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Alternate Insano
SUICIDE SPITE SQUAD
8
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Posted - 2014.02.11 12:40:00 -
[1] - Quote
Sniper rifles will never work as they should, because if you can repeatedly shoot some guy right out of his AUR proto logi suit beyond the range of his AUR proto RR, then chances are he won't buy more AUR gear. Since it's the AUR buyers who fund the game, when they QQ the devs listen. And with as many things that have been nerfed (AV, MD, AR, SR) I'd say the AUR players QQ a lot. |
JARREL THOMAS
Dead Man's Game
76
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Posted - 2014.02.11 12:48:00 -
[2] - Quote
Alternate Insano wrote:Sniper rifles will never work as they should, because if you can repeatedly shoot some guy right out of his AUR proto logi suit beyond the range of his AUR proto RR, then chances are he won't buy more AUR gear. Since it's the AUR buyers who fund the game, when they QQ the devs listen. And with as many things that have been nerfed (AV, MD, AR, SR) I'd say the AUR players QQ a lot. get a dropship and fly to somewere high (on top a building maybe) butNEVER stand in road.
Caldari Loyalist
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2127
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Posted - 2014.02.11 12:52:00 -
[3] - Quote
Um. The Sniper Rifle has never been nerfed. The only "bad" thing to ever happen to it was when the Charged Sniper Rifle got moved to the Prototype tier. If anything, the one thing stopping them from being as good as they can be is the Redline. CCP won't buff them because they are perfectly safe in the Redline, and all of their complaints are completely worthless because of it.
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
192
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Posted - 2014.02.11 12:55:00 -
[4] - Quote
I doubt Ccp is making money on like 200-300 people occasionally buying aurum. This game feeds off the scraps that eve has left over. |
Alternate Insano
SUICIDE SPITE SQUAD
8
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Posted - 2014.02.11 13:07:00 -
[5] - Quote
People say the SR used to shoot 800m plus, it wont even see a target past 600m now, so if it didn't get nerfed then neither did the AR or MD and I just suck, isnt that what you meant? And as for AUR buyers.....I play 6-8 hrs daily and see way more than 200 to 300. |
Yagihige
Crux Special Tasks Group Gallente Federation
558
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Posted - 2014.02.11 13:09:00 -
[6] - Quote
There's no correlation whatsoever between how a sniper rifle functions and AUR items...
em ta kool t'nod
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2127
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Posted - 2014.02.11 13:10:00 -
[7] - Quote
Alternate Insano wrote:People say the SR used to shoot 800m plus, it wont even see a target past 600m now, so if it didn't get nerfed then neither did the AR or MD and I just suck, isnt that what you meant? And as for AUR buyers.....I play 6-8 hrs daily and see way more than 200 to 300. The AR has NEVER been nerfed. Ever. It has been buffed, many times, but it has not been nerfed a single time. The MD has been nerfed. Once. Then it got fixed, and it is getting buffed in 1.8 Its all in your head.
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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Tyjus Vacca
Valor Coalition
187
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Posted - 2014.02.11 13:19:00 -
[8] - Quote
Fizzer94 wrote:Um. The Sniper Rifle has never been nerfed. The only "bad" thing to ever happen to it was when the Charged Sniper Rifle got moved to the Prototype tier. If anything, the one thing stopping them from being as good as they can be is the Redline. CCP won't buff them because they are perfectly safe in the Redline, and all of their complaints are completely worthless because of it.
it has crap hit detection and they increased pg requirement in 1.5 so thats technically a nerf ........... who complains about redline snipers they suck havent seen them get more than 15 kills in any game mode, so does not justify leaving sniper rifles broken
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
192
|
Posted - 2014.02.11 13:24:00 -
[9] - Quote
Alternate Insano wrote:People say the SR used to shoot 800m plus, it wont even see a target past 600m now, so if it didn't get nerfed then neither did the AR or MD and I just suck, isnt that what you meant? And as for AUR buyers.....I play 6-8 hrs daily and see way more than 200 to 300. I've only heard 400 something. But I've gotten a kill at 534m which makes the 400something max bs. And if you encounter 300 unique names using a proto aurum suit in a match make a list, because honestly no your not.
