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AmlSeb
The New Age Outlaws WINMATAR.
28
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Posted - 2014.02.12 22:35:00 -
[1] - Quote
One reason why the Rail Rifle is so OP is that the weapon roles we have are quite the same as we had in Closed BETA and before. There was only the Assault Rifle and the roles worked pretty good as you had them based on short range. Now with the Rail Rifle having insane ranges (keep in mind that we don-¦t even have a tactical RR yet) they simply don-¦t work anymore.
The roles should still remain the same but with some minor changes:
Assault: Medium Damage, Very High RoF, Medium Range, Very Large Clip, Mod. Ammo Reserves, Strong Kick, Tight Hipfire Spread Special: Quick Scoping Sight Preferred by: Minmatar
Tactical: Low Damage, High RoF, Very Long Range, Small Clip, Very Large Ammo Reserves, Little Kick, Wide Hipfire Spread Special: ACOG Sight, Ability to charge shots Preferred by: Caldari
Breach: Very High Damage, Low RoF, Long Range, Large Clip, Little Ammo Reserves, Moderate Kick, Very Tight Spread Special: No heat Build Up (Every other weapon should have) Preferred by: Amarr
Burst: High Damage, Medium RoF, Short Range, Medium Clip, Large Ammo Reserves, Very Little Kick, Moderate Hipfire Spread Special: Very High RoF 5-Round Bursts, Faster Reload Preferred by: Gallente
These roles would make the four assault rifles more balanced and make fit their respective combat mantras more as well.
Cheers, Aml |
AmlSeb
The New Age Outlaws WINMATAR.
28
|
Posted - 2014.02.12 23:21:00 -
[2] - Quote
BL4CKST4R wrote:AmlSeb wrote:One reason why the Rail Rifle is so OP is that the weapon roles we have are quite the same as we had in Closed BETA and before. There was only the Assault Rifle and the roles worked pretty good as you had them based on short range. Now with the Rail Rifle having insane ranges (keep in mind that we don-¦t even have a tactical RR yet) they simply don-¦t work anymore.
The roles should still remain the same but with some minor changes:
Assault: Medium Damage, Very High RoF, Medium Range, Very Large Clip, Mod. Ammo Reserves, Strong Kick, Tight Hipfire Spread Special: Quick Scoping Sight Preferred by: Minmatar
Tactical: Low Damage, High RoF, Very Long Range, Small Clip, Very Large Ammo Reserves, Little Kick, Wide Hipfire Spread Special: ACOG Sight, Ability to charge shots Preferred by: Caldari
Breach: Very High Damage, Low RoF, Long Range, Large Clip, Little Ammo Reserves, Moderate Kick, Very Tight Spread Special: No heat Build Up (Every other weapon should have) Preferred by: Amarr
Burst: High Damage, Medium RoF, Short Range, Medium Clip, Large Ammo Reserves, Very Little Kick, Moderate Hipfire Spread Special: Very High RoF 5-Round Bursts, Faster Reload Preferred by: Gallente
These roles would make the four assault rifles more balanced and make fit their respective combat mantras more as well.
Cheers, Aml seems good but the Minmatar guns are burst not Gallente
And the Caldari are not the tactical either. That-¦s more or less just lore stuff. Gallente=CQC/Short ranges and there burst weapons are better |
AmlSeb
The New Age Outlaws WINMATAR.
28
|
Posted - 2014.02.12 23:38:00 -
[3] - Quote
BL4CKST4R wrote:
there is only one game out there that has a viable burst CQC weapon and that is the Chicom? CQB in COD and that's because there is no burst delay. Burst weapons are not good for CQC.
You can-¦t use CoD as an argument.
Burst weapons are good because if you want to evade enemy fire you can barely keep your aim on someone. With full auto weapons you need to have them always in your sight to deal good damage. With a burst weapon you only need some well placed bursts to deliver the same damage and this is by far way easier.
Also is the Chicom based on the high frequency of bursts not the RoF of the bursts |
AmlSeb
The New Age Outlaws WINMATAR.
30
|
Posted - 2014.02.13 15:50:00 -
[4] - Quote
Dexter307 wrote:AmlSeb wrote:One reason why the Rail Rifle is so OP is that the weapon variants we have are quite the same as we had in Closed BETA and before. There was only the Assault Rifle and the roles worked pretty good as you had them based on short range. Now with the Rail Rifle having insane ranges (keep in mind that we don-¦t even have a tactical RR yet) they simply don-¦t work anymore.
