|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
killertojo42
Sardaukar Merc Guild General Tso's Alliance
0
|
Posted - 2014.02.12 08:15:00 -
[1] - Quote
I have a few ideas with all these new weapons that exist already, correct me or add on to my ideas i'm all game 1. Readd a 7 fire burst back to burst assault rifles so they can be relevent again 2. Decrease but not damage of rail rifles so that they only outrange assault rifles by about 10 meters 3. Increase power of scrambler rifles but make them like the charge sniper rifle so that have to charge a bit before each shop, im not saying make it take as long but a but .1 or .2 second charge will decrease rate of fire enough to make things fair 4. Increase accuracy of scrambler pistol, it's a luck shot gun as is so increase the accuracy so it's usable 5. Increase flaylock pistol clips but keep the power down 6. It's odd nerf but make a fine for sniping behind the red line and i'll quote ccp for this one, "all combatants must deploy to the burm zone" 7. Reintroduce the swarm launchers original range , dropships flying too high can't even be locked on to by a standard swarm launcher 8. Decrease shotgun range, getting shot at 10 meters amd losing half my health to a shotgun is getting old, im not saying make it impossible to take damage at 10 meters but dectease effective range 9. Decrease charge up time for forge guns, they're overly nerfed up as is 10. Increase range of heavy machine guns but decrease power or rate of fire, it shouldn't be a replacer for an SMG
Any weapon i left out I feel is fine as is or would become too irrelevant if nerfed or improved although feel free to comment |
killertojo42
Sardaukar Merc Guild General Tso's Alliance
0
|
Posted - 2014.02.12 08:19:00 -
[2] - Quote
By the way i typo'd, I meant too irrelevant if nerfed or too overpowered if improved, sorry, my bad |
killertojo42
Sardaukar Merc Guild
0
|
Posted - 2014.02.12 10:19:00 -
[3] - Quote
No offense but this was for weapons only and about the red line thing, i just say snipers should be penalised
When walking on the battlefield i stand alone
|
killertojo42
Sardaukar Merc Guild
0
|
Posted - 2014.02.12 10:24:00 -
[4] - Quote
Btw good weapon ideas , i like them althought questionable on the LR
When walking on the battlefield i stand alone
|
killertojo42
Sardaukar Merc Guild
0
|
Posted - 2014.02.12 11:11:00 -
[5] - Quote
[quote=Asha Starwind]No to 7&8 7 - It does need a boost up from 175m, but 400m is way too much. 200-225m is what I'd like to see. 8 - Shotgun is maligned enough as it is.
[/quote/] I agree on both for the most part, i really don't have much an issue with shotguns unless they're on heavies, which that is a whole other issue As for the swarn launcher range increase i never used swarm launchers enough to comment well enough on it except it needed a range increase
When walking on the battlefield i stand alone
|
killertojo42
Sardaukar Merc Guild
0
|
Posted - 2014.02.12 12:00:00 -
[6] - Quote
General12912 wrote:killertojo42 wrote:I have a few ideas with all these new weapons that exist already, correct me or add on to my ideas i'm all game 1. Readd a 7 fire burst back to burst assault rifles so they can be relevent again 2. Decrease but not damage of rail rifles so that they only outrange assault rifles by about 10 meters 3. Increase power of scrambler rifles but make them like the charge sniper rifle so that have to charge a bit before each shop, im not saying make it take as long but a but .1 or .2 second charge will decrease rate of fire enough to make things fair 4. Increase accuracy of scrambler pistol, it's a luck shot gun as is so increase the accuracy so it's usable 5. Increase flaylock pistol clips but keep the power down 6. It's odd nerf but make a fine for sniping behind the red line and i'll quote ccp for this one, "all combatants must deploy to the burm zone" 7. Reintroduce the swarm launchers original range , dropships flying too high can't even be locked on to by a standard swarm launcher 8. Decrease shotgun range, getting shot at 10 meters amd losing half my health to a shotgun is getting old, im not saying make it impossible to take damage at 10 meters but dectease effective range 9. Decrease charge up time for forge guns, they're overly nerfed up as is 10. Increase range of heavy machine guns but decrease power or rate of fire, it shouldn't be a replacer for an SMG
