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Dexter307
The Unholy Legion Of DarkStar
924
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Posted - 2014.02.13 14:39:00 -
[1] - Quote
AmlSeb wrote:One reason why the Rail Rifle is so OP is that the weapon variants we have are quite the same as we had in Closed BETA and before. There was only the Assault Rifle and the roles worked pretty good as you had them based on short range. Now with the Rail Rifle having insane ranges (keep in mind that we don-Št even have a tactical RR yet) they simply don-Št work anymore.
The variants should still remain the same but with some minor changes:
Assault: Medium Damage, Very High RoF, Medium Range, Very Large Clip, Mod. Ammo Reserves, Strong Kick, Tight Hipfire Spread Special: Quick Scoping Sight Preferred by: Gallente
Tactical: Low Damage, High RoF, Very Long Range, Small Clip, Very Large Ammo Reserves, Little Kick, Wide Hipfire Spread Special: ACOG Sight, Ability to charge shots Preferred by: Amarr
Breach: Very High Damage, Low RoF, Long Range, Large Clip, Little Ammo Reserves, Moderate Kick, Very Tight Spread Special: No heat Build Up (Every other weapon should have) Preferred by: Caldari
Burst: High Damage, Medium RoF, Short Range, Medium Clip, Large Ammo Reserves, Very Little Kick, Moderate Hipfire Spread Special: Very High RoF 5-Round Bursts (Way Higher RoF than the Assault), Faster Reload Preferred by: Minmatar
These roles would make the four assault rifles more balanced and make fit their respective combat mantras more as well.
Cheers, Aml Fixed |
Dexter307
The Unholy Legion Of DarkStar
924
|
Posted - 2014.02.13 16:27:00 -
[2] - Quote
AmlSeb wrote:Dexter307 wrote:AmlSeb wrote:One reason why the Rail Rifle is so OP is that the weapon variants we have are quite the same as we had in Closed BETA and before. There was only the Assault Rifle and the roles worked pretty good as you had them based on short range. Now with the Rail Rifle having insane ranges (keep in mind that we don-Št even have a tactical RR yet) they simply don-Št work anymore.
The variants should still remain the same but with some minor changes:
Assault: Medium Damage, Very High RoF, Medium Range, Very Large Clip, Mod. Ammo Reserves, Strong Kick, Tight Hipfire Spread Special: Quick Scoping Sight Preferred by: Gallente
Tactical: Low Damage, High RoF, Very Long Range, Small Clip, Very Large Ammo Reserves, Little Kick, Wide Hipfire Spread Special: ACOG Sight, Ability to charge shots Preferred by: Amarr
Breach: Very High Damage, Low RoF, Long Range, Large Clip, Little Ammo Reserves, Moderate Kick, Very Tight Spread Special: No heat Build Up (Every other weapon should have) Preferred by: Caldari
Burst: High Damage, Medium RoF, Short Range, Medium Clip, Large Ammo Reserves, Very Little Kick, Moderate Hipfire Spread Special: Very High RoF 5-Round Bursts (Way Higher RoF than the Assault), Faster Reload Preferred by: Minmatar
These roles would make the four assault rifles more balanced and make fit their respective combat mantras more as well.
Cheers, Aml Fixed You fixed what? Preferred race |
Dexter307
The Unholy Legion Of DarkStar
924
|
Posted - 2014.02.13 16:45:00 -
[3] - Quote
AmlSeb wrote:Dexter307 wrote:AmlSeb wrote:Dexter307 wrote:AmlSeb wrote:One reason why the Rail Rifle is so OP is that the weapon variants we have are quite the same as we had in Closed BETA and before. There was only the Assault Rifle and the roles worked pretty good as you had them based on short range. Now with the Rail Rifle having insane ranges (keep in mind that we don-Št even have a tactical RR yet) they simply don-Št work anymore.
The variants should still remain the same but with some minor changes:
Assault: Medium Damage, Very High RoF, Medium Range, Very Large Clip, Mod. Ammo Reserves, Strong Kick, Tight Hipfire Spread Special: Quick Scoping Sight Preferred by: Gallente
Tactical: Low Damage, High RoF, Very Long Range, Small Clip, Very Large Ammo Reserves, Little Kick, Wide Hipfire Spread Special: ACOG Sight, Ability to charge shots Preferred by: Amarr
Breach: Very High Damage, Low RoF, Long Range, Large Clip, Little Ammo Reserves, Moderate Kick, Very Tight Spread Special: No heat Build Up (Every other weapon should have) Preferred by: Caldari
Burst: High Damage, Medium RoF, Short Range, Medium Clip, Large Ammo Reserves, Very Little Kick, Moderate Hipfire Spread Special: Very High RoF 5-Round Bursts (Way Higher RoF than the Assault), Faster Reload Preferred by: Minmatar
These roles would make the four assault rifles more balanced and make fit their respective combat mantras more as well.
Cheers, Aml Fixed You fixed what? Preferred race The races are how it should be. Amarr prefer raw heavy firepower -> breach Caldari use technical advantage to multiply their power-> tactical Gallente are short ranged combat and there burst is better->burst Minmatar need to put out a whole lot of damage in a short time span -> assault Last two are debattable. Nope, just look at the rifles and see the truth
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Dexter307
The Unholy Legion Of DarkStar
924
|
Posted - 2014.02.13 17:10:00 -
[4] - Quote
AmlSeb wrote: I meant how it should be, you wrote how it is right now.
This is how it should be Gallente is CQC fast killing assult weapons Caldari is longest range rail guns breach style weapons Amarr is mid-long range so there tactical Minmatar is close-mid so burst fits their style |
Dexter307
The Unholy Legion Of DarkStar
924
|
Posted - 2014.02.13 17:57:00 -
[5] - Quote
AmlSeb wrote:Dexter307 wrote:AmlSeb wrote: I meant how it should be, you wrote how it is right now.
This is how it should be Gallente is CQC fast killing assult weapons Caldari is longest range rail guns breach style weapons Amarr is mid-long range so there tactical Minmatar is close-mid so burst fits their style Those preferred roles don-Št support their respective combat mantras. I disagree |
Dexter307
The Unholy Legion Of DarkStar
924
|
Posted - 2014.02.13 18:43:00 -
[6] - Quote
AmlSeb wrote:Dexter307 wrote:AmlSeb wrote:Dexter307 wrote:AmlSeb wrote: I meant how it should be, you wrote how it is right now.
This is how it should be Gallente is CQC fast killing assult weapons Caldari is longest range rail guns breach style weapons Amarr is mid-long range so there tactical Minmatar is close-mid so burst fits their style Those preferred roles don-Št support their respective combat mantras. I disagree Reasoning? Caldari: All about range and technical advantage -> Tactical Amarr: All about pure strengh in both attack and defense -> Breach Minmatar: All about fast damage output -> both burst and assault fit Gallente: All about high dps -> both assault and burst fit Amarr, Gallente and Minmatar are disputable as amarr ships in eve get mostly RoF bonuses but the Caldari should be Tactical is obvious. You make gallente and minmatar sound the same Caldari guns like the bolt pistol and rail rifle are similar to breach weapons Amarr scramblers are mid to long range tactical guns |
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