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Duran Lex
Fraternity of St. Venefice Amarr Empire
479
|
Posted - 2014.02.13 03:28:00 -
[1] - Quote
The concept itself is sound : Do more in the game, earn more.
But this is not the type of game where that is easily accomplished. Noting all the past ways to "Farm WP", and even the current ways and how the game was balanced around it, shows that this is not something Dust needs.
How many bullshit mechanics are changed because of the fact we earn SP through WP accrual?
SP should be earned on a static amount based on either winning or losing. It can be any logical amount for either, just as long as it stays the same.
It promotes winning over losing. It will let CCP design this game around actual combat related statistics instead of them worrying over how someone will abuse their unnecessary mechanic. It also promotes squading up to achieve said win, since winning will actually be a big enough difference to losing. (Of course it also promote AFKing, but since that issue has always been a problem regardless, and CCP has been working on ways to prevent it, its a moot point.)
WP will still do what its intended purpose should have been in the first place : acknowledging the efforts of an individual on their team. In fact, WP will mean more than it does now simply because there's no real reason to raise your WP by doing useless things on the battlefield.
Why redline snipe beyond padding your KD/R? Why systematically hunt down all unmanned turrets in an HAV, even the ones that would be beneficial to your team? Why kill that supply depot your team most desperately needs?
They tried making SP accrual based on WP gain work, but they failed at it. It's time they cut their losses. |
boba's fetta
Dead Man's Game
268
|
Posted - 2014.02.13 03:33:00 -
[2] - Quote
and then why should i risk my assests if not for a bigger isk/sp payout. for the non scrub's it promotes hard work in a match.
my name is boba and im a hoarder.
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Duran Lex
Fraternity of St. Venefice Amarr Empire
479
|
Posted - 2014.02.13 03:36:00 -
[3] - Quote
boba's fetta wrote:and then why should i risk my assests if not for a bigger isk/sp payout. for the non scrub's it promotes hard work in a match.
Because you enjoy playing the game? You enjoy trying to win?
Or are you saying the sole purpose of you playing the game is to earn as much SP per match as possible? |
Duran Lex
Fraternity of St. Venefice Amarr Empire
479
|
Posted - 2014.02.13 04:39:00 -
[4] - Quote
No one can see the shackles this failed game mechanic has wrought for this game?
Everyone's content with the simple ability to farm SP for the sole reason of farming more SP, regardless of its impact on the gameplay? |
Nocturnal Soul
Fatal Absolution General Tso's Alliance
1976
|
Posted - 2014.02.13 04:42:00 -
[5] - Quote
Dont bring me down because the obvious space monkey didnt know how to operate his gun.
"But we have been blessed"
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Duran Lex
Fraternity of St. Venefice Amarr Empire
479
|
Posted - 2014.02.13 04:45:00 -
[6] - Quote
Nocturnal Soul wrote:Dont bring me down because the obvious space monkey didnt know how to operate his gun.
And that's supposed to mean...?
edit - I ask, because the monkeys that learned how to operate their gun will make more SP then the ones that didn't. So the win/loss structure would still be the same as it is now, with the skilled earning more WP then the ones lacking in skill. |
stlcarlos989
SVER True Blood General Tso's Alliance
1126
|
Posted - 2014.02.13 04:49:00 -
[7] - Quote
Good Idea reward the guy who goes 1-15 with 50 WP by accomplishing nothing and punish the guy who gets 30 kills and 2500 warpoints by giving them the same SP.
What a dumbass idea, its why FW is so broken I get more LP in gallente/minmatar for AFKing then I do for posting 30+plus kills and 2500+ WP in amarr/caldari.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Boot Booter
Omega Elite Mercs INC.
258
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Posted - 2014.02.13 04:53:00 -
[8] - Quote
Duran Lex wrote:No one can see the shackles this failed game mechanic has wrought for this game?
Everyone's content with the simple ability to farm SP for the sole reason of farming more SP, regardless of its impact on the gameplay?
I see what you are saying but having it scale from WP is the right idea. We just need better balance in WP gained from different roles i.e. sniper vs logi. AFK is definitely something that shouldnt be promoted. Its kinda game breaking, especially if you get more for "winning".
We do get passive SP though.... |
Lorhak Gannarsein
Science For Death
1621
|
Posted - 2014.02.13 04:53:00 -
[9] - Quote
Agreed, OP.