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Cyzad4
Blackfish Corp.
138
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Posted - 2014.02.11 13:30:00 -
[10] - Quote
Fizzer94 wrote: CCP won't buff them because they are perfectly safe in the Redline, and all of their complaints are completely worthless because of it. So redline sniping cancels out broken hit detection and a draw distance of at best half effective range? sounds legit
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "fuck this I'm out"...
...
..."I'm back"
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Cpl Foster USMC
Alpha Response Command
633
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Posted - 2014.02.11 14:18:00 -
[11] - Quote
Alternate Insano wrote: I play 6-8 hrs daily
there's your problem.... |
Alternate Insano
SUICIDE SPITE SQUAD
8
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Posted - 2014.02.11 14:20:00 -
[12] - Quote
Really, the best thing that could happen would be if the SR got removed from the game. This would force solos to spec into cqc weapons, put them into a position where all fun gets sucked out of the game, and they quit sooner than later. Then, when all that's left are the ubercorps, they'll quit after being forced into even fights with other ubercorps. We keep acting like there's something wrong with this game when the reality is that it's working exactly as intended. As long as everyone keeps forum fighting, the real culprit, CCP, is laughing all the way to the bank. |
Neo Rinzler
Commando Perkone Caldari State
25
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Posted - 2014.02.11 19:14:00 -
[13] - Quote
Tyjus Vacca wrote:Fizzer94 wrote:Um. The Sniper Rifle has never been nerfed. The only "bad" thing to ever happen to it was when the Charged Sniper Rifle got moved to the Prototype tier. If anything, the one thing stopping them from being as good as they can be is the Redline. CCP won't buff them because they are perfectly safe in the Redline, and all of their complaints are completely worthless because of it. it has crap hit detection and they increased pg requirement in 1.5 so thats technically a nerf ........... who complains about redline snipers they suck havent seen them get more than 15 kills in any game mode, so does not justify leaving sniper rifles broken
I regularly hit 20+ kills sniping ... but I don't just camp out in the redline
I also don't snipe all the time, it's dependant on the map as I usually run as a shotgun scout with RE's .. Its a nice change of pace sniping and shotgunning .. sniping only gets boring and shotgun scouting all the time is costly .. mix the 2 and you strike a nice balance |
Cody Sietz
Bullet Cluster Legacy Rising
2209
|
Posted - 2014.02.11 19:22:00 -
[14] - Quote
Fizzer94 wrote:Um. The Sniper Rifle has never been nerfed. The only "bad" thing to ever happen to it was when the Charged Sniper Rifle got moved to the Prototype tier. If anything, the one thing stopping them from being as good as they can be is the Redline. CCP won't buff them because they are perfectly safe in the Redline, and all of their complaints are completely worthless because of it. This.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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calisk galern
BurgezzE.T.F General Tso's Alliance
1798
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Posted - 2014.02.11 19:29:00 -
[15] - Quote
Fizzer94 wrote:Um. The Sniper Rifle has never been nerfed. The only "bad" thing to ever happen to it was when the Charged Sniper Rifle got moved to the Prototype tier. If anything, the one thing stopping them from being as good as they can be is the Redline. CCP won't buff them because they are perfectly safe in the Redline, and all of their complaints are completely worthless because of it.
bull **** lol.
to be fair though you aren't wrong sniper rifles have never really been nerfed, they've just been left behind, and multiple issues with their graphical changes made them worse.
you see back in chrome I could snipe without ever wondering if something wasn't rendering, sadly that happens all the time head glitching compounds well with this one, another year old bug that's never been even slightly looked into.
