Ambush, but tanks make it almost unplayable at the moment.
I would disagree with both of those suggestions, even without the tank spam in Ambush.
Skirmish is much lower pressure.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Llast 326
An Arkhos
1877
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Posted - 2014.02.14 23:14:00 -
[6] - Quote
Leadfoot10 wrote:I say Domination because it focuses the fight/map in one area, letting the noob learn the ins and outs of a confined area and the techniques used to attack/defend it.
I would say Ambush, but tanks make it almost unplayable at the moment. I agree that for learning certain aspects of the game Domination can be very good. Since most of the action happens in a concentrated area, this allows a new player to skirt the edges, attack staging grounds and learn the ins and outs of some weapons relatively safely. They can also go into the thick of things to get a feel for that as well. On the outskirts their are things to hack and you often have space to mess with vehicles if you want to use those.
KRRROOOOOOM
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Awry Barux
New Eden Blades Of The Azure Zero-Day
566
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Posted - 2014.02.15 00:24:00 -
[7] - Quote
Arkena Wyrnspire wrote:Leadfoot10 wrote:I say Domination because it focuses the fight/map in one area, letting the noob learn the ins and outs of a confined area and the techniques used to attack/defend it.
I would say Ambush, but tanks make it almost unplayable at the moment. I would disagree with both of those suggestions, even without the tank spam in Ambush. Skirmish is much lower pressure.
Lower pressure, but it can be bewildering at first as well. The maps are bigger and it's not always clear what the best course of action is. Domination is straightforward and has no "smart" spawn. |
TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
60
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Posted - 2014.02.18 03:17:00 -
[8] - Quote
Katya Thurn wrote:Which is the best mode/map for very new players to start with?
Battle Academy, outside of that you're screwed, prepare your space waste airlock. |
lee corwood
Knights Of Ender Galactic Skyfleet Empire
496
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Posted - 2014.02.18 04:09:00 -
[9] - Quote
Skirmish or Dom. Dom can sometimes feel overwhelming but is a shorter investment than Skirmish. Personally, stay the hell away from Ambush as a new player.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Nothing Certain
Villore Sec Ops Gallente Federation
248
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Posted - 2014.02.19 00:06:00 -
[10] - Quote
Skirmish is the best for a new player, but you can take the time in Dominationto look around the map away from the objective, learn the maps a little, maybe hack a few things or surprise someone who doesn't expect you there. Ambush is way too confusing if you don't know your maps and what areas people will be in, domination is mostly just brick throwing, which is something you will need to learn but is just instadeath if you get out of synch with your team and you are new.
Because, that's why.
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Zirzo Valcyn
Kameira Lodge Amarr Empire
126
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Posted - 2014.02.19 00:26:00 -
[11] - Quote
definately not ambush
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3187
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Posted - 2014.02.19 00:32:00 -
[12] - Quote
Skirmish as just about everyone will agree is the best place for very new players.
There are enough objectives to split forces into much smaller groups so you won't be too overwhelmed. No specific map is best for a noob though it depends on the weapons you carry.
(I Enjoy Difficulty); GB-9 Breach AR, EK-AR Breach Mass Driver, GK-13 and Allotek Burst AR
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Katya Thurn
Sanmatar Kelkoons Minmatar Republic
9
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Posted - 2014.02.19 14:53:00 -
[13] - Quote
TYCHUS MAXWELL wrote:Katya Thurn wrote:Which is the best mode/map for very new players to start with? Battle Academy, outside of that you're screwed, prepare your space waste airlock.
Does a new merc get sent into the battle academy automatically if they have no war points? |
Diesel Heat seeker
Feral Outcast D.B.
13
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Posted - 2014.02.19 16:44:00 -
[14] - Quote
Katya, first I wanted to say welcome. With that, what are you wanting to skill up in (i.e: heavy, logi, sniper, tank, pilot, etc) I don't mean to be blunt but corps in dust can be very intimidating especially if you are unsure of what you are wanting to do. As far as the battle academy, that is for new players to join dust. Its a walkthrough of how to skill and create your merc. Once completed you will be sent out to new eden (dust 514), hat time you will be put in a computer generated corp. You can try to run solo (not recommended by myself), or in corporation recruitment you can find corps looking for mercs. I wish you well here in dust.
When you look up to see who shot you, you will not see anymore.
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Yan Darn
Forsaken Immortals Top Men.
243
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Posted - 2014.02.20 09:12:00 -
[15] - Quote
Skirmish. Because everything ^
I play Dom when I just want to test new weapons/change up shield/armour mods (if im testing fits with range amps/breakers/cardio regs etc, still prefer skirmish).
It can also be very good for practicing flanking manoeuvres, since the line you are trying to flank will pretty much still be there by the time you are in position (success rate is map dependant).
