ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
257
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Posted - 2014.02.12 23:36:00 -
[1] - Quote
In particular, the more than likely removal of the "+1 to clip size of Minmatar Explosive Weapons". I understand why you would want to change that, in particular with the buff the Mass Driver is getting, but, could we instead change it to "+1 to ammo capacity of Minmatar Explosive Weapons per level"? Please? Pretty please with lamb kebab on top. Oh, what if I use some math, could that sway the discussion, then fine, I'll try the big city math stuffs.
Weapon Variant Base Ammo/Clip Size/Base clips on spawn Ammo Skilled Maxed/Clip Size/Max Ammo Carried Difference
Assault Rifle (Vanilla) 300 rounds/ 60 round clip/ 5 clips 375 rounds/ 60 round clip/ 6.25 clips +1.25 clips
Assault Rifle (Breach) 300 rounds/ 36 round clip/ 8.333 clips 375 rounds/ 36 round clip/ 10.41 clips +2.083 clips
Assault Rifle (Tactical) 300 rounds/ 18 round clip/ 16.667 clips 375 rounds/ 18 round clip/ 20.833 clips +4.167 clips
Assault Rifle (Burst)3 300 rounds/ 60 round clip/ 5 clips 375 rounds/ 60 round clip/ 6.25 clips +1.25 clips
Sniper Rifle (Vanilla/Charge) 25 rounds/ 5 round clip/ 5 clips 31.25 rounds (so, 31 I assume)/ 5 round clip/ 6.2 clips +1.2 clips
Sniper Rifle (Tactical) 30 rounds/ 3 round clip/ 10 clips 37.5 rounds (so, I assume 38)/ 3 round clip/ 12.667 clips +2.667 clips
Swarm Launcher (Vanilla/Assault/Specialist) 6 rounds/ 3 round clip/ 2 clips 11 rounds/ 3 round clip/ 3.667 clips +1.667 clips
Laser Rifle (Vanilla, duh) 500 rounds/ 100 round clip/ 5 clips 625 rounds/100 round clip/ 6.25 clips +1.25 clips
Shotgun (Vanilla) 32 rounds/ 8 round clip/ 4 clips 40 rounds/ 8 round clip/ 5 clips +1 clip
Shotgun (Breach) 14 rounds/ 2 round clip/ 7 clips 17.5 rounds (I assume rounds to 18)/ 2 round clip/ 9 clips +2 clips
Shotgun (Specialist) 24 rounds/ 8 round clip/ 3 clips 30 rounds/ 8 round clip/ 3.75 clips +.75 clips
Note, this is the drawback of Specialist Shotguns, less ammo for less CPU/PG
Scrambler Rifle (Vanilla) 225 rounds/ 45 round clip/ 5 clips 281.25 rounds(I assume rounds to 281)/ 45 round clip/ 6.244 clips +1.244 clips
Scrambler Rifle (Assault) 325 rounds/ 72 round clip/ 4.514 clips 406.25 rounds(I assume rounds to 406)/ 72 round clip/ 5.639 clips +1.125 clips
Plasma Cannon (Vanilla, duh) 9 rounds/ 1 round clip/ 9 clips (Math FTW) 14 rounds/ 1 round/ 14 clips +5 clips
Combat Rifle (Vanilla)* 324 rounds/ 54 round clip/ 6 clips 405 rounds/ 54 round clip/ 7.5 clips +1.5 clips
Combat Rifle (Assault)* 408 rounds/ 68 round clip/ 6 clips 510 rounds/ 68 round clip/ 7.5 clips +1.5 clips
Rail Rifle (Vanilla/Assault) 252 rounds/ 42 round clip/ 6 clips 315 rounds/ 42 round clip/ 7.5 clips +1.5 clips
*Note: Combat Rifle and Assault Combat Rifle were calculated using current clip size, but, to account for Minmatar Assault Bonus-
Combat Rifle (Vanilla) Min Assault Lvl 5 324 rounds/ 67.5(I assume rounds up to 68)/ 4.765 clips 405 rounds/ 68 round clip/ 5.995 clips +1.19 clips
Combat Rifle (Assault) Min Assault Lvl 5 408 rounds/ 85 round clip/ 4.8 clips 510 rounds/ 85 rounds/ 6 clips +1.2 clips
And finally...
Mass Driver (Vanilla/Breach) 18 rounds/ 6 round clip/ 3 clips 23 rounds/ 6 round clip/ 3.833 clips +.833 clips
Mass Driver (Assault) 27 rounds/ 8 round clip/ 3.375 clips 32 rounds/ 8 round clip/ 4 clips +.625 clips
As can be gleamed, the Mass Driver gains the least ammo for maxed out Ammo Capacity, with all 3 variants gaining less than a clip, with only one other weapon Variant gaining less than a full clip (Specialist Shotgun). For 932,760 SP, the Mass Driver gains very little. However, if this was augmented by the Minmatar Assault Bonus, the numbers would drastically improve-
Mass Driver (Vanilla/Breach) Min Assault Lvl 5 23 rounds/ 6 round clip/ 3.833 clips 28 rounds/ 6 round clip/ 4.667 clips +.8337 clips, but from pure base (0 SP: +1.667)
Mass Driver (Assault) Min Assault Lvl 5 32 rounds/ 8 round clip/ 4 clips 37 rounds/ 8 round clip/ 4.625 clips +.625 clips, but from pure base (0 SP: +1.25 clips)
While some might see this as OP, what with the damage buff, I feel the 3,420,120 SP required to get 1.25-1.667 clip increase should balance this out.
Thoughts community? I would enjoy some feedback, debate, telling me how wrong I am. I do realize the rifles are having some changes coming to them, but, I'm using what I know for sure right now. If anyone sees any errors, please bring them to my attention before I consider putting this in feedback.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
259
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Posted - 2014.02.13 02:46:00 -
[2] - Quote
Atiim wrote:I do not want more ammo. I already have a Quantum Nanohive fitting setup, along with that there is the ammo skill that gives you more ammo. Buff that skill instead.
Minmatar suits are hit and run. We need to have a bonus that allows for more hit, which is what the Explosive Weapon clip bonus will provide.
I swear, everytime we get something nice...
Please erase the OP before CCP takes you seriously.
You do realize that they stated somewhere (I'll hunt for it) that due to the DAMAGE BUFF they were strongly considering removing the +1 to clip size? No, for someone on the forums as much as you, that's pathetic.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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