The variants should still remain the same but with some minor changes:
Assault: Medium Damage, Very High RoF, Medium Range, Very Large Clip, Mod. Ammo Reserves, Strong Kick, Tight Hipfire Spread Special: Quick Scoping Sight Preferred by: Gallente
Tactical: Low Damage, High RoF, Very Long Range, Small Clip, Very Large Ammo Reserves, Little Kick, Wide Hipfire Spread Special: ACOG Sight, Ability to charge shots Preferred by: Amarr
Breach: Very High Damage, Low RoF, Long Range, Large Clip, Little Ammo Reserves, Moderate Kick, Very Tight Spread Special: No heat Build Up (Every other weapon should have) Preferred by: Caldari
Burst: High Damage, Medium RoF, Short Range, Medium Clip, Large Ammo Reserves, Very Little Kick, Moderate Hipfire Spread Special: Very High RoF 5-Round Bursts (Way Higher RoF than the Assault), Faster Reload Preferred by: Minmatar
These roles would make the four assault rifles more balanced and make fit their respective combat mantras more as well.
Cheers, Aml Fixed You fixed what? |
AmlSeb
The New Age Outlaws WINMATAR.
30
|
Posted - 2014.02.13 16:03:00 -
[5] - Quote
Fizzer94 wrote:These proposed changes would be blatantly unbalanced in the Breach and Assault variants... No.
Ayn ideas for changes? i-¦m open to any feedback.
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AmlSeb
The New Age Outlaws WINMATAR.
30
|
Posted - 2014.02.13 16:35:00 -
[6] - Quote
Dexter307 wrote:AmlSeb wrote:Dexter307 wrote:AmlSeb wrote:One reason why the Rail Rifle is so OP is that the weapon variants we have are quite the same as we had in Closed BETA and before. There was only the Assault Rifle and the roles worked pretty good as you had them based on short range. Now with the Rail Rifle having insane ranges (keep in mind that we don-¦t even have a tactical RR yet) they simply don-¦t work anymore.
The variants should still remain the same but with some minor changes:
Assault: Medium Damage, Very High RoF, Medium Range, Very Large Clip, Mod. Ammo Reserves, Strong Kick, Tight Hipfire Spread Special: Quick Scoping Sight Preferred by: Gallente
Tactical: Low Damage, High RoF, Very Long Range, Small Clip, Very Large Ammo Reserves, Little Kick, Wide Hipfire Spread Special: ACOG Sight, Ability to charge shots Preferred by: Amarr
Breach: Very High Damage, Low RoF, Long Range, Large Clip, Little Ammo Reserves, Moderate Kick, Very Tight Spread Special: No heat Build Up (Every other weapon should have) Preferred by: Caldari
Burst: High Damage, Medium RoF, Short Range, Medium Clip, Large Ammo Reserves, Very Little Kick, Moderate Hipfire Spread Special: Very High RoF 5-Round Bursts (Way Higher RoF than the Assault), Faster Reload Preferred by: Minmatar
These roles would make the four assault rifles more balanced and make fit their respective combat mantras more as well.
Cheers, Aml Fixed You fixed what? Preferred race The races are how it should be. Amarr prefer raw heavy firepower -> breach Caldari use technical advantage to multiply their power-> tactical Gallente are short ranged combat and there burst is better->burst Minmatar need to put out a whole lot of damage in a short time span -> assault
Last two are debattable. |
AmlSeb
The New Age Outlaws WINMATAR.
30
|
Posted - 2014.02.13 16:57:00 -
[7] - Quote
Dexter307 wrote:AmlSeb wrote:Dexter307 wrote:AmlSeb wrote:Dexter307 wrote: What you did is how they are now. What I meant is how it should be Fixed You fixed what? Preferred race The races are how it should be. Amarr prefer raw heavy firepower -> breach Caldari use technical advantage to multiply their power-> tactical Gallente are short ranged combat and there burst is better->burst Minmatar need to put out a whole lot of damage in a short time span -> assault Last two are debattable. Nope, just look at the rifles and see the truth I meant how it should be, you wrote how it is right now. |
AmlSeb
The New Age Outlaws WINMATAR.
30
|
Posted - 2014.02.13 17:39:00 -
[8] - Quote
Dexter307 wrote:AmlSeb wrote: I meant how it should be, you wrote how it is right now.