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
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Musta Tornius
Black Phoenix Mercenaries
1069
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Posted - 2014.02.20 10:15:00 -
[16] - Quote
Just in case it wasn't clear, Skirmish :) . Update 1.7 has made ambush almost completely one sided. The side with tanks in first will usually win the game, making it a coin toss if you'll win the game.
DUST514 Weapon Range & Information
Team Fairy DUST
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Katya Thurn
Sanmatar Kelkoons Minmatar Republic
9
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Posted - 2014.02.20 15:45:00 -
[17] - Quote
Diesel Heat seeker wrote:Katya, first I wanted to say welcome. With that, what are you wanting to skill up in (i.e: heavy, logi, sniper, tank, pilot, etc) I don't mean to be blunt but corps in dust can be very intimidating especially if you are unsure of what you are wanting to do. As far as the battle academy, that is for new players to join dust. Its a walkthrough of how to skill and create your merc. Once completed you will be sent out to new eden (dust 514), hat time you will be put in a computer generated corp. You can try to run solo (not recommended by myself), or in corporation recruitment you can find corps looking for mercs. I wish you well here in dust.
Looking to train up as a Logi. I was under the impression that the first fights for all new mercs would be in a place with probably only all new mercs or mercs with no or a limited amount of War Points accrued? |
lee corwood
Knights Of Ender Galactic Skyfleet Empire
512
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Posted - 2014.02.20 15:51:00 -
[18] - Quote
Katya Thurn wrote:Looking to train up as a Logi. I was under the impression that the first fights for all new mercs would be in a place with probably only all new mercs or mercs with no or a limited amount of War Points accrued?
A fellow logibro! You are correct, the academy is all new mercs but lots of experienced players jump in it from time to time with alts. Usually, you're out of academy within 1-3 battles so it isn't a very big buffer.
For logi, please refer here. Best reading you'll ever do as a logi o7 https://forums.dust514.com/default.aspx?g=posts&t=79304&find=unread
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
73
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Posted - 2014.02.21 10:53:00 -
[19] - Quote
Katya Thurn wrote:TYCHUS MAXWELL wrote:Katya Thurn wrote:Which is the best mode/map for very new players to start with? Battle Academy, outside of that you're screwed, prepare your space waste airlock. Does a new merc get sent into the battle academy automatically if they have no war points?
They eventually kick you out of the battle academy, if you are seeing other game modes then you won't be in it anymore. This game is mostly about taking a week or two to get the jist of how it works, and then grinding for 4 months to "git gud" at one thing. Assuming you don't buy boosters of course. If you don't feel like you are improving and keep dying far more than you kill, that's normal. It's going to be an uphill battle fighting players that not only have more game experience but also will simply literally overpower you.
On a side note, as I have seen this with a lot of logis. If you are going logi because slaying is hard, please don't go logi. The game has an over abundance of logis and logi slaying later on is going to become unviable with the slaying potential nerfs to logis coming in 1.8. Yes it's painful, and yes the game gives logis insane amounts of wp for farming equipments, but we need more slayers on teams in general. I tend to see as many Logi suits as I do assault suits which is going to be painful when logi gets nerfed damage potential in 1.8. At best, you shouldn't have more than 4 logis on your team, and realistically that's only if your team has to fight on two fronts. Right now people either go easy mode slaying: Jump in a tank or nominally useful slaying: runs a sniper in the redline, but teams really need players willing to take the objectives.
I would encourage you to roll with the punches and push objectives in slayer roles. You will "get wrecked" most of the time, but clone count won't matter if you can hold the objective and overrun the 2 proto heavy/assault and their dedicated logi guarding it. Though a word of advice, in the first 5 minutes of the match, if your clone count is already at half, I would spawn in your red line and hide or snipe for the rest of the match. We call those protostomps and until CCP adds a surrender vote so that players can end a match and collect some earnings, there is no reason to run your face against a cheese grater.
For the most part you can get about as effective as logis can be by making uplink and nanohive fits with a basic logi and learning where and when to drop them for a teams battle line. Rep tools can be a huge boon, but rarely do I see even proto logis do more than play team fortress 2 and sit on their butt buddy ignoring their team and wasting rep time by sitting on an undamaged target, which is mostly for youtube slayer montages and "hogging the kill feed" behavior. Like I said though most don't go into the logi role because they liked to play the healer/support class in games. They did it because they didn't want people to yell at them when they didn't meet an arbitrary kill quota.
If you are by chance going logi because you do like support/healer classes in rpg games and genuinely want to be a support class, then of course do what you want. At the end of the day, all that matters is that you have fun playing the game. |
Sergamon Draco
Rautaleijona Top Men.
317
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Posted - 2014.02.24 14:09:00 -
[20] - Quote
I would say skirmish,and ambush is worsest
Fck the kdr,i`m going in
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