Cross Atu
OSG Planetary Operations Covert Intervention
1922
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Posted - 2014.02.13 03:58:00 -
[1] - Quote
I've been asking this in other threads related to the subject, and will ask again here.
What specifically makes 'uplink spam' a problem in your eyes? What are the implications of it that have a negative effect on game play and what would the battlefield look like your ideal vision?
More constructive feedback can be given, as well as more meaningful responses to your OP, when the relevant context of answers to the above has been provided.
Cheers, Cross
SupportSP Rollover & an improved Recruting System
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Cross Atu
OSG Planetary Operations Covert Intervention
1923
|
Posted - 2014.02.13 07:36:00 -
[2] - Quote
AmlSeb wrote:Cross Atu wrote:I've been asking this in other threads related to the subject, and will ask again here.
What specifically makes 'uplink spam' a problem in your eyes? What are the implications of it that have a negative effect on game play and what would the battlefield look like in your ideal vision?
More constructive feedback can be given, as well as more meaningful responses to your OP, when the relevant context of answers to the above has been provided.
Cheers, Cross Too much Equipment 1) gets the server laggy 2) prevents a view from the tactical map. Seriously, if you can-Št see the enemy anymore because there are uplinks evrywhere there must be something wrong. Thank you for the reply and the specifics I will move forward by addressing each one.
1) Equipment does nothing to lag the server this is a common misconception. What it is causing is an issue with the ram/virtual memory within the client/PS3 itself. The issue being a user side performance problem can be addressed in a couple of ways. First the user (us) can upgrade the hardware, an SSD hard drive will completely solve the lag issues related to deployed equipment (at least neither I nor any of the players I've spoken with have had lag related to deployed equipment once we installed an SSD). That solution however is not ideal since it requires players to spend money above and beyond the game and console. The second, and I think better, solution is for CCP to rework the glow and sound effects that seem to be at the hart of the lag issue. Fields of proxy mines for example don't seem to cause lag even among players with a stock PS3 so clearly deployed equipment isn't innately a problem, we just need a rework of the elements that cause uplinks and hives to create lag on some consoles.
2) The mini map needs improvements. The recent(ish) addition of zoom has helped but it's not a full solution. The mini map still lacks cardinal directions, elevation listing, distance notations, it fails to color code squad vs team equipment (and sometimes vehicles), it lacks the ability to assign any custom colors for tactical use, and the list goes on. I agree with you that the current effect mass equipment deployment has on the mini map is undesirable, however I think the optimal fix is an overall improvement to the mini map rather than a reduction in the usability of equipment.
Thank you again for your reply, I want to reiterate that I agree both the issues you've listed should indeed be addressed, however I believe they both deserve their own fixes directly to the problem rather than a blanket approach which would also reduce the tactical value of equipment.
Cheers, Cross
SupportSP Rollover & an improved Recruting System
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