This is how it should be Gallente is CQC fast killing assult weapons Caldari is longest range rail guns breach style weapons Amarr is mid-long range so there tactical Minmatar is close-mid so burst fits their style
Those preferred roles don-¦t support their respective combat mantras. |
AmlSeb
The New Age Outlaws WINMATAR.
30
|
Posted - 2014.02.13 18:30:00 -
[9] - Quote
Dexter307 wrote:AmlSeb wrote:Dexter307 wrote:AmlSeb wrote: I meant how it should be, you wrote how it is right now.
This is how it should be Gallente is CQC fast killing assult weapons Caldari is longest range rail guns breach style weapons Amarr is mid-long range so there tactical Minmatar is close-mid so burst fits their style Those preferred roles don-¦t support their respective combat mantras. I disagree Reasoning?
Caldari: All about range and technical advantage -> Tactical Amarr: All about pure strengh in both attack and defense -> Breach Minmatar: All about fast damage output -> both burst and assault fit Gallente: All about high dps -> both assault and burst fit
Amarr, Gallente and Minmatar are disputable as amarr ships in eve get mostly RoF bonuses but the Caldari should be Tactical is obvious. |
AmlSeb
The New Age Outlaws WINMATAR.
30
|
Posted - 2014.02.13 19:59:00 -
[10] - Quote
Dexter307 wrote:AmlSeb wrote:Dexter307 wrote:AmlSeb wrote:Dexter307 wrote: This is how it should be Gallente is CQC fast killing assult weapons Caldari is longest range rail guns breach style weapons Amarr is mid-long range so there tactical Minmatar is close-mid so burst fits their style
Those preferred roles don-¦t support their respective combat mantras. I disagree Reasoning? Caldari: All about range and technical advantage -> Tactical Amarr: All about pure strengh in both attack and defense -> Breach Minmatar: All about fast damage output -> both burst and assault fit Gallente: All about high dps -> both assault and burst fit Amarr, Gallente and Minmatar are disputable as amarr ships in eve get mostly RoF bonuses but the Caldari should be Tactical is obvious. You make gallente and minmatar sound the same Caldari guns like the bolt pistol and rail rifle are similar to breach weapons Amarr scramblers are mid to long range tactical guns That-¦s how they are in DUST. Breach is just a term that reflects nothing. You have to say what you mean with Breach, what charactistics define Breach weapons for you.
In EVE Caldari prefer ranged combat so it would be logical that the standard variant of their allround weapon has increased range as well -> Tactical Minmatar prefer Hit and Run Tactics so they need a high damage output in a short time -> Burst is probably the best suited here Gallente are limited to short range but once in range, they do the most DPS of faction -> Breach The Amarrian approach to combat is not really defineable, they simply get in the battle and shoot. Though as most Amarr ship get bonuses to RoF -> Assault would be suited |
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AmlSeb
The New Age Outlaws WINMATAR.
30
|
Posted - 2014.02.13 21:06:00 -
[11] - Quote
Fizzer94 wrote:AmlSeb wrote:Fizzer94 wrote:These proposed changes would be blatantly unbalanced in the Breach and Assault variants... No. Ayn ideas for changes? i-¦m open to any feedback. Ok. DPS: 1) Tactical 2) Burst 3) Assault 4) Breach Range: 1) Breach 2) Tactical 3) Burst 4) Assault RoF: 1) Burst 2) Assault 3) Tactical 4) Breach Magazine Size: 1) Assault 2) Breach 3) Burst 4) Tactical Damage Per Shot: 1) Tactical 2) Breach 3) Assault 4) Burst Hipfire Accuracy: 1) Assault 2) Burst 3) Tactical 4) Breach ADS Accuracy: 1) Tactical 2) Breach 3) Burst 4) Assault Assault Drawbacks: 1) High Fitting Costs 2) Short Range Breach Drawbacks: 1) Horrible Hipfire 2) Low DPS Burst Drawbacks: 1) Delay Between Bursts 2) Low Range Tactical Drawbacks: 1) Overheat 2) High Fitting Costs 3) Low amount of carried ammo
I agree with most except that Tactical has the highest DPS and Breach the lowest. They should be like in Closed BETA.
What I-¦d define the roles as is like this: Breach: Raw Firepower at the cost of range Tactical: Tactical advantage via range, ADS accuracy and adaptability at the cost of dps Burst: Very high alpha damage and good hipfire accuracy at the cost of ammo usage and overall dps Assault: Suited for long term combat with lots of ammo and good overall DPS at the cost of accuracy
With overall DPS I mean DPS with the reload time. |
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