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hgghyujh
Expert Intervention Caldari State
283
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Posted - 2014.02.12 10:39:00 -
[1] - Quote
sooooo when is the promised fix to AR kick gonna happen CCP(you know the one that turbo controllers abuse)?? why is there not a weapons stability mechanic that decays slowly instead of a quick reset? most pull per shot weapons have it.
frankly its also breaking the CR, for pull per shots not using an over heat function why not use a kick mechanic that increases exponentially with firerate instead of relying on fire rate hard caps.
this isn't bitching I really want to know is it technical issues, did you test it and find these things didn't work, for performance reasons???? |
hgghyujh
Expert Intervention Caldari State
284
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Posted - 2014.02.12 11:03:00 -
[2] - Quote
BL4CKST4R wrote:hgghyujh wrote:sooooo when is the promised fix to AR kick gonna happen CCP(you know the one that turbo controllers abuse)?? why is there not a weapons stability mechanic that decays slowly instead of a quick reset? most pull per shot weapons have it.
frankly its also breaking the CR, for pull per shots not using an over heat function why not use a kick mechanic that increases exponentially with firerate instead of relying on fire rate hard caps.
this isn't bitching I really want to know is it technical issues, did you test it and find these things didn't work, for performance reasons???? CCP has stated that this is working as intended.
did they..................... I don't know why I bother, well boys and girls so much for the even playing field console, heh this means the you would of had to spend less on competitive peripherals for a computer then you will have to for a console.
just lock this thread and be done with it, tho with bullet mag I guess it makes zero difference any ways. |
hgghyujh
Expert Intervention Caldari State
285
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Posted - 2014.02.12 11:13:00 -
[3] - Quote
killertojo42 wrote:To be honest, CCP needs really adjust the kick on weapons, rail rifles need to power per shot frankly because they lose all accuracy so quickly and the tactical assault rifle has way to much kick so much so that a duvolle is more spot on at full spray and weirdly enough, your spray is a lot of times more accurate hip firing than aiming , this isn't halo, CCP needs to fix it
the tac is broken because CCP is not using kick mechanics that would balance it, I mean it could have been where it was a few builds ago when it was OP if it had a kick that increased exponentially with fire rate that would allow for quick finishing bursts while still requiring trigger control to hit things.
and actually that kick would balance the RR if it wasn't for bullet magnetism the one thing CCP has balanced perfectly on implementation like EVER and its going to be broken because they are hiding their broke hit detection behind a garbage mechanic, like sweeping dirt under a rug.
again not trying to be a **** about this but, **** show me your math CCP, please. |
hgghyujh
Expert Intervention Caldari State
285
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Posted - 2014.02.12 11:46:00 -
[4] - Quote
mmmm not really CRs are ******** OP the only reason it goes unnoticed is that the RR with bullet mag require slightly less skill.
CR is perfect below 5RPS above 8RPS the kick is laughably underwhelming. |
hgghyujh
Expert Intervention Caldari State
285
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Posted - 2014.02.12 11:57:00 -
[5] - Quote
killertojo42 wrote:hgghyujh wrote:mmmm not really CRs are ******** OP the only reason it goes unnoticed is that the RR with bullet mag require slightly less skill. Oh i know they're OP but they also are outranged by assault rifles so they're not terribly OP in any sense except close up then even SMGs have a hard time competing
oh you mean ACRs yea their fine could even use a few more rounds in the clip IMHO, but the CR is devastating at almost any range as long as you always hip fire |
hgghyujh
Expert Intervention Caldari State
285
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Posted - 2014.02.12 12:10:00 -
[6] - Quote
killertojo42 wrote:hgghyujh wrote:killertojo42 wrote:hgghyujh wrote:mmmm not really CRs are ******** OP the only reason it goes unnoticed is that the RR with bullet mag require slightly less skill. Oh i know they're OP but they also are outranged by assault rifles so they're not terribly OP in any sense except close up then even SMGs have a hard time competing oh you mean ACRs yea their fine could even use a few more rounds in the clip IMHO, but the CR is devastating at almost any range as long as you always hip fire True about the hipfire but then it feels that way with every dust weapon
yea its worse this build AA (in particular bullet mag)is not as pronounced in ADS, tho even without AA ADS is just garbage, I think its cause the effects of kick are more pronounced at least visually and control wise in ADS. |
hgghyujh
Expert Intervention Caldari State
286
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Posted - 2014.02.12 13:05:00 -
[7] - Quote
abarkrishna wrote:It's called burst firing. You can have the exact same effect by holding the trigger no longer than 3 seconds taking a very brief pause just long enough to stop kick. Anyone who complains about it should just quit playing dust. can you reset your fire rate in less time then it take to tife the next round?? ill answer no. |
hgghyujh
Expert Intervention Caldari State
286
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Posted - 2014.02.12 13:06:00 -
[8] - Quote
killertojo42 wrote:abarkrishna wrote:It's called burst firing. You can have the exact same effect by holding the trigger no longer than 3 seconds taking a very brief pause just long enough to stop kick. Anyone who complains about it should just quit playing dust. All games do it but few games have as much a combination of kick and power as dust weapons,I mean we're 7 feet tall genetically modified clones and still the guns have too mych kick for us
That because kick is a excellent balancing mechanic for shooters. |
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