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Thread Statistics | Show CCP posts - 0 post(s) |
Takahiro Kashuken
Red Star. EoN.
2484
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Posted - 2014.02.11 14:01:00 -
[1] - Quote
Scrap the clone count for some modes which generally would be about defending something or attacking something so time is more of a factor than clone count
Think of modes where you have to steal something or disable something and its at any cost so time>clone count
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2484
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Posted - 2014.02.11 14:13:00 -
[2] - Quote
DeadlyAztec11 wrote:I would like the "timer" to be part of the gamemode, kind of like how the MCC shooting eachother works as a hidden timer. Though I disagree, I think that the clone count should stay.
What about tho when you do actually get back and forth games yet one side is getting cloned out way too quick to keep the fun going?
I always found timed modes added more of an incentive to win than ticket based modes, with ticket based modes everyone can see how its going and can on there own decide to quit and afk in the mcc but on timed if its close you can still pull it back becasue you know how long you got left
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2484
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Posted - 2014.02.11 14:17:00 -
[3] - Quote
ResistanceGTA wrote:Takahiro Kashuken wrote:Scrap the clone count for some modes which generally would be about defending something or attacking something so time is more of a factor than clone count
Think of modes where you have to steal something or disable something and its at any cost so time>clone count
So, MAG gamemodes?
Not MAG perse but yes
Take acq, fantastic mode to play, 20min, obj take 2 transports
All you needed was 2mins and 2 gates down to get both out and the amount of times i managed to do that was awesome
You had the winning transport, the entire bunker line was still up, your squad has suicided onto the gate to get it down, you had about 30sec to get it up to the crate, the gate blows you drive through the enemy has mined the **** out of the raod and are out with RPGs if you happened to be me you were PL leader with vehicle skills maxed out and you make it with 5seconds to spare
You dont get that in DUST, it lacks intensity and urgency that timed modes can bring
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2488
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Posted - 2014.02.11 14:54:00 -
[4] - Quote
Lucifalic wrote:How about just other game modes. Kinda getting boring having the same 3.
And a big YES to mag game modes. Aquisition was fun but mag domination was the best.
Lets be honest we wont get a 256 gamemode in DUST
Maybe on PS4 we break the 100mark
Intelligence is OP
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