It'd need to be a significant difference, though, because otherwise why bother? I'd need like a 1.5x difference for victory over defeat.
As is, play is optimised over the most efficient WP gathering. This is why we can't have triage points for vehicles, for example. So maybe work it so that you get 4sp/s on a loss, and 6 or 7/s on a win? this'd keep me on par with current earnings on a win, and make me actually try in battles.
We'd see much less equipment spam, and maybe some decently-placed uplinks :)
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Venerable Phage
Red Shirts Away Team
8
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Posted - 2014.02.13 04:59:00 -
[10] - Quote
War Points should only be available in the War Zone. If you are in the redzone (your own one should be green or blue) then you should not get WP.
It would stop a lot of the more dodgy tactics and make hive farming a lot more dangerous.
Redline sniper, KDR and helping the team check, WP no Nanohive farming enmass in the redzone camp. Heal and restock check, WP no Redline tank, same as sniper.
So you can still pad your stats and help the team but no risk no reward. |
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Duran Lex
Fraternity of St. Venefice Amarr Empire
479
|
Posted - 2014.02.13 05:04:00 -
[11] - Quote
stlcarlos989 wrote:Good Idea reward the guy who goes 1-15 with 50 WP by accomplishing nothing and punish the guy who gets 30 kills and 2500 warpoints by giving them the same SP. What a dumbass idea, its why FW is so broken I get more LP in gallente/minmatar for AFKing then I do for posting 30+plus kills and 2500+ WP in amarr/caldari.
For one, i think you mistook my idea of a static SP as less then what you earn now. I feel the SP gained at the end of each match should be larger then it is, for both losing and winning with as much WP as you could possibly earn SP for.
Second, why do you care if the guy did nothing the whole game and get SP? Gaining SP isn't the purpose of this game. Winning and losing is to the detriment of the EVE universe (soonTM), not your SP accrual. If you won the game with your squad, and he tagged along like a useless lout...that simply speaks more of your skill.
The same bad apples that AFK currently, will still AFK if WP's did not dictate SP. But what would happen is that the people who solely farm WP in games and care nothing about winning or losing, will have an inclination to try for the win.
Your 30+ kills and 2500+ WP will tell everyone you put a great effort into the match. The knowledge that you did well isn't enough to satisfy you? |
CommanderBolt
ACME SPECIAL FORCES Legacy Rising
618
|
Posted - 2014.02.13 05:04:00 -
[12] - Quote
If you want to talk about abuse of mechanics lets talk about PC isk farming with little risk. Lets talk about people attacking their own districts so they can farm 90+ mins worth of war points - capping out in one single match.
This has been a problem in the game for a long time. Thankfully a WTF dude released some videos of this on youtube.
It makes me mad to be honest. I have to grind my ass off for tiny 5-10k sp per battle while others sit in one single match and can cap out for the week. We talk about imbalance but lets be honest this game is built on foundations of imbalance if you ask me.
I dont mean to sound bitter but I just cant help it. I like this game and want it to fulfil its potential already! |
Duran Lex
Fraternity of St. Venefice Amarr Empire
479
|
Posted - 2014.02.13 05:08:00 -
[13] - Quote
Lorhak Gannarsein wrote:Agreed, OP.
It'd need to be a significant difference, though, because otherwise why bother? I'd need like a 1.5x difference for victory over defeat.
As is, play is optimised over the most efficient WP gathering. This is why we can't have triage points for vehicles, for example. So maybe work it so that you get 4sp/s on a loss, and 6 or 7/s on a win? this'd keep me on par with current earnings on a win, and make me actually try in battles.
We'd see much less equipment spam, and maybe some decently-placed uplinks :)
Exactly.
As of now the majority of players in pub matches play solely to grind as much SP as possible.
PC is the best gameplay you see in Dust, because it doesn't revolve around SP at all, its driven by the need to win the battle.
There's a reason why pubstomping exists so rampantly, and its due to the fact that WP's = SP. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
479
|
Posted - 2014.02.13 05:11:00 -
[14] - Quote
CommanderBolt wrote:If you want to talk about abuse of mechanics lets talk about PC isk farming with little risk. Lets talk about people attacking their own districts so they can farm 90+ mins worth of war points - capping out in one single match.
This has been a problem in the game for a long time. Thankfully a WTF dude released some videos of this on youtube.
