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Awry Barux
Paladin Survey Force Amarr Empire
490
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Posted - 2014.02.11 19:34:00 -
[1] - Quote
Cody Sietz wrote:Fizzer94 wrote:Um. The Sniper Rifle has never been nerfed. The only "bad" thing to ever happen to it was when the Charged Sniper Rifle got moved to the Prototype tier. If anything, the one thing stopping them from being as good as they can be is the Redline. CCP won't buff them because they are perfectly safe in the Redline, and all of their complaints are completely worthless because of it. This.
So kick us out of the redline. Make it impossible for bullets to pass through the redline, something, I don't know. That's not an acceptable excuse for leaving the weapon broken. |
Awry Barux
Paladin Survey Force Amarr Empire
490
|
Posted - 2014.02.11 19:44:00 -
[2] - Quote
Arkena Wyrnspire wrote:Awry Barux wrote:Cody Sietz wrote:Fizzer94 wrote:Um. The Sniper Rifle has never been nerfed. The only "bad" thing to ever happen to it was when the Charged Sniper Rifle got moved to the Prototype tier. If anything, the one thing stopping them from being as good as they can be is the Redline. CCP won't buff them because they are perfectly safe in the Redline, and all of their complaints are completely worthless because of it. This. So kick us out of the redline. Make it impossible for bullets to pass through the redline, something, I don't know. That's not an acceptable excuse for leaving the weapon broken