Baal Roo
Subdreddit Test Alliance Please Ignore
2951
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Posted - 2014.02.11 20:47:00 -
[1] - Quote
noname warrior wrote:Altina McAlterson wrote:Alternate Insano wrote:I was sick of all the tanks, so I put a cpl SP into forge gun operation. Went to the market, bought a few breach FGs, and found a match of domination already in progress. Found an enemy tank, ducked behind a hill to charge up, went to leave cover and.... I was frozen in place. You can't move while you charge or hold a charge and move to get a shot. When you find a target you literally have to stand still in the open for four seconds while your gun charges.
Lame. That's how the breach forge gun works. You can't more while charging. It says that in the description. Although you can still bunny hop to cover short distances. Try the regular or assault variant. You can move while charging them. The assault forge does allow movement while charging but don't expect much satisfaction against tanks using it. It will take multiple hits with a forge to do much damage to a tank and given the way a forge gun works, you'll be fortunate to get the reps before you get killed by the tank or some other raspberry unless a blueberry tank/turret has softened it up substantially for you. Even then the almost ridiculous speed that CCP has given tanks now they can usually run and hide unless the driver is in a suicidal mood and decides to get that one last kill before you or a friendly tank finally light him up. That's about the only way I get a kill on a tank anymore. I've completely shelved the now useless swarm launcher and have taken to running almost exclusively with the assault forge. As it stands now, I've become so disillusioned with the 1.7 tankageddon update that as soon as I drain my last remaining Arum, I'm gonna say byebye to the Eve Universe.
A squad has 6 people in it. That's 12 forge shots in about 2 seconds. Pretty sure that'll kill a tank pretty easy.
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Baal Roo
Subdreddit Test Alliance Please Ignore
2951
|
Posted - 2014.02.11 21:29:00 -
[2] - Quote
Everything Dies wrote:Baal Roo wrote:noname warrior wrote:Altina McAlterson wrote:Alternate Insano wrote:I was sick of all the tanks, so I put a cpl SP into forge gun operation. Went to the market, bought a few breach FGs, and found a match of domination already in progress. Found an enemy tank, ducked behind a hill to charge up, went to leave cover and.... I was frozen in place. You can't move while you charge or hold a charge and move to get a shot. When you find a target you literally have to stand still in the open for four seconds while your gun charges.
Lame. That's how the breach forge gun works. You can't more while charging. It says that in the description. Although you can still bunny hop to cover short distances. Try the regular or assault variant. You can move while charging them. The assault forge does allow movement while charging but don't expect much satisfaction against tanks using it. It will take multiple hits with a forge to do much damage to a tank and given the way a forge gun works, you'll be fortunate to get the reps before you get killed by the tank or some other raspberry unless a blueberry tank/turret has softened it up substantially for you. Even then the almost ridiculous speed that CCP has given tanks now they can usually run and hide unless the driver is in a suicidal mood and decides to get that one last kill before you or a friendly tank finally light him up. That's about the only way I get a kill on a tank anymore. I've completely shelved the now useless swarm launcher and have taken to running almost exclusively with the assault forge. As it stands now, I've become so disillusioned with the 1.7 tankageddon update that as soon as I drain my last remaining Arum, I'm gonna say byebye to the Eve Universe. A squad has 6 people in it. That's 12 forge shots in about 2 seconds. Pretty sure that'll kill a tank pretty easy. Don't even need anything above STD. Great...so that just leaves 10 of your team to defend against the other 15 players.
Yeah, for a few seconds.
It also means you just destroyed a tank, which is quite a bit of fun. You're also left holding assault forge guns, which are still pretty dang good against infantry.
Besides, you don't need 6 people to take out a tank, 2 or 3 will do. And with how prevelant tanks are, there's usually 2 or 3 of them rolling around... which means your half a squad in AV is roughly equal to their half a squad in tanks. Furthermore, where are your teams tanks? Put 3 guys in tanks, and 3 guys in AV taking out the opponent's tanks. Now you've got double the anti-tank power they do, and you've got the same level of "tank stomp" they do.
I just get tired of seeing people whine about things that everyone has access to, and everyone is more than capable of handling through in game means. It's not like the game is designed so that one team has access to tanks, and the other team doesn't. Both teams can put tanks on the field, and both teams have to deal with tanks being available.
So, even if we assume that it takes a squad of 6 to take out a tank, doesn't that mean your opponent is also being forced to field a squad of 6 to take out your tanks? If not, then with tanks apparently being so OP as you guys are implying, isn't your team just mopping up the opponent while you are destroying their tanks and they aren't destroying yours? I'm just not following your logic here, please help me understand.
Could tanks be balanced better? Yeah, definitely. They should defnintely have their acceleration and top speed reduced. I would say, however, that their eHP would be just about perfect if it wasn't so easy for them to escape. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2954
|
Posted - 2014.02.13 02:20:00 -
[3] - Quote
noname warrior wrote:Baal Roo wrote:noname warrior wrote:Altina McAlterson wrote:Alternate Insano wrote:I was sick of all the tanks, so I put a cpl SP into forge gun operation. Went to the market, bought a few breach FGs, and found a match of domination already in progress. Found an enemy tank, ducked behind a hill to charge up, went to leave cover and.... I was frozen in place. You can't move while you charge or hold a charge and move to get a shot. When you find a target you literally have to stand still in the open for four seconds while your gun charges.
Lame. That's how the breach forge gun works. You can't more while charging. It says that in the description. Although you can still bunny hop to cover short distances. Try the regular or assault variant. You can move while charging them. The assault forge does allow movement while charging but don't expect much satisfaction against tanks using it. It will take multiple hits with a forge to do much damage to a tank and given the way a forge gun works, you'll be fortunate to get the reps before you get killed by the tank or some other raspberry unless a blueberry tank/turret has softened it up substantially for you. Even then the almost ridiculous speed that CCP has given tanks now they can usually run and hide unless the driver is in a suicidal mood and decides to get that one last kill before you or a friendly tank finally light him up. That's about the only way I get a kill on a tank anymore. I've completely shelved the now useless swarm launcher and have taken to running almost exclusively with the assault forge. As it stands now, I've become so disillusioned with the 1.7 tankageddon update that as soon as I drain my last remaining Arum, I'm gonna say byebye to the Eve Universe. A squad has 6 people in it. That's 12 forge shots in about 2 seconds. Pretty sure that'll kill a tank pretty easy. Don't even need anything above STD. Yer gonna run a squad with six forges in it? Well, yeah. That will light up any tank. But all those raspberries running assault rail rifles or Duvilles or any light gun or rifle... It's murder time.
But I thought you guys said that tanks are OP vs infantry right? So aren't your own team's tanks going to be "murdering" all of those raspberries running assault rail rifles and duvolles? |