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Summ Dude
Direct Action Resources
191
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Posted - 2014.02.11 12:42:00 -
[1] - Quote
I'm pretty sure this has been mentioned here and there around the forms, but searching didn't turn up anything specific, so here goes. I think a very interesting feature to add to Sniper Rifles would be the ability to tag enemies. So basically when you have an enemy in your sights, you can press some secondary fire button (probably L2) to tag the enemy, effectively lighting him up like an active scanner would. Only let the tags last significantly longer than a scanner would, but balance this by only giving the sniper a handful of active tags that he can have available at one time (say maybe 3-6). Potentially increase number of active tags with gear level (although I know everyone rails against creating a bigger gap between STD and PRO) and/or add a skill to the SR to increase active tags available.
I believe this would help give snipers an actual team-based role on the battlefield. And giving them WP for the intel assists would actually encourage them to actively help out their squad, so we have less snipers just sitting in one place the whole match trying to do nothing but rack up kills.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
200
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Posted - 2014.02.12 07:25:00 -
[2] - Quote
Bump.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
201
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Posted - 2014.02.12 08:03:00 -
[3] - Quote
Broonfondle Majikthies wrote:I like the general idea
My only problem is that currently the game mechanic is:
If your actively scanned - the enemy is a fair distance away but at least your told your highlighted. Giving you the option to back off / search for the scanner. If your passively scanned - your not told about it but the enemy is close by, so your own suit scanner has a chance of picking him up as well.
Also the changes to the scanner are specifically to prevent an enemy scanning you indefinitely. I know there is general LOS issues but this mechanic will allow permascanning to continue, but again without the warning. I hadn't exactly thought about the warning mechanic, but I don't see why this couldn't also just give them same message. Seems pretty fair, given the effective range it would work at.
In regards to how long the scans last, I do believe they should last longer than Active Scanner scans. But like I said, this would be balanced by being able to tag far less people at a time than Active Scanners.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
207
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Posted - 2014.02.13 07:54:00 -
[4] - Quote
calisk galern wrote:sniper irfle tagging has been mentioned (by me) in literally every single thread complaining about sniper rifles since beta.
general idea was to nerf scanners, and let snipers have basically the same effect we have now.
then you can have various sniper rifles with various lengths of tag time, i.e the tactical rifle would tag longer then the charged. Variant SRs that have more and/or longer-lasting tags available would definitely be a reasonable thing to have.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
211
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Posted - 2014.02.13 09:28:00 -
[5] - Quote
Garrett Blacknova wrote:2 things:
1. Any enemy in the crosshairs of a Sniper Rifle should be marked on TacNet for everyone on the Sniper's team as long as the Sniper is scoped in on the target and has high enough Scan Precision to pick up the enemy.
2. Scouts should also light up enemies when they're scoped in with the target in the crosshairs, but only within a limited range, where Sniper Rifles should have a much more generous range limit.
3. Any enemy lit up on the TacNet should remain visible after being lit up for a period of time based on their Scan Profile.
These would encourage Snipers to work as more of a team asset rather than a purely solo role, as well as buffing Scout Snipers in particular (a role CCP keep trying to promote without really doing anything to support it) and adding another layer of usefulness to both Profile Dampeners AND Precision Amplifiers. Ahem.....*cough*....that was three things...
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
350
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Posted - 2014.04.08 18:11:00 -
[6] - Quote
Random bump.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
367
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Posted - 2014.04.09 19:19:00 -
[7] - Quote
Galthur wrote:I would like to see this on a new racial sniper as a alt feature similar to the how ScR has charged shots. Why exactly? I don't really see snipers getting crazy amounts of WP as it is right now.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
376
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Posted - 2014.06.23 02:19:00 -
[8] - Quote
Uh, thanks guys. I thought it was a good idea anyway.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
381
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Posted - 2014.06.23 18:28:00 -
[9] - Quote
Ld Collins wrote:if you can tag them you can shoot them bad idea Um, why?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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