increased time to kill made ground sniping alot more dificult, but what's it really matter since most proto suits take 3 to 4 shots to kill anyway, and with AA they can snipe you back with a combat/rail rifle at your range without the rifle sway.
honestly though what most snipers really wanted was the ability to call out targets for the team and be useful in ways that the ground force couldn't be giving snipers a role...instead they gave infantry scanners and made snipers even more pointless.
then they made ehp even higher and they plan to do it again with 1.8.
so no they never nerfed snipers, they just forgot about them, ultimately sniper rifles can't be like other rifles, they don't get 6 versions with assault variants and racial parity, while being tweaked up to stay on top of the curve every other week. |
Awry Barux
Paladin Survey Force Amarr Empire
490
|
Posted - 2014.02.11 19:34:00 -
[16] - Quote
Cody Sietz wrote:Fizzer94 wrote:Um. The Sniper Rifle has never been nerfed. The only "bad" thing to ever happen to it was when the Charged Sniper Rifle got moved to the Prototype tier. If anything, the one thing stopping them from being as good as they can be is the Redline. CCP won't buff them because they are perfectly safe in the Redline, and all of their complaints are completely worthless because of it. This.
So kick us out of the redline. Make it impossible for bullets to pass through the redline, something, I don't know. That's not an acceptable excuse for leaving the weapon broken. |
Arkena Wyrnspire
Fatal Absolution
9283
|
Posted - 2014.02.11 19:37:00 -
[17] - Quote
Awry Barux wrote:Cody Sietz wrote:Fizzer94 wrote:Um. The Sniper Rifle has never been nerfed. The only "bad" thing to ever happen to it was when the Charged Sniper Rifle got moved to the Prototype tier. If anything, the one thing stopping them from being as good as they can be is the Redline. CCP won't buff them because they are perfectly safe in the Redline, and all of their complaints are completely worthless because of it. This. So kick us out of the redline. Make it impossible for bullets to pass through the redline, something, I don't know. That's not an acceptable excuse for leaving the weapon broken.
Hit detection aside, what part of it is broken? Being unable to OHKO everything you see?
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Soldner VonKuechle
SAM-MIK
311
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Posted - 2014.02.11 19:44:00 -
[18] - Quote
Fizzer94 wrote:Alternate Insano wrote:People say . the SR used to shoot 800m plus, it wont even see a target past 600m now, so if it didn't get nerfed then neither did the AR or MD and I just suck, isnt that what you meant? And as for AUR buyers.....I play 6-8 hrs daily and see way more than 200 to 300. The AR has NEVER been nerfed. Ever. It has been buffed, many times, but it has not been nerfed a single time. The MD has been nerfed. Once. Then it got fixed, and it is getting buffed in 1.8 Its all in your head.
"Ever" is a very misleading word.
Removal of dot -optics and tweaking of iron sights is considered by many a nerf.
Then there's the issue of its subsequent raw damage nerfs of 10 and 5 %, it's magazine size fluctuations and damage profile variations.
But then again that all hasn't been moneyed with since 1.2...
CEO of SAM-MIK...sometimes. (shhh don't tell anyone, they'll start asking questions)
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Awry Barux
Paladin Survey Force Amarr Empire
490
|
Posted - 2014.02.11 19:44:00 -
[19] - Quote
Arkena Wyrnspire wrote:Awry Barux wrote:Cody Sietz wrote:Fizzer94 wrote:Um. The Sniper Rifle has never been nerfed. The only "bad" thing to ever happen to it was when the Charged Sniper Rifle got moved to the Prototype tier. If anything, the one thing stopping them from being as good as they can be is the Redline. CCP won't buff them because they are perfectly safe in the Redline, and all of their complaints are completely worthless because of it. This. So kick us out of the redline. Make it impossible for bullets to pass through the redline, something, I don't know. That's not an acceptable excuse for leaving the weapon broken. Hit detection aside, what part of it is broken? Being unable to OHKO everything you see?
