Ghost Kaisar
Fatal Absolution General Tso's Alliance
2941
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Posted - 2014.02.13 07:45:00 -
[1] - Quote
BL4CKST4R wrote:jhon hartigan wrote:BL4CKST4R wrote:I think all suits should have passive armor. Specially with the huge buff the Caldari are getting to shield repair.
Race H/M/L Caldari 0/0/0 Minmatar 1/1/2 Amarr 2/3/4 Gallente 3/5/7
Honestly that 3 HP/s is extremely insignificant. On a decently tanked Gal scout (2 basic plates to not break speed) without any efficacy bonus would take 100 seconds to recover fully. While a Caldari with a maxed tank would take at most 13 seconds. Without breaking tank, speed, or utility. Amor should never repair as fast as shields. That is why plates give so many hp. Do you want more armor regen? Sacrifice your brick tanking 7 =/= 50...
But stack on two complex reppers and two complex Plates: ~20 hp/s CONSTANT armor rep with around 560 armor. Combine with your 223 buffer shield, and you have one tough Gal Assault.
Comparison: Cal Assault with 553 shields and 243 armor vs. 223 Shield and 560 armor Gal Assault.
Both take 600 damage.
Gal assault loses all of its shields, and only has 183 armor left. Armor repairs immediately and regens fully in 19s. Shield begin rep in 10.7s, and fully heal in 9s. In 19.7s, the Gal assault has fully healed itself from 600 damage
Cal Assault loses all of its shields, and has 196 armor left. Armor doesn't repair at all, so it waits for shields. It is running dual regulators (complex) but has no extra regen due to having to run 4x extenders to hit the same eHP. Regen starts after 9.27s and shields will fully rep in 14 seconds afterwards. In 23.27s the Cal assault will have healed only 553 damage. The last 47 health cannot be repaired without an external source.
This is the problem when you have Armor rep that fast. Armor tank does regen better, and can still run damage mods in its high slots.
EDIT: Just noticed that this was talking about scouts. Well, my data is still relevant for assaults as well.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
2942
|
Posted - 2014.02.13 08:22:00 -
[2] - Quote
Cat Merc wrote:Ghost Kaisar wrote:BL4CKST4R wrote:jhon hartigan wrote:BL4CKST4R wrote:I think all suits should have passive armor. Specially with the huge buff the Caldari are getting to shield repair.
Race H/M/L Caldari 0/0/0 Minmatar 1/1/2 Amarr 2/3/4 Gallente 3/5/7
Honestly that 3 HP/s is extremely insignificant. On a decently tanked Gal scout (2 basic plates to not break speed) without any efficacy bonus would take 100 seconds to recover fully. While a Caldari with a maxed tank would take at most 13 seconds. Without breaking tank, speed, or utility. Amor should never repair as fast as shields. That is why plates give so many hp. Do you want more armor regen? Sacrifice your brick tanking 7 =/= 50... But stack on two complex reppers and two complex Plates: ~20 hp/s CONSTANT armor rep with around 560 armor. Combine with your 223 buffer shield, and you have one tough Gal Assault. Comparison: Cal Assault with 553 shields and 243 armor vs. 223 Shield and 560 armor Gal Assault. Both take 600 damage. Gal assault loses all of its shields, and only has 183 armor left. Armor repairs immediately and regens fully in 19s. Shield begin rep in 10.7s, and fully heal in 9s. In 19.7s, the Gal assault has fully healed itself from 600 damageCal Assault loses all of its shields, and has 196 armor left. Armor doesn't repair at all, so it waits for shields. It is running dual regulators (complex) but has no extra regen due to having to run 4x extenders to hit the same eHP. Regen starts after 9.27s and shields will fully rep in 14 seconds afterwards. In 23.27s the Cal assault will have healed only 553 damage. The last 47 health cannot be repaired without an external source.This is the problem when you have Armor rep that fast. Armor tank does regen better, and can still run damage mods in its high slots. EDIT: Just noticed that this was talking about scouts. Well, my data is still relevant for assaults as well. Complex extenders add 7% to the DEPLETED recharge delay. So first: A. Two regulators do more than cover 4x complex extenders B. Try that same test without losing all the shields. And finally, Caldari are getting a massive boost in recharge speed, AND the delays are getting much shorter. So your comparison is.. pretty damn bad.
I used a rep rate of 40 hp/s on the shields, and my fitting tool did the calculations for shield recharge time (including the penalties. For those who are curious, running 4x shields puts your depleted time at 9.63s. Running two complex regulators only brings down the time to 9.27 due to how it's calculated)
I see no problems with my data.
As for without losing all of the shields: Yes, shield tanks are more viable when their shields aren't broken.
Example: Both Take 400 Damage.
Gal Assault is left with 383 armor. Reps armor in 9s. Shields fully regen in ~20s.
Cal Assault is left with 153 shields. Shield rep begins in ~2.3s, and reps 40 a second. Fully healed in 12.3 seconds.
This is a delta of 7.7s between the two suits. However, in the 12.3s it takes to rep 400 damage, the Gal Assault has repped 286 eHP (40 shields, and 246 armor).
So with shields unbroken, the Cal assault reps 1.63x faster than the Gal Assault With shields broken, the Gal Assault reps 1.2x faster than the Cal Assault
This is a factor of 0.4x speed on either side, and the better suit overall is still the Gal Assault. It can benefit from rep hives and Rep tools to speed up rep time even faster, and can even run damage mods in it's high slots (or more shields).
Cal Assault has all of it's slots occupied, and cannot rep it's shields through equipment.
Sorry Cat Merc, but I still gotta say that with the above stats, the Gal Assault gets a clear regen advantage.
EDIT: Just noticed that little snippet about Regen times getting changed. Well, I can't predict the future. Gotta go off what I got. If they change Shield Depleted times for the Cal Assault, it will be much more viable.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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