Texs Red
DUST University Ivy League
267
|
Posted - 2014.03.03 18:27:00 -
[1] - Quote
Aeon Amadi wrote:Quick update: I still really hate the short effective range and the one-shot aspect of it. If it's only got one shot and doing only 400 damage, it definitely needs a strong headshot modifier to encourage skill, otherwise I'm more inclined to use the Caldari Sniper Rifle simply because it has higher damage dealing capabilities, a headshot modifier, MUCH longer range and has five rounds - that's a lot of room for error whereas this Neutron Rifle has... none. Even if you land the shot, you're not going to kill the average high-end target (Any Proto/Heavy) which means it's likely not going to be used in PC.
Just some thoughts.
I like the concept a lot but I disagree on the approach. Personally I would see this as the Gallente equal to the Caldari sniper rifle, a long range weapon, and in this regard it should be the most potent of all of the "long range" weapons.
Here is how I see it: Caldari "sniper rifle" - Longest range (600m) with decent damage and a low to modest ROF (what it is currently) Minmatar "Precision Rifle" - Second longest range (400m), has a very low ROF but has very high "alpha" damage Amarr "Laser Rifle" - Range should be buffed to about 500 with a scope to suit it, deals damage by sustained contact. Very lethal but suffers from overheat. Gallente "Neutron Rifle" - Has shortest range (150-200) but deals good damage with a good ROF. So maybe 50% larger clip with 50% less kick and about the same ROF as the tactical sniper.
The Caldari is your traditional "camper" sniper who gets to a single good spot and makes great use of it to terrorize the entire battlefield. The Minmatar is a bit more of a shorter range sniper who specializes in one hit kills, he usually has the lightest defenses compared to the other races so moving every so often is a good idea. The Amarr sniper is more long range and few will wonder where he is shooting from but their heavy armor and large effective range makes them difficult to remove. The Gallente sniper is closer to a squad support marksman than a true sniper. His short range will force him to be constantly be moving and will need the support of his squad much more. In exchange his is the most potent of all the "long range" weapons but is vulnerable to other "sniper" groups due to lack of true sniper range. |