HS damage multipliers are too low. I'd like to see at least 200% if not 250%. I would accept a breath-holding and sway mechanic to balance the buff out if people feel this is too much.
Hit markers don't seem to appear any more, which is a real pain when trying to figure out if you landed the drag shot and should keep at this one target, or shift to one further from cover.
But mostly it's hit detection, which is really very bad for snipers right now. When I do pull out my sniper rifle, I get at least 25% shield flash. If this happened on any other gun, it would be fixed already. |
Arkena Wyrnspire
Fatal Absolution
9285
|
Posted - 2014.02.11 19:53:00 -
[20] - Quote
Awry Barux wrote:Arkena Wyrnspire wrote:Awry Barux wrote:Cody Sietz wrote:Fizzer94 wrote:Um. The Sniper Rifle has never been nerfed. The only "bad" thing to ever happen to it was when the Charged Sniper Rifle got moved to the Prototype tier. If anything, the one thing stopping them from being as good as they can be is the Redline. CCP won't buff them because they are perfectly safe in the Redline, and all of their complaints are completely worthless because of it. This. So kick us out of the redline. Make it impossible for bullets to pass through the redline, something, I don't know. That's not an acceptable excuse for leaving the weapon broken. Hit detection aside, what part of it is broken? Being unable to OHKO everything you see? HS damage multipliers are too low. I'd like to see at least 200% if not 250%. I would accept a breath-holding and sway mechanic to balance the buff out if people feel this is too much, or even a body shot damage decrease. Hit markers don't seem to appear any more, which is a real pain when trying to figure out if you landed the drag shot and should keep at this one target, or shift to one further from cover. But mostly it's hit detection, which is really very bad for snipers right now. When I do pull out my sniper rifle, I get at least 25% shield flash. If this happened on any other gun, it would be fixed already.
Here are my thoughts:
Poor hit detection/blue shield flashes is terrible and should have been fixed... years ago. It's pretty disgusting that we have these problems even after over a year of dealing with them.
Sniper rifle stopping power is quite meh. On the other hand, it gives a great deal of safety and is quite easy to use - although scope sway is present on the initial zoom, the point and click it turns into from such a long range isn't very skill intensive. More so to land a headshot, but still not massively so. The low risk part is exacerbated by the redline sniping that goes on. I'm sure there are some snipers who don't lurk deep in the redline, but a great deal of them do - and I'm very much opposed to giving them much of a power increase without increasing the risk.
I like the idea of increasing the headshot multiplier rather than the body shot multiplier. It appeals it encourages taking a more difficult shot for a higher reward, which should be possible rather than being stuck with that 'meh' damage output. But only if it really is that much more difficult - although proto logis whining about being not being unkillable, it's pretty stupid to have them easily OHKOable from the redline.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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BL4CKST4R
WarRavens League of Infamy
1887
|
Posted - 2014.02.11 19:57:00 -
[21] - Quote
Alternate Insano wrote:Sniper rifles will never work as they should, because if you can repeatedly shoot some guy right out of his AUR proto logi suit beyond the range of his AUR proto RR, then chances are he won't buy more AUR gear. Since it's the AUR buyers who fund the game, when they QQ the devs listen. And with as many things that have been nerfed (AV, MD, AR, SR) I'd say the AUR players QQ a lot.
Risk v reward is why. Because the third dimension of isk exists the risk across all forms must be balanced. Now if there was no ISK then it wouldn't matter... but that system is the only thing that makes Dust unique.
Armor and Shields are not the same!
