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The Terminator T-1000
Skynet Incorporated
100
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Posted - 2014.02.11 22:36:00 -
[1] - Quote
1. rebalance all weapons 2. Remove dmg mods 3. Remove proficiency
Im sure this has been covered but just in case CCP missed it |
The Robot Devil
Molon Labe. General Tso's Alliance
1616
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Posted - 2014.02.11 22:58:00 -
[2] - Quote
1. Yes 2. Damage mods are the gank and we can't remove ganks. 3. Proficiency rewards players for specializing.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2887
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Posted - 2014.02.11 23:00:00 -
[3] - Quote
The Robot Devil wrote:1. Yes 2. Damage mods are the gank and we can't remove ganks. 3. Proficiency rewards players for specializing.
But the Gank should not be so powerful that it forces everyone to run max eHP fits.
And if you want gank, you better be willing to sacrifice eHP for it.
Gank + Tank on a suit = OP (barring EXCESSIVE movement and regen abilities)
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Awry Barux
Paladin Survey Force Amarr Empire
495
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Posted - 2014.02.11 23:03:00 -
[4] - Quote
I lol'd. If you think perfectly rebalancing every weapon in the game is easy, well, you should go apply for a job. You'll quickly discover that's not the case. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
523
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Posted - 2014.02.11 23:34:00 -
[5] - Quote
easier way to fix TTK- reduce aim assist by 50%
Kills- Archduke Ferdinand
Balance!
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Arkena Wyrnspire
Fatal Absolution
9325
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Posted - 2014.02.11 23:34:00 -
[6] - Quote
Ahahahahahaaaaa!
>easy fix >rebalance all weapons
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Zirzo Valcyn
Kameira Lodge Amarr Empire
90
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Posted - 2014.02.11 23:37:00 -
[7] - Quote
cod 514 yea great recommendation gobak2cod
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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Dragonmeballs
Better Hide R Die
24
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Posted - 2014.02.11 23:59:00 -
[8] - Quote
The Terminator T-1000 wrote:1. rebalance all weapons 2. Remove dmg mods 3. Remove proficiency
Im sure this has been covered but just in case CCP missed it
Or you could do what a lot of scrubs are doing:
Get a fat suit and a rail rifle and make the TTK the other guy's problem.
I had hopped Terminator would suggest:
1. Pie 2. Bacon 3. More pie 4. Chase it all with more bacon! |
Dexter307
The Unholy Legion Of DarkStar
910
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Posted - 2014.02.12 00:08:00 -
[9] - Quote
> implying rebalencing all weapons is easy |
Sgt Buttscratch
lcritMYpantS
1511
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Posted - 2014.02.12 00:09:00 -
[10] - Quote
Easy fix to TTK, dance!!!! dance ************!!!
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Viktor Hadah Jr
Critical-Impact
2573
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Posted - 2014.02.12 00:11:00 -
[11] - Quote
then everyone would just ehp tank and the TTK would be to high. you could shot my proto suit for 5 seconds i will turn around and kill you without you even touching my armor.
Buying EVE CE codes for Dust ISK
Richest Dust corp per capita, 100% corp activity ;-)
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Alternate Insano
SUICIDE SPITE SQUAD
16
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Posted - 2014.02.12 00:35:00 -
[12] - Quote
Why is it that everyone thinks longer TTK is a good thing, when it really only makes things worse? Would you rather shoot at some bunny hopping, prancing, dancing ****** for a second, or 30 seconds? I personally find such **** silly and out of place in a "thinking man's shooter", and wish my melee attack animation was a big open hand Pimp Slap to use on rail rifle rabbits. |
sabre prime
The Unholy Legion Of DarkStar DARKSTAR ARMY
77
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Posted - 2014.02.12 01:04:00 -
[13] - Quote
Gavr1lo Pr1nc1p wrote:easier way to fix TTK- reduce aim assist by 50%
What is TTK like in something like Killzone: Shadow Fall? That game has no aim assist whatsoever. None. Nada. Zip. Zilch.
Desperate attempt to get BPOs
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The Robot Devil
Molon Labe. General Tso's Alliance
1619
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Posted - 2014.02.12 13:50:00 -
[14] - Quote
Ghost Kaisar wrote:The Robot Devil wrote:1. Yes 2. Damage mods are the gank and we can't remove ganks. 3. Proficiency rewards players for specializing. But the Gank should not be so powerful that it forces everyone to run max eHP fits. And if you want gank, you better be willing to sacrifice eHP for it. Gank + Tank on a suit = OP (barring EXCESSIVE movement and regen abilities)
We do give up some tank for the damage mods. The problem in my opinion it that there are not enough modules for us to use. If there were more modules for us to use then we would see fewer damage mods.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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commando biffle
Shadow Company HQ Lokun Listamenn
21
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Posted - 2014.02.12 13:54:00 -
[15] - Quote
The Robot Devil wrote:Ghost Kaisar wrote:The Robot Devil wrote:1. Yes 2. Damage mods are the gank and we can't remove ganks. 3. Proficiency rewards players for specializing. But the Gank should not be so powerful that it forces everyone to run max eHP fits. And if you want gank, you better be willing to sacrifice eHP for it. Gank + Tank on a suit = OP (barring EXCESSIVE movement and regen abilities) We do give up some tank for the damage mods. The problem in my opinion it that there are not enough modules for us to use. If there were more modules for us to use then we would see fewer damage mods. no just no |
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