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killertojo42
Sardaukar Merc Guild
0
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Posted - 2014.02.12 11:04:00 -
[1] - Quote
To be honest, CCP needs really adjust the kick on weapons, rail rifles need to power per shot frankly because they lose all accuracy so quickly and the tactical assault rifle has way to much kick so much so that a duvolle is more spot on at full spray and weirdly enough, your spray is a lot of times more accurate hip firing than aiming , this isn't halo, CCP needs to fix it
When walking on the battlefield i stand alone
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killertojo42
Sardaukar Merc Guild
0
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Posted - 2014.02.12 11:38:00 -
[2] - Quote
hgghyujh wrote:killertojo42 wrote:To be honest, CCP needs really adjust the kick on weapons, rail rifles need to power per shot frankly because they lose all accuracy so quickly and the tactical assault rifle has way to much kick so much so that a duvolle is more spot on at full spray and weirdly enough, your spray is a lot of times more accurate hip firing than aiming , this isn't halo, CCP needs to fix it the tac is broken because CCP is not using kick mechanics that would balance it, I mean it could have been where it was a few builds ago when it was OP if it had a kick that increased exponentially with fire rate that would allow for quick finishing bursts while still requiring trigger control to hit things. and actually that kick would balance the RR if it wasn't for bullet magnetism the one thing CCP has balanced perfectly on implementation like EVER and its going to be broken because they are hiding their broke hit detection behind a garbage mechanic, like sweeping dirt under a rug. again not trying to be a **** about this but, **** show me your math CCP, please. CCP gets burst weapons right better than anything on kick but considering they'll probably nerf CRs in the end it doesn't matter but there are two shining examples of guns with near proper kick, SMGs and the combat rifle assault variants
When walking on the battlefield i stand alone
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killertojo42
Sardaukar Merc Guild
0
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Posted - 2014.02.12 11:50:00 -
[3] - Quote
hgghyujh wrote:mmmm not really CRs are ******** OP the only reason it goes unnoticed is that the RR with bullet mag require slightly less skill. Oh i know they're OP but they also are outranged by assault rifles so they're not terribly OP in any sense except close up then even SMGs have a hard time competing
When walking on the battlefield i stand alone
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killertojo42
Sardaukar Merc Guild
0
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Posted - 2014.02.12 12:05:00 -
[4] - Quote
hgghyujh wrote:killertojo42 wrote:hgghyujh wrote:mmmm not really CRs are ******** OP the only reason it goes unnoticed is that the RR with bullet mag require slightly less skill. Oh i know they're OP but they also are outranged by assault rifles so they're not terribly OP in any sense except close up then even SMGs have a hard time competing oh you mean ACRs yea their fine could even use a few more rounds in the clip IMHO, but the CR is devastating at almost any range as long as you always hip fire True about the hipfire but then it feels that way with every dust weapon
When walking on the battlefield i stand alone
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killertojo42
Sardaukar Merc Guild
0
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Posted - 2014.02.12 12:15:00 -
[5] - Quote
hgghyujh wrote:killertojo42 wrote:hgghyujh wrote:killertojo42 wrote:hgghyujh wrote:mmmm not really CRs are ******** OP the only reason it goes unnoticed is that the RR with bullet mag require slightly less skill. Oh i know they're OP but they also are outranged by assault rifles so they're not terribly OP in any sense except close up then even SMGs have a hard time competing oh you mean ACRs yea their fine could even use a few more rounds in the clip IMHO, but the CR is devastating at almost any range as long as you always hip fire True about the hipfire but then it feels that way with every dust weapon yea its worse this build AA (in particular bullet mag)is not as pronounced in ADS, tho even without AA ADS is just garbage, I think its cause the effects of kick are more pronounced at least visually and control wise in ADS. You're probably right about the visuals on ADS sights by the way i removed my AA im the options and have benefited and been more accurate ever since
When walking on the battlefield i stand alone
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killertojo42
Sardaukar Merc Guild
0
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Posted - 2014.02.12 12:35:00 -
[6] - Quote
abarkrishna wrote:It's called burst firing. You can have the exact same effect by holding the trigger no longer than 3 seconds taking a very brief pause just long enough to stop kick. Anyone who complains about it should just quit playing dust. All games do it but few games have as much a combination of kick and power as dust weapons,I mean we're 7 feet tall genetically modified clones and still the guns have too mych kick for us
When walking on the battlefield i stand alone
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killertojo42
Sardaukar Merc Guild
1
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Posted - 2014.02.12 13:15:00 -
[7] - Quote
hgghyujh wrote:killertojo42 wrote:abarkrishna wrote:It's called burst firing. You can have the exact same effect by holding the trigger no longer than 3 seconds taking a very brief pause just long enough to stop kick. Anyone who complains about it should just quit playing dust. All games do it but few games have as much a combination of kick and power as dust weapons,I mean we're 7 feet tall genetically modified clones and still the guns have too mych kick for us That because kick is a excellent balancing mechanic for shooters. True but too much kick ruins everything and takes a lot of skill out of the gameplay especially for a guy like me that likes fighting at longer ranges with my rifles
When walking on the battlefield i stand alone
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