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Alternate Insano
SUICIDE SPITE SQUAD
12
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Posted - 2014.02.11 19:58:00 -
[22] - Quote
In my opinion, SR damage would be fine if your hits actually register. I usually shoot 50 times in a match of domination. I get a hit marker 35 to 40 times out of 50 shots. Out of these only 10-15 do any dmg, and on average I get 5-8 kills. I have SR operation 5, SR prof 2, and use either the Kaalikota Tac or the Charge SR, 3 enhanced dmg mods and get the same kills w my heavy alt using a starter fit sniper. You just cant see what youre shooting at. Here in Maine I have a 20 yr old Winchester that would out shoot one of these proto SRs and that's just ridiculous. But if SRs actually worked as they should nobody would volunteer to be cannon fodder anymore, and since thats what this game is about..... |
Awry Barux
Paladin Survey Force Amarr Empire
490
|
Posted - 2014.02.11 20:01:00 -
[23] - Quote
Arkena Wyrnspire wrote:
Here are my thoughts:
Poor hit detection/blue shield flashes is terrible and should have been fixed... years ago. It's pretty disgusting that we have these problems even after over a year of dealing with them.
Sniper rifle stopping power is quite meh. On the other hand, it gives a great deal of safety and is quite easy to use - although scope sway is present on the initial zoom, the point and click it turns into from such a long range isn't very skill intensive. More so to land a headshot, but still not massively so. The low risk part is exacerbated by the redline sniping that goes on. I'm sure there are some snipers who don't lurk deep in the redline, but a great deal of them do - and I'm very much opposed to giving them much of a power increase without increasing the risk.
I like the idea of increasing the headshot multiplier rather than the body shot multiplier. It appeals it encourages taking a more difficult shot for a higher reward, which should be possible rather than being stuck with that 'meh' damage output. But only if it really is that much more difficult - although proto logis whining about being not being unkillable, it's pretty stupid to have them easily OHKOable from the redline.
As I said above- redline sniping should be made impossible by any means necessary, though the approach CCP took to the Gallente Research Facility was very much the wrong one (making all objectives and objective-control-relevant areas completely shielded from attack beyond 100m).
I agree that Dust sniping is easy mode with it's perfectly steady scope, and I would welcome either a sway mechanic or large rail-like travel time (but not bullet drop kthnx).
I would accept leaving sniper damage where it is and giving snipers a BF3-like spotting/tagging button, that would broadcast 2-5 seconds of scan info to either the squad or whole team's TacNet.
Overall, I'm just sick of people raging at useless snipers, then opposing any proposition for making them more useful. |
Arkena Wyrnspire
Fatal Absolution
9286
|
Posted - 2014.02.11 20:13:00 -
[24] - Quote
Awry Barux wrote:
As I said above- redline sniping should be made impossible by any means necessary, though the approach CCP took to the Gallente Research Facility was very much the wrong one (making all objectives and objective-control-relevant areas completely shielded from attack beyond 100m).
I agree that Dust sniping is easy mode with it's perfectly steady scope, and I would welcome either a sway mechanic or large rail-like travel time (but not bullet drop kthnx).
I would accept leaving sniper damage where it is and giving snipers a BF3-like spotting/tagging button, that would broadcast 2-5 seconds of scan info to either the squad or whole team's TacNet.
Overall, I'm just sick of people raging at useless snipers, then opposing any proposition for making them more useful.
I would quite like to see a tagging system - IMO, that would give snipers a nice role. It should also include the +15 intel assist WP bonus as well.
I'm seriously opposed to snipers having a direct line of sight on objectives though. Being able to leisurely line up a headshot on a hacker is not a good mechanic - there is nothing that they can do to protect themselves short of crossing half the map to kill you. Manus Peak is particularly bad for this - with a simple 'Covenant' sniper rifle, I've personally held objectives ridiculously easily simply by just watching the hack point. If you hack, you die. So seriously, no LOS on the actual objective.
LOS on objective relevant areas is another thing, really. It depends on -how much- LOS. There should be places that can't be sniped. But there should also be places that can be that are actually relevant to the objective. The objective beneath the fusion core things in the research facility is a pretty terrible area, IMHO. The other seems quite bad but I've been able to get LOS on some important zones. There's nothing you can do for A, though.