It makes me mad to be honest. I have to grind my ass off for tiny 5-10k sp per battle while others sit in one single match and can cap out for the week. We talk about imbalance but lets be honest this game is built on foundations of imbalance if you ask me.
I dont mean to sound bitter but I just cant help it. I like this game and want it to fulfil its potential already!
Your bitterness is understandable, and it has been noted many times on the terrible idea it was.
Honestly i feel SP should be removed from PC rewards in its entirety. You are playing the end game, "leveling up" isn't a concern at that point. |
Patrick57
Fatal Absolution
5012
|
Posted - 2014.02.13 05:16:00 -
[15] - Quote
It's really simple.
SP earnings from WP is there so that people can't just afk in pubs for SP (not as easily anyway).
Also, haven't you ever noticed that most of your SP comes from time in battle? One second gets you 5 SP. One WP gets you one SP. It's easier to cap out by afk-ing in pubs than it is to play for 2-4 hours per day.
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
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Duran Lex
Fraternity of St. Venefice Amarr Empire
479
|
Posted - 2014.02.13 05:22:00 -
[16] - Quote
Patrick57 wrote:It's really simple.
SP earnings from WP is there so that people can't just afk in pubs for SP (not as easily anyway).
Also, haven't you ever noticed that most of your SP comes from time in battle? One second gets you 5 SP. One WP gets you one SP. It's easier to cap out by afk-ing in pubs than it is to play for 2-4 hours per day.
so It's there to prevent people from AFKing in pubs for SP.
And It's easier to cap out by AFKing in pubs then it is to play for 2-4 hours a day currently, in your opinion.
If SP was static based on winning or losing, this wouldn't change at all. People who feel they can earn quick SP by AFKing will AFK, and those who feel earning SP with a win at almost twice the rate as those AFKing, will try and earn that extra SP that will almost cut their grinding in half.
You can still have the "timed earned SP", as well as a static "win/loss" SP gain. Nothing significant will have changed from the current system. |
stlcarlos989
SVER True Blood General Tso's Alliance
1126
|
Posted - 2014.02.13 05:24:00 -
[17] - Quote
Duran Lex wrote:stlcarlos989 wrote:Good Idea reward the guy who goes 1-15 with 50 WP by accomplishing nothing and punish the guy who gets 30 kills and 2500 warpoints by giving them the same SP. What a dumbass idea, its why FW is so broken I get more LP in gallente/minmatar for AFKing then I do for posting 30+plus kills and 2500+ WP in amarr/caldari. For one, i think you mistook my idea of a static SP as less then what you earn now. I feel the SP gained at the end of each match should be larger then it is, for both losing and winning with as much WP as you could possibly earn SP for. Second, why do you care if the guy did nothing the whole game and get SP? Gaining SP isn't the purpose of this game. Winning and losing is to the detriment of the EVE universe (soonTM), not your SP accrual. If you won the game with your squad, and he tagged along like a useless lout...that simply speaks more of your skill. The same bad apples that AFK currently, will still AFK if WP's did not dictate SP. But what would happen is that the people who solely farm WP in games and care nothing about winning or losing, will have an inclination to try for the win. Your 30+ kills and 2500+ WP will tell everyone you put a great effort into the match. The knowledge that you did well isn't enough to satisfy you? The only point I agree with is larger SP gains then we currently have, but the players who contribute more deserve more then the guys who contribute less.
Say you are a car salesmen and two car dealerships want to hire you. dealership (A) Gives the top seller salesman the largest bonus at the end of the quarter and the worst preforming salesmen get the smallest bonus
dealership (B) Gives every salesman the same bonus regardless of amount of sales each salesman makes
1) Who does the amazing salesman want to work for? 2) Who does the average salesman want to work for?
Sorry but i'm not interested in **** players who contribute nothing and getting the same SP as I get for carrying the team.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Duran Lex
Fraternity of St. Venefice Amarr Empire
480
|
Posted - 2014.02.13 05:33:00 -
[18] - Quote
stlcarlos989 wrote:Duran Lex wrote:stlcarlos989 wrote:Good Idea reward the guy who goes 1-15 with 50 WP by accomplishing nothing and punish the guy who gets 30 kills and 2500 warpoints by giving them the same SP. What a dumbass idea, its why FW is so broken I get more LP in gallente/minmatar for AFKing then I do for posting 30+plus kills and 2500+ WP in amarr/caldari. For one, i think you mistook my idea of a static SP as less then what you earn now. I feel the SP gained at the end of each match should be larger then it is, for both losing and winning with as much WP as you could possibly earn SP for. Second, why do you care if the guy did nothing the whole game and get SP? Gaining SP isn't the purpose of this game. Winning and losing is to the detriment of the EVE universe (soonTM), not your SP accrual. If you won the game with your squad, and he tagged along like a useless lout...that simply speaks more of your skill. The same bad apples that AFK currently, will still AFK if WP's did not dictate SP. But what would happen is that the people who solely farm WP in games and care nothing about winning or losing, will have an inclination to try for the win. Your 30+ kills and 2500+ WP will tell everyone you put a great effort into the match. The knowledge that you did well isn't enough to satisfy you? The only point I agree with is larger SP gains then we currently have, but the players who contribute more deserve more then the guys who contribute less. Say you are a car salesmen and two car dealerships want to hire you. dealership (A) Gives the top seller salesman the largest bonus at the end of the quarter and the worst preforming salesmen get the smallest bonus dealership (B) Gives every salesman the same bonus regardless of amount of sales each salesman makes 1) Who does the amazing salesman want to work for? 2) Who does the average salesman want to work for? Sorry but i'm not interested in **** players who contribute nothing and getting the same SP as I get for carrying the team.
You aren't working at a job when playing Dust. You are comparing apples to oranges. You are in a fantasy world that has issues that need to be balanced. The real world is the most unbalanced existence imaginable, where the strongest forces in the world have the best Proto equipment to **** on the less fortunate with.
But since you want to use a real world example that has no similarities at all, let me use an example more related.
If you joined the Marines and became the top marksmen in your class, then went on a joint mission with your squad and you protected them while they did whatever they had to do, racked up more kills then anyone on the team and saved all their lives,
Do you get a larger paycheck than the rest of your squadmates?
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stlcarlos989
SVER True Blood General Tso's Alliance
1126
|
Posted - 2014.02.13 06:01:00 -
[19] - Quote
Duran Lex wrote:You aren't working at a job when playing Dust. You are comparing apples to oranges. You are in a fantasy world that has issues that need to be balanced. The real world is the most unbalanced existence imaginable, where the strongest forces in the world have the best Proto equipment to **** on the less fortunate with.
But since you want to use a real world example that has no similarities at all, let me use an example more related.
If you joined the Marines and became the top marksmen in your class, then went on a joint mission with your squad and you protected them while they did whatever they had to do, racked up more kills then anyone on the team and saved all their lives,
Do you get a larger paycheck than the rest of your squadmates?
The amount of time you have to invest in to unlock every thing is insane, 7 years for the most no life basement dweller to get every skill to level 5. The SP grind of dust feels like a job, or else you fall behind the pack.
Also your example of the marines is also invalid.
We are mercenaries and the best mercenaries command better pay then the worst mercenaries.
With what you are suggesting you might as well just have only passive SP. Not every player is as fortunate as I am to be in a corp that has active players in every timezone to be able to squad up with at any time. I even enjoy running solo to have to rely on my own skill but with your system I would get punished for losing a match even If I posted 30+ kills and 3000+ WP, The loss was no fault of my own but because my teammates were terrible I get less SP for their failure.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Duran Lex
Fraternity of St. Venefice Amarr Empire
483
|
Posted - 2014.02.13 06:16:00 -
[20] - Quote
stlcarlos989 wrote:Duran Lex wrote:stlcarlos989 wrote:Duran Lex wrote:stlcarlos989 wrote:Good Idea reward the guy who goes 1-15 with 50 WP by accomplishing nothing and punish the guy who gets 30 kills and 2500 warpoints by giving them the same SP. What a dumbass idea, its why FW is so broken I get more LP in gallente/minmatar for AFKing then I do for posting 30+plus kills and 2500+ WP in amarr/caldari. For one, i think you mistook my idea of a static SP as less then what you earn now. I feel the SP gained at the end of each match should be larger then it is, for both losing and winning with as much WP as you could possibly earn SP for. Second, why do you care if the guy did nothing the whole game and get SP? Gaining SP isn't the purpose of this game. Winning and losing is to the detriment of the EVE universe (soonTM), not your SP accrual. If you won the game with your squad, and he tagged along like a useless lout...that simply speaks more of your skill. The same bad apples that AFK currently, will still AFK if WP's did not dictate SP. But what would happen is that the people who solely farm WP in games and care nothing about winning or losing, will have an inclination to try for the win. Your 30+ kills and 2500+ WP will tell everyone you put a great effort into the match. The knowledge that you did well isn't enough to satisfy you? The only point I agree with is larger SP gains then we currently have, but the players who contribute more deserve more then the guys who contribute less. Say you are a car salesmen and two car dealerships want to hire you. dealership (A) Gives the top seller salesman the largest bonus at the end of the quarter and the worst preforming salesmen get the smallest bonus dealership (B) Gives every salesman the same bonus regardless of amount of sales each salesman makes 1) Who does the amazing salesman want to work for? 2) Who does the average salesman want to work for? Sorry but i'm not interested in **** players who contribute nothing and getting the same SP as I get for carrying the team. You aren't working at a job when playing Dust. You are comparing apples to oranges. You are in a fantasy world that has issues that need to be balanced. The real world is the most unbalanced existence imaginable, where the strongest forces in the world have the best Proto equipment to **** on the less fortunate with. But since you want to use a real world example that has no similarities at all, let me use an example more related. If you joined the Marines and became the top marksmen in your class, then went on a joint mission with your squad and you protected them while they did whatever they had to do, racked up more kills then anyone on the team and saved all their lives, Do you get a larger paycheck than the rest of your squadmates? The amount of time you have to invest in to unlock every thing is insane, 7 years for the most no life basement dweller to get every skill to level 5. The SP grind of dust feels like a job, or else you fall behind the pack. Also your example of the marines is also invalid. We are mercenaries and the best mercenaries command better pay then the worst mercenaries. With what you are suggesting you might as well just have only passive SP. Not every player is as fortunate as I am to be in a corp that has active players in every timezone to be able to squad up with. I even enjoy running solo to have to rely on my own skill but with your system I would get punished for losing a match even If I posted 30+ kills and 3000+ WP, The loss was no fault of my own but because my teammates were terrible I get less SP for their failure.
Many, MANY things in this world "feels like a job". Doesn't make it one.
I know my example of marines was invalid, the entire premise of you comparing SP accrual to monetary payouts was invalid from the getgo. I was simply trying to play along to your tune.
Why just have passive SP in what I'm suggesting? Why do you see it that way? You are still gaining the same passive SP now as if what my system suggests.
How is using all your efforts to score more SP by winning, any different from now? If you are running solo, you run the same risks of losing, only in what I'm suggesting, you will get more even if you lose, and more if you win even if you cap out on WP's (yes, there is a WP cap on how much SP you are rewarded)
The only difference my suggestion makes is the mentality of earning the win instead of earning the WP's for personal gain, regardless of the battles outcome. Rest assured, your commitment to the win or loss will be shown in your WP's as a note to others that you did your job, and your SP accrual will remain the same (maybe even more) if you end up losing. |
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Duran Lex
Fraternity of St. Venefice Amarr Empire
484
|
Posted - 2014.02.13 06:24:00 -
[21] - Quote
Apparently i need to clarify something that should have been comprehended in the OP.
I don't want the maximum possible SP accrued in a match based on WP's to be lowered from their current averages.
I want it to be a larger SP amount then what it currently is.
A loss will net you more SP then losing and maxing out your SP gained from WP's.
A win will net you even more SP then currently winning at max SP gained from WP's.
I want to the mentality of the game to be focused around winning the matches, not grinding out SP any way possible. |
DJINN Marauder
Ancient Exiles. Renegade Alliance
4123
|
Posted - 2014.02.13 07:08:00 -
[22] - Quote
How much sp are we talking here?
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Duran Lex
Fraternity of St. Venefice Amarr Empire
484
|
Posted - 2014.02.13 07:17:00 -
[23] - Quote
DJINN Marauder wrote:How much sp are we talking here?
Anything you, others or CCP deem is logically appropriate.
To me, anything below the current average of SP gained by a loss or win is unacceptable.
In my opinion at the very least people should make, at minimum, the current maximum amount of SP earned through WP capping per match added to the current SP gained over time spent in said match.
3-5k a loss, 5-10k a win would suit my ideals just fine, and still present CCP with a sink to wash down real money in. |
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