Any weapon i left out I feel is fine as is or would become too irrelevant if nerfed or improved although feel free to comment all this would ruin the game even more. no. -1. the hmg, for example, should be better than the smg. its a heavy machine gun for crying out loud. no sidearm should be stronger than a heavy/light weapon counterpart. this whole post is wrog. i refute every one of these suggestions. however, i havnt the time to list the reasons for every single one. the only one i actually agree with is the flaylock pistol clip size. it rarely gets used cuz of its low clip and need for 100% accuracy (the accuracy is an Amarr trait i'll point out). I created this thread for ideas to be shared not bashed, just type your opinions about the weapons or find another thread
When walking on the battlefield i stand alone
|
killertojo42
Sardaukar Merc Guild
1
|
Posted - 2014.02.12 14:14:00 -
[7] - Quote
Dexter307 wrote:Shotgun needs a range BUFF as well as a bit more damage HMG should not be changed Scrambler pistols already have perfect accuracy ADS Flaylock needs more splash Swarm launcher should get its damage back but with a 200m range. #6- No
This list OP made is terrible TBH Damn, how powerful do you want a shotgun? And i disagree on your flaylock idea and I know, no on 6 but somethin has to be done
When walking on the battlefield i stand alone
|
killertojo42
Sardaukar Merc Guild
1
|
Posted - 2014.02.12 14:35:00 -
[8] - Quote
Akdhar Saif wrote:Assault Combat Rifle. Wow. The Standard Burst was powerful enough, making it Assault is Cheesy.
Reduce the range or increase the kick. The range is ok but i agree on increasing the kick
When walking on the battlefield i stand alone
|
killertojo42
Sardaukar Merc Guild
1
|
Posted - 2014.02.12 14:52:00 -
[9] - Quote
Dexter307 wrote:killertojo42 wrote:Dexter307 wrote:Shotgun needs a range BUFF as well as a bit more damage HMG should not be changed Scrambler pistols already have perfect accuracy ADS Flaylock needs more splash Swarm launcher should get its damage back but with a 200m range. #6- No
This list OP made is terrible TBH Damn, how powerful do you want a shotgun? And i disagree on your flaylock idea and I know, no on 6 but somethin has to be done I want the shotgun to be competitive against advanced and proto suits +1 meter range and +10~20% damage Also buffing splash is the only way to fix the flaylock, buffing direct damage or clip won't help The flaylock is ment for splash but it's splash is so small that the weapon is high skill/low reward I would recommend a 2m splash across all tiers The shotgun is still very competitive and as for against protos i say this rule applies = protos kill protos, use damage mods on proto shotguns, sounds like a cheap thing to say but it holds truth and as for the flaylock pistol you might be right but all flaylockor used to be fflaylock users i know want larger clips sizes
When walking on the battlefield i stand alone
|
killertojo42
Sardaukar Merc Guild
1
|
Posted - 2014.02.12 16:22:00 -
[10] - Quote
The shotgun was never used in PC because everyone fights long range in PC, I've yet to see a proto scout so I don't see why you advocate the shotgun so much
When walking on the battlefield i stand alone
|
|
killertojo42
Sardaukar Merc Guild
1
|
Posted - 2014.02.12 16:58:00 -
[11] - Quote
Dexter307 wrote:killertojo42 wrote:The shotgun was never used in PC because everyone fights long range in PC, I've yet to see a proto scout so I don't see why you advocate the shotgun so much Because it's fun and should be effective, not trash like it currently is I've seen too many heavies die by shotgunsto call it iineffective and any time i see a shotgunner I'm scrambling to kill them
When walking on the battlefield i stand alone
|
|
|
|