With a proper sway mechanic and no redline faggotry, I wouldn't be opposed to sniper rifles getting a decent punch behind them.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Tyjus Vacca
Valor Coalition
188
|
Posted - 2014.02.11 20:16:00 -
[25] - Quote
Arkena Wyrnspire wrote: Here are my thoughts:
Poor hit detection/blue shield flashes is terrible and should have been fixed... years ago. It's pretty disgusting that we have these problems even after over a year of dealing with them.
Sniper rifle stopping power is quite meh. On the other hand, it gives a great deal of safety and is quite easy to use - although scope sway is present on the initial zoom, the point and click it turns into from such a long range isn't very skill intensive. More so to land a headshot, but still not massively so. The low risk part is exacerbated by the redline sniping that goes on. I'm sure there are some snipers who don't lurk deep in the redline, but a great deal of them do - and I'm very much opposed to giving them much of a power increase without increasing the risk.
I like the idea of increasing the headshot multiplier rather than the body shot multiplier. It appeals it encourages taking a more difficult shot for a higher reward, which should be possible rather than being stuck with that 'meh' damage output. But only if it really is that much more difficult - although proto logis whining about being not being unkillable, it's pretty stupid to have them easily OHKOable from the redline.
sniper rifles have terrible dps no other primary weapon has a lower dps than the sniper rifles ,pointing and clicking is all you do in a fps it takes as much skill to point and click with a sniper as any AR,CR,ScR, or RR, as for the low risk factor you have to be still crouched to be most effective with a sniper which leaves you as vulnerable as any player............. p.s. headshots with a sniper should kill anything short of a heavy
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
194
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Posted - 2014.02.11 20:17:00 -
[26] - Quote
They need more zoom. Preferably variable zoom.
Add a marksman variant that does 0 body damage and ohk on headshots. 1 bullet, bolt action, cycle the bolt and out another bullet in. |
Awry Barux
Paladin Survey Force Amarr Empire
490
|
Posted - 2014.02.11 20:17:00 -
[27] - Quote
Arkena Wyrnspire wrote:Awry Barux wrote:
As I said above- redline sniping should be made impossible by any means necessary, though the approach CCP took to the Gallente Research Facility was very much the wrong one (making all objectives and objective-control-relevant areas completely shielded from attack beyond 100m).
I agree that Dust sniping is easy mode with it's perfectly steady scope, and I would welcome either a sway mechanic or large rail-like travel time (but not bullet drop kthnx).
I would accept leaving sniper damage where it is and giving snipers a BF3-like spotting/tagging button, that would broadcast 2-5 seconds of scan info to either the squad or whole team's TacNet.
Overall, I'm just sick of people raging at useless snipers, then opposing any proposition for making them more useful.
I would quite like to see a tagging system - IMO, that would give snipers a nice role. It should also include the +15 intel assist WP bonus as well. I'm seriously opposed to snipers having a direct line of sight on objectives though. Being able to leisurely line up a headshot on a hacker is not a good mechanic - there is nothing that they can do to protect themselves short of crossing half the map to kill you. Manus Peak is particularly bad for this - with a simple 'Covenant' sniper rifle, I've personally held objectives ridiculously easily simply by just watching the hack point. If you hack, you die. So seriously, no LOS on the actual objective. LOS on objective relevant areas is another thing, really. It depends on -how much- LOS. There should be places that can't be sniped. But there should also be places that can be that are actually relevant to the objective. The objective beneath the fusion core things in the research facility is a pretty terrible area, IMHO. The other seems quite bad but I've been able to get LOS on some important zones. There's nothing you can do for A, though. With a proper sway mechanic and no redline faggotry, I wouldn't be opposed to sniper rifles getting a decent punch behind them.
Whoops, didn't mean to imply that snipers should have a direct LOS on objective consoles- that's the worst game design I've ever seen, ever ever. I just meant that CCP went overboard on sniper-proofing the research facility.
