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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Joel II X
Dah Gods O Bacon
953
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Posted - 2014.02.11 18:49:00 -
[1] - Quote
I'm getting sent to late matches that last 5 seconds more often, now.
I did, however, get a Cala's from that. But still, I rather play than get stuff I can't even use! |
Joel II X
Dah Gods O Bacon
954
|
Posted - 2014.02.11 19:44:00 -
[2] - Quote
Son-Of A-Gun wrote:Joel II X wrote:I'm getting sent to late matches that last 5 seconds more often, now.
I did, however, get a Cala's from that. But still, I rather play than get stuff I can't even use! There is a very simple way to not be sent in to these type of matches. When launching a match in the battle finder, once you get the "waiting for deployment" message, the battle finder will display how many mercs are currently qued for this battle. If you see 31/32 immediately cancel deployment, wait a few seconds, then redeploy. I do this for anything 28-31. These numbers mean that more than likely you are taking the spot of someone that has just left a battle that is already in progress. Follow this rule and you will never be put into another match that is already in progress. I did this yesterday. Had to cancel a match 15 times in a row.
10 of those times was the same exact match. |
Joel II X
Dah Gods O Bacon
959
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Posted - 2014.02.12 01:02:00 -
[3] - Quote
Son-Of A-Gun wrote:I never thought about it like that. Deep man, deep. I agree. He obviously knows what he's talking about!
In all seriousness though, now half of my matches are started late (ranging from 3/4 of MCC health to 2%). I had one match where it was me and my squad buddy against 3 dudes out of the academy and a guy on his Python with proto missile turret.
Yup. |
Joel II X
Dah Gods O Bacon
963
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Posted - 2014.02.12 05:09:00 -
[4] - Quote
Darken-Soul wrote:Maybe on the 514th try. In the 514th try, I'll get a permanent fetal error.
That's what I think. |
Joel II X
Dah Gods O Bacon
965
|
Posted - 2014.02.12 16:05:00 -
[5] - Quote
CCP Draco wrote:Hi, I'd like to offer a short explanation of what yesterday's matchmaking fix was all about.
In essence, there was a problem with squads getting added on the wrong team in public and academy battles.
So if you had a 4:8 battle and joined with a 4 player squad, it would sometimes put that squad on the team with 8 players, causing it to be 4:12. That should no longer happen with the fix.
However, you may still end up with temporary imbalances if someone joins with a 6 people squad on an already balanced match, say 10:10, as it won't break up the squad. Thus you'd get a 10:16 (or 16:10) match until more players join the queue.
Similar imbalances might happen if you have an 11:16 battle and all players in the queue are 6 player squads, as they would not fit into that battle.
Thanks, CCP Draco
Oh. Well, that explains things.
I just hope another fix comes to stop the late matches.
Lock the matches after 2 minutes passed! |
Joel II X
Dah Gods O Bacon
967
|
Posted - 2014.02.13 02:11:00 -
[6] - Quote
Django Quik wrote:Bragoltur Valaruina wrote:The advantage would be that the person quitting would get nothing from quitting. They don't get their isk payout and they can't join another match until the current one is over anyway. Thus trapping poor souls who find themselves on the wrong side of a horrendous redlining against a full team of protostomping squads with 9 tanks. GG Sometimes, we don't even get payed lol
I went 20-6 earlier today and got 0 SP and 0 isk. |
Joel II X
Dah Gods O Bacon
967
|
Posted - 2014.02.13 02:26:00 -
[7] - Quote
Bragoltur Valaruina wrote:Ouch. I've never failed to get paid in a match when I had done anything... Something I just thought of, once cloaking devices come out, it will be much harder to redline the other team, though you'd probably have to train up to them first. That'd only work for scouts and logistics because no other class will have enough CPU to equip them.
Assuming the logistics nerf won't harm their CPU and PG much.
Here: your first like, by the way. |
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