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Thread Statistics | Show CCP posts - 0 post(s) |
Ghosts Chance
Inf4m0us
1060
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Posted - 2014.02.12 22:26:00 -
[1] - Quote
i sit in the high ground with uplinks, dropships and a rail rifle these days....
come at me bro |
Ghosts Chance
Inf4m0us
1060
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Posted - 2014.02.12 22:52:00 -
[2] - Quote
DUST Fiend wrote:Not 30 seconds into a match on Manus and there are 4 rails parked on the hill....>_<
This game is giving me diabetes. You can't even counter the ******* with your own railgun because they just roll backwards. God this is the dumbest excuse for balance I've ever seen in a game.
time to adjust your game then mr fiend... how else are they supposed to counter you, i would just be flattered that it took 4 of em :P
concider using a gorgon instead and packing a fields worth of uplinks. Float around and do some team support if you cant actually stay in the air due to overwhelming anti-dropship measures on the other team :P |
Ghosts Chance
Inf4m0us
1060
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Posted - 2014.02.12 22:59:00 -
[3] - Quote
DUST Fiend wrote:Ghosts Chance wrote:DUST Fiend wrote:Not 30 seconds into a match on Manus and there are 4 rails parked on the hill....>_<
This game is giving me diabetes. You can't even counter the ******* with your own railgun because they just roll backwards. God this is the dumbest excuse for balance I've ever seen in a game. time to adjust your game then mr fiend... how else are they supposed to counter you, i would just be flattered that it took 4 of em :P concider using a gorgon instead and packing a fields worth of uplinks. Float around and do some team support if you cant actually stay in the air due to overwhelming anti-dropship measures on the other team :P It's not that I'm being countered, as I've said numerous times, I want railguns to always be able to fight back. It just makes me want to melt my PS3 when some players don't even need to move, can sit way back in the safe zone, and entirely deny a whole playstyle while picking their nose, rubbing one out, and blasting justin beiber. It's stupid, and makes this game feel like a joke. Also, those railguns were up before I even had the chance to call in my ship. People don't do it to counter, they do it because they don't know how to play.
PC dropship pilot here....
in games against AE they dedicate railtankers just to keep me out of the air and they STILL cant "deny my playstyle" through those methods... and these are GOOD tankers, i think you need to adjust your playstyle a little bit and stop treating the ADS like its the assault suit of the sky instead of the utility vehicle that it is.
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Ghosts Chance
Inf4m0us
1060
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Posted - 2014.02.12 23:04:00 -
[4] - Quote
DUST Fiend wrote:Ghosts Chance wrote:PC dropship pilot here....
in games against AE they dedicate railtankers just to keep me out of the air and they STILL cant "deny my playstyle" through those methods... and these are GOOD tankers, i think you need to adjust your playstyle a little bit and stop treating the ADS like its the assault suit of the sky instead of the utility vehicle that it is.
I honestly don't care enough anymore, I'm not trying to be super competitive or anything like that, I'm just venting about how ******** the whole redline / railgun relationship is. It's foolish, makes no sense lore or balance wise, does nothing to make the game better or more enjoyable, and coupled with near free tanks, it's just the dumbest thing I've ever seen. It's just rage inducing
the problem is that even without the redline all it does is make it easyer for you to kill the tanks yoruself, and since they are dirt cheap there will just be more incoming.
not only that but against experianced tankers the redline make little to no difference as they will just crossfire you so that you cant engage one without being shot by the other.
your problem will exisst with or without the redline.
if there isnt a roof that needs clearing there isnt much use for an ADS while railguns are on the field... |
Ghosts Chance
Inf4m0us
1060
|
Posted - 2014.02.12 23:09:00 -
[5] - Quote
DUST Fiend wrote:Ghosts Chance wrote:the problem is that even without the redline all it does is make it easyer for you to kill the tanks yoruself, and since they are dirt cheap there will just be more incoming.
not only that but against experianced tankers the redline make little to no difference as they will just crossfire you so that you cant engage one without being shot by the other.
your problem will exisst with or without the redline. As I've stated, make it so railguns can actually fight dropships without the redline. Give them more elevation, I really don't care. I just want to be able to FIGHT BACK If I'm getting zoned out by multiple tanks, that's because of teamwork and skill, not broken ass game mechanics. I have never once complained about good tankers using teamwork and zoning to kill me. That's good gameplay. I ***** about useless ***** sitting in the redline 23/7 because they risk nothing and have everything to gain. It's stupid, and only serves to highlight that CCP has yet to figure out how to balance their game.
if they have THAT many railtanks in the redline youve already wont he game, why not recall and enjoy your win rather then be greedy and go for kills.
thats high risk and low reward since chances are your going to win if their teams doing that. just sit on a roof with some uplinks and a RR/LR and call it a game? |
Ghosts Chance
Inf4m0us
1060
|
Posted - 2014.02.12 23:17:00 -
[6] - Quote
DUST Fiend wrote:Ghosts Chance wrote:if they have THAT many railtanks in the redline youve already wont he game, why not recall and enjoy your win rather then be greedy and go for kills.
thats high risk and low reward since chances are your going to win if their teams doing that. just sit on a roof with some uplinks and a RR/LR and call it a game? This isn't about winning or losing, it's about terrible mechanics that destroy any sense of realism, fun, or competition. It is the metaphorical crutch of DUST 514, not only for it's players, but for it's developers as well, who have yet to find the creative inspiration or courage to actually tackle the problem.
its also poor tactical decision making on your part. |
Ghosts Chance
Inf4m0us
1061
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Posted - 2014.02.12 23:33:00 -
[7] - Quote
DUST Fiend wrote:Ghosts Chance wrote:DUST Fiend wrote:Ghosts Chance wrote:if they have THAT many railtanks in the redline youve already wont he game, why not recall and enjoy your win rather then be greedy and go for kills.
thats high risk and low reward since chances are your going to win if their teams doing that. just sit on a roof with some uplinks and a RR/LR and call it a game? This isn't about winning or losing, it's about terrible mechanics that destroy any sense of realism, fun, or competition. It is the metaphorical crutch of DUST 514, not only for it's players, but for it's developers as well, who have yet to find the creative inspiration or courage to actually tackle the problem. its also poor tactical decision making on your part. (your problem would still exsist if the redline diddnt, only you wouldnt have the redline to blaim it on, right now its kind of a safe zone for railguns, but their only real targets from back there are dropships... remove your dropship fromt he equasion and suddenly the red team is down a few players giving your team the advantage, and in the event the reds steal the high ground you still have enough operation time to clear them out before you become railfodder so they cant even really prevent you from doing your job) You're just dancing around the issue. I recall, they recall, we're back to square one. Redline + railgun = imbalanced
they dont recall and we both know it. |
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