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Texs Red
DUST University Ivy League
198
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Posted - 2014.02.13 20:31:00 -
[1] - Quote
For that to work a few things would need to happen: (1) Scout suit scan dB needs to match it's profile (35/35 in 1.8 instead of 35/45) (2) Precision enhancers need to be moved to low slots and have their bonus equal dampeners
This way the Caldari scout becomes the opposite to the Gallente scout, and if properly done it would be one of the only suits able to passively see them.
It was really irritated the other day because there was a shield tanked Caldari assault with double complex damps in his lows (I know because that made him able to avoid my ADV scanner). The problem is that dampening is supposed to be Gallente tactics and currently it works better on the Caldari. |
Texs Red
DUST University Ivy League
199
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Posted - 2014.02.14 00:26:00 -
[2] - Quote
Jebus McKing wrote:What armor tankers lack in speed they gain in total HP, so they don't really need damps to compensate for anything.
These things work in Eve because it is a totally different game. Fights work totally different in Dust than they do in Eve.
In Eve the choice between armor and shields is mainly decided by your race / preferred ship / the kind of weapon you expect your enemies to use etc.
In Dust though they serve different roles. Armor is there to stand and fight / be less mobile but hit harder and defend, where shield tankers are fast and trying to cap objectives while not being seen. In a game like Eve where there is no cover, no objectives to be capped, no equipment to be deployed or destroyed, it might make sense to balance those tanking types by making one hit hard and run and the other one have high HP and good sensors. In Dust it does not.
What is doing more damage good for when your enemy can see you through the wall? With your low HP you will be dead before you realised there was an armor tanker around the corner. And to make it worse, if you want to use damps you will further decrease your total HP as a shield tanker. The margin for errors as a shield tanker would be very small while it would not be so bad for armor tankers.
And what if you are an armor tanker and neither using damps nor scanners? A mobile shield tanker with damage mods will just rip you apart because you are too slow to react to him attacking from different positions in quick succession.
Therefore: Armor = high HP, high damage, slow Shield = low HP, damps, fast
You over generalize, shields are not exclusively hit and run nor armor stand and deliver. According to combat definitions in EVE the Caldari and Amarr are defensive fighters therefore have the largest amount of shields/armor of any other race, the Gallente and Minmatar are skirmish warfare fighters so while they have less armor/shields they are supposed to have the best regeneration of their chosen defense (while Minmatar can do either armor or shields the EVE bonuses clearly show they favor shield boosters when they do get a defensive bonus).
Therefore; The Caldari is more of a hunter-seeker who aims to see and kill his prey before they have the chance to get close. You see this in the Caldari scout bonus where they get a bonus to scan precision.
The Gallente focus on stealth and devastating CQC. They may not know where you are but you can't see them either before it's too late.
Now to balance this the Gallente need dampeners in their high slots, otherwise a shield tanker can make better use of them while retaining tank. In return the Caldari get precision and range enhancers in their low slots, this allows them to either see the Gallente coming regardless of dampeners or have greater battle awareness of those not dampened. The upcoming scouts are imbalanced, the Gallente has a better ability to hide than the Caldari can see. To fix this scouts need to have even scan/profile dB values and precision enhancers need to match profile dampeners. |
Texs Red
DUST University Ivy League
202
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Posted - 2014.02.14 04:40:00 -
[3] - Quote
Oswald Rehnquist wrote: Blah blah blah, the Caldari scout will be useless with these proposed changes.
If you had read what was already posted, I answer your concerns with my suggestion.
Texs Red wrote: Now to balance this the Gallente need dampeners in their high slots, otherwise a shield tanker can make better use of them while retaining tank. In return the Caldari get precision and range enhancers in their low slots, this allows them to either see the Gallente coming regardless of dampeners or have greater battle awareness of those not dampened. The upcoming scouts are imbalanced, the Gallente has a better ability to hide than the Caldari can see. To fix this scouts need to have even scan/profile dB values and precision enhancers need to match profile dampeners.
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Texs Red
DUST University Ivy League
208
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Posted - 2014.02.14 14:35:00 -
[4] - Quote
Oswald Rehnquist wrote: If you had read what was already posted, I answer your concerns with my suggestion.
In my first bit I also stated that there were multiple suggestions, so I addressed the OP, I also also severely disagree with your suggestion, so I just left it because I didn't feel the need to beat up every idea in the thread.
What you suggest would literally be to blend the scouts way to close together making the racials less significant, but the major impact then is the slot costs of damps vs precision, the difference here is that you need 1 or 2 dampeners at most for functional dampening, while with precision mods you need 2 or 3 to make then useful due to being tied to scan range mods. Under your suggestion the gallente scout would get the needed dampening level plus better precision while the caldari would be able to get its dampening but not the scanning level it needs.
You should have read a little more into the blah blah blah, where it goes into the module intensify of running passive scanning (I also offered a solution to this). Dampening is a one or two module bit (or none for some of the gal scout builds).
Here is how I see it:
Gallente: Profile damps in highs, armor in lows
Caldari: Shields in highs, scan precision or range in lows
Now both retain the tank they are supposed to have while allowing the racial bonus to bear. The Gallente will be very difficult to detect due to their bonus to damps and being able to fit them in highs, the Caldari (if suit scan/profile dB are the same and precision mods = profile damp mod values) will be their direct count but with more options. Both get a bonus to scan range so they are evenly matches there and their precision/dampening bonuses cancel each other out too. In the end the Caldari can either choose between a great passive scan range or a short range with the ability to see anything other than a double dampened and cloaked Gallente scout. If anything the Caldari have the advantage in my suggestion as they have more options. |
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