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Tyjus Vacca
Valor Coalition
189
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Posted - 2014.02.11 20:20:00 -
[28] - Quote
Auris Lionesse wrote:They need more zoom. Preferably variable zoom.
Add a marksman variant that does 0 body damage and ohk on headshots. 1 bullet, bolt action, cycle the bolt and out another bullet in.
+1 best idea ever, I would never use another gun ever |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
195
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Posted - 2014.02.11 20:23:00 -
[29] - Quote
Tyjus Vacca wrote:Auris Lionesse wrote:They need more zoom. Preferably variable zoom.
Add a marksman variant that does 0 body damage and ohk on headshots. 1 bullet, bolt action, cycle the bolt and out another bullet in. +1 best idea ever, I would never use another gun ever
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Awry Barux
Paladin Survey Force Amarr Empire
490
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Posted - 2014.02.11 20:28:00 -
[30] - Quote
Auris Lionesse wrote:They need more zoom. Preferably variable zoom.
Add a marksman variant that does 0 body damage and ohk on headshots. 1 bullet, bolt action, pull the bolt back and put another bullet in. About 2 or 3 seconds per shot.
Let's say that the Charge SR is a copy of another race's mechanics- give me the real deal! I want a proper Amarrian laser rifle, not the piddly piece of crap that's currently called a laser rifle. Make it charge up like the CSR/SCR, give it very long charge time (3-5 seconds charge, 3 shot clip, 3-5 second reload, like OHKing with a MLT FG), guaranteed OHK damage, 200m maximum range, and the biggest, fattest, longest-lingering laser tracer ever. Combine this with a removal of the redline and suddenly sniping and sniper hunting becomes a lot more interesting and relevant. Scout snipers could actually have a real purpose rather than being hard mode sniping.
*drools at the thought of this weapon and an Amarr scout suit*
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noobsniper the 2nd
POISION ROSES Galactic Skyfleet Empire
142
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Posted - 2014.02.11 20:30:00 -
[31] - Quote
U cant hit targets past 550m the bullet simply stops midair I was shooting at a enemy sniper in his red line with my kali tac and aiming directly at his chest nothing moved forward 10m roughly then I could hit him also ccp pls let us steady the rifle while standing at least then I could move up a bit ffs
just call me scumbag noob
MAG vet raven ftw
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Storm Shelton
0uter.Heaven
83
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Posted - 2014.02.11 20:55:00 -
[32] - Quote
Oooooooohh. Another sniper thread. n_n
I will say, I've been using my charge for almost a year now. 95% of the time I'm 20+ on my kills. Heavies, Tanked out Gallente Logistics or any high HP suit factor has NEVER been my issue with sniping. My issue has always been BLUE SHIELDS/HIT DETECTION. I do also believe, It is getting worse. But somethings have been fixed as well. Hahaha, Like back in the day, You'd look through your sniper scope at a building and all the enemies on top of it were invisible. FUN STUFF m8s!!
As for the redline -- Occasionally if I'm running solo, I'll go to the redline where there is high elevation. You can see majority of the map and that is key to the success of the mission.
For players who complain daily about redline sniping -- If your squad is seeing that a particular sniper is becoming a headache, You know what position he sits in, Then feel free to grab a sniper rifle and fire back at him. A redline sniper is never actually "safe". He is just safe from the battlefront, Not "safe" your will to get rid of him.
When I'm being a Scout or Logibro, If I do get killed by a sniper, I tend to immediately call in a dropship -- Fly around the map -- Crush every sniper I see until I've reached the one that killed me. I do so relentlessly.
However, I do like to redline snipe occasionally, Most of the time these days you'll see me quick scoping and walking around with just my Charge Up or Surf Sniping. Its exciting it is!!! n_n
Have a good day my friends!! o7
You don't know my life! You don't know how many nanites to put in my cereal!
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