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Vengeful Dead
Backwoods Justice
0
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Posted - 2014.02.11 18:33:00 -
[1] - Quote
As with all combat related games Dust has a lot of players who call for balancing and nerfing any equipment, weapon, dropsuit, or vehicle that they think beats them too quick. Is that really what everyone wants though? Making all of those things balanced and equal would destroy the diversity and detail in a lot of the battle strategy and tactics that true Dust junkies love so much. Every item in the Dust Universe is unique being that it has its own benefits and weaknesses, and its that diversity that sparks the need for tactics in combat, it fuels an exciting battle of technology and strategy. |
Vengeful Dead
Backwoods Justice
1
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Posted - 2014.02.12 04:13:00 -
[2] - Quote
hgghyujh wrote:and yet the perfect imbalance video gets linked again, it is true that "perfect balance" is boring and that that is what too many people are pushing for, actually the OPs argument is null and void because half of this games history is a "perfect balance" with powerful nich weapons being roughly equal to the jack of all trades, which means the JOAT aka the AR(untill this build) has been the most used most effective weapon, with little to no diversity suit set up, so yes we need to stop looking at a such a drab sense of balance because it makes for a boring game, on the other hand straight imbalance is not the answer either IE the massive gap between new players and vets,(30milSP player here). so watch the vid below and try to think of balance in that way, also try to understand the underlying game mechanics, IE when you have a gun that cant miss if the target is anywhere in the reticule you can't use fire rate to balance that weapon despite that being the better option then using DPS. http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=video&cd=1&cad=rja&ved=0CDQQtwIwAA&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3De31OSVZF77w&ei=hOb6UpLGMIWS1AGZioGQCg&usg=AFQjCNHI6XExdHeP-gHsdd0qxT_OsLAuLw&sig2=vL6HIHfdHEcpPF7FplymQQ
Although I couldn't find the right words to get my point across, this video illustrates the exact kind of balance I want, thank you for showing me this |
Vengeful Dead
Backwoods Justice
2
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Posted - 2014.02.13 00:15:00 -
[3] - Quote
Mordecai Sanguine wrote:Vengeful Dead wrote:As with all combat related games Dust has a lot of players who call for balancing and nerfing any equipment, weapon, dropsuit, or vehicle that they think beats them too quick. Is that really what everyone wants though? Making all of those things balanced and equal would destroy the diversity and detail in a lot of the battle strategy and tactics that true Dust junkies love so much. Every item in the Dust Universe is unique being that it has its own benefits and weaknesses, and its that diversity that sparks the need for tactics in combat, it fuels an exciting battle of technology and strategy. Okay. Nah seriously it's a joke ? "Diversity" is TankStomp ? Weakness of RR is ? Before trying to protect your OP weapons just THINKS how fun the game is when the whole game is fuckd up. It's not FUN. Maybe it is for you to push a button to win and kill everything. But we're not an AI, be killed or kill people in a single button without any difficulty IS BORING.
I don't use very advanced equipment, in fact 90% of what I use is basic. I'm not protecting Op weapons for me to use them, I'm protecting the enjoyment from playing against people who do use them. |
Vengeful Dead
Backwoods Justice
4
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Posted - 2014.02.13 18:15:00 -
[4] - Quote
General12912 wrote:Vengeful Dead wrote:Mordecai Sanguine wrote:Vengeful Dead wrote:As with all combat related games Dust has a lot of players who call for balancing and nerfing any equipment, weapon, dropsuit, or vehicle that they think beats them too quick. Is that really what everyone wants though? Making all of those things balanced and equal would destroy the diversity and detail in a lot of the battle strategy and tactics that true Dust junkies love so much. Every item in the Dust Universe is unique being that it has its own benefits and weaknesses, and its that diversity that sparks the need for tactics in combat, it fuels an exciting battle of technology and strategy. Okay. Nah seriously it's a joke ? "Diversity" is TankStomp ? Weakness of RR is ? Before trying to protect your OP weapons just THINKS how fun the game is when the whole game is fuckd up. It's not FUN. Maybe it is for you to push a button to win and kill everything. But we're not an AI, be killed or kill people in a single button without any difficulty IS BORING. I don't use very advanced equipment, in fact 90% of what I use is basic. I'm not protecting Op weapons for me to use them, I'm protecting the enjoyment from playing against people who do use them, as well as trying to maintain a large amount of diversity in the tools we use in this game, giving everybody more options to choose from as far as how to set their fittings and playstyles accordingly it wont work in diversity's favor. if there is a weapon, and its OP, everybody will use it. not much of anything else will be used. look at how many people are running around wit the rail rifle/combat rifle right now in 1.7 because its OP. making one weapon more powerful than another does not balance playstyles. it favors the playstyle(s) of the powerful weapon(s).
Dont have time rite now to write a nice lengthy reply for you, but Fizzer94's post, # 19, does a great job of explaining why I believe your theory isn't accurate |
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