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Thread Statistics | Show CCP posts - 1 post(s) |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
556
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Posted - 2014.02.14 03:16:00 -
[1] - Quote
I hate things that can kill me, its unfair that i don't have skill or intelligence and die to n00bs who use things like intelligence or traps, and i demand that you nerf them all.
Things i want nerfed-
Shotguns- these things can 5-hit my gallogi, super OP. Sometimes my aim assist doesn't even lock on when i spin around and shoot with my rail rifle in a circle. Proposed fix- if a shotgunner shoots, an orbital is called down on their position automatically by the person they attacked.
Nova knives- Some people with skill and intelligence are able to use these weapons and sometimes 3-hit me. Absolutely OP. I demand that you have to fully charge for 5 seconds and cannot move while charging.
Remote explosives and proximity explosives- these things are absolutely OP and can one hit almost everything in the game, and can even kill tanks if you have 5 of them on a tank standing absolutely still. Proposed fix is if you are killed by proxies or RE's you get a menu screen with the option of whether you want to die or not. If you choose no, the player who would have killed you is automatically killed, and you get 50 war points.
These are just a few; don't even get me started on the laser rifle and flay lock pistol, those things are super OP.
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
557
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Posted - 2014.02.14 03:23:00 -
[2] - Quote
KING CHECKMATE, you are always sooooooo right. They do need to be balanced. Its a simple fix- hardeners last forever and can be stacked better so that if you have 2 militia hardeners on, you get a 120% reduction to damage, and the bonus 20% hurts the enemy who attacked you. Its the only fair way to balance them.
Also, AV needs a nerf. Currently, a full squad of proto swarms and proto AV grenades can still kill a sica with no modules. I propose that they receive a 90% reduction in damage, so that it takes all 16 players of the opposing team to kill the tank.
After all, they are tanks, so its only COMMON SENSE that this is fair and balanced.
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
557
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Posted - 2014.02.14 03:28:00 -
[3] - Quote
One Eyed King wrote:TheAmazing FlyingPig wrote:Nerf weapons.
... reduce them to Nerf projectiles. I think it should be a laser tag like system. Those nerf balls and projectiles tend to be round, and someone could slip and fall on one. That would be dangerous and unsafe. I only have an infinite amount of close. YOLA (You only live always)
Yeah, scouts should have a 100% chance to slip and should take like 500 fall damage because they are too fast, and we need to encourage players to stop running-its unsafe, and you might be able to hurt a gallogi by making it turn to shoot you.
A proposed fix would be to add random tripping to scout suits dealing 500-1000 damage, and by double tapping L1, you lock on to anyone nearby. ITll be called turn to shooter, and needs to be implemented
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
559
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Posted - 2014.02.14 03:39:00 -
[4] - Quote
agreed with all of this. The only things that need to be buffed right now are tanks honestly. Everything else needs to be nerfed, because they may or may not be used to kill tanks or slayer logis
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
559
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Posted - 2014.02.14 03:48:00 -
[5] - Quote
Currently, there is a ton of imbalance in this game.
Examples- the laser rifle. Holy ****, that thing almost killed me the one time it was used. I was only saved by my built in aim bot that CCP gave me (does anyone else have one? its in the settings menu labeled "Aim Assist", and you can turn it on or off if you want) and a rail rifle. It does way too much damage at close range too, i almost got killed by it before the guy using it had it over heat and i could hit him. IT was a close shave, only had 1500 armor left on my gallogi.
Armor, BTW is super UP right now. It barely regens faster than shields, and if i have to put down a nano hive if i want faster regen than a shield tanked suit.
Another problem is the plasma cannon. The aim assist on that thing is NASSSSZZZTTTY. Someone almost killed me with it with 2 direct hits before i could mow him down with my rail rifle.
The flay lock too, it almost has enough total ammo to kill a militia ANTI ARMOR suit, super OP. Nerf it.
I demand also that people who are more intelligent and skilled at FPS be removed from the game and banned permanently if they kill me more than once.
This is what the problem with this game is, people can be more skilled than me or have better situational awareness
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
568
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Posted - 2014.02.14 03:53:00 -
[6] - Quote
Fizzer94 wrote:My RR feels awfully underpowered. It takes almost 12 rounds for me to kill someone! That is super UP. I propose a damage and range buff. Buff the range to 1000m for the optimal, and make it do 400 damage per bullet. It shouldn't take more that 3 or 4 bullets to kill a heavy with a Rail Rifle! I think that this is balanced and would help to bring it more in line with the other weapons in the game...
Agreed!!!!!!11!!!11!!!
and just remove the charge time, its so long i can almost blink and its done charging, and really makes the weapon underpowered right now, especially compared to things like nova knives
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
573
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Posted - 2014.02.14 04:06:00 -
[7] - Quote
another thing i think that needs to be stopped is this new FoTM- scouts running plasma cannons. Absolutely OP. Almost damage my Soma once. A proposed fix is that if anyone runs AV weapons, they are automatically put on the radar of any person in a tank, because they carry such a powerful weapon that can almost do damage to tanks
Kills- Archduke Ferdinand
Balance!
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