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Oswald Rehnquist
1242
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Posted - 2014.02.14 04:15:00 -
[1] - Quote
I don't even know who to reply to because you guys are suggesting so many different things
But one universal thing in here is that you guys would be screwing over the caldari scout majorly with this (considering minmatar layout is 3/3 they can survive this due to being adaptable)
Passive Scanning in 1.8 is going to be hard as hell as it is, 3 complex precision mods on the cal scout is countered by 1 complex dampener on a gal scout.
Cal scouts still need some dampening and still need some scan range to make use of that precision to be useful, if you throw those in the high slots then you essentially make the cal scout an impossible fit to function, it either A) ignores (can't capitalize on) its racial or B) Ignores the most basic defense of scouts which is signature tanking which under your suggestion would not even allow it to have any form of shield tank in tandem.
Though I do have to say you are quite talented if there was one suggestion which would literally neuter the cal scout entirely, it is this. 1 damp for basic signature defense, 1-2 precision mods to hopefully catch lightly dampened scouts, 1 range mod to make use of that precision, and you are looking at a bare minimal 3-4 required highs alone just to passively scan to make any use of that racial, which would require an advance or higher to fit its given racial role.
Whereas the basic gal scout does not even need to damp because the utility of its racial allows it to forgo dampening altogether or no more past 1 complex damp and no more than 1 complex scan range and this wouldn't even be dependent on having higher tiers to function.
Again I applaud you on your craftiness, passive scanning is already on an uphill climb in 1.8 (neigh impossible before then), it doesn't need to be thrown off a cliff again.
**You don't need any precision racials to pick up non scouts as it is or past 1.8.
Below 28 dB
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Oswald Rehnquist
1242
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Posted - 2014.02.14 04:21:00 -
[2] - Quote
Sgt Kirk wrote:The dark cloud wrote:No cause then shield tankers would cry all day why they can only use biotics or armor mods in the lowslots. So i think they can keep them right where they are. Regulators, code breakers, 2 biotics modules, PG extenders, CPU extenders and 4 different armor mods? That's still something to ***** at?
Regulators are a yes but not as useful unless you are stacking lots of shield extenders (otherwise the numbers are too low), and I suppose if cal scouts are required to duel tank then you have something there but your just turning it into a light assault.
Biotics are a waste on the cal scout, with so many low cpu/pg high slot requirements cpu/pg extenders are rendered mute, and you'll be out roled by the min scout on hacking mods (plus the speed difference)
Essentially you are left with ignoring the scoutly nature of the cal scout (and racial) and turning it into a light assault
Below 28 dB
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Oswald Rehnquist
1242
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Posted - 2014.02.14 05:00:00 -
[3] - Quote
Texs Red wrote:Oswald Rehnquist wrote: Blah blah blah, the Caldari scout will be useless with these proposed changes. If you had read what was already posted, I answer your concerns with my suggestion. Texs Red wrote: Now to balance this the Gallente need dampeners in their high slots, otherwise a shield tanker can make better use of them while retaining tank. In return the Caldari get precision and range enhancers in their low slots, this allows them to either see the Gallente coming regardless of dampeners or have greater battle awareness of those not dampened. The upcoming scouts are imbalanced, the Gallente has a better ability to hide than the Caldari can see. To fix this scouts need to have even scan/profile dB values and precision enhancers need to match profile dampeners.
In my first bit I also stated that there were multiple suggestions, so I addressed the OP, I also also severely disagree with your suggestion, so I just left it because I didn't feel the need to beat up every idea in the thread.
What you suggest would literally be to blend the scouts way to close together making the racials less significant, but the major impact then is the slot costs of damps vs precision, the difference here is that you need 1 or 2 dampeners at most for functional dampening, while with precision mods you need 2 or 3 to make then useful let alone the range mods to go with it so that is 3 or 4 mods. Under your suggestion the gallente scout would get the needed dampening level plus better precision while the caldari would be able to get its dampening but not the precision level it needs.
You should have read a little more into the blah blah blah, where it goes into the module intensify of running passive scanning (I also offered a solution to this). Dampening is a one or two module bit (or none for some of the gal scout builds).
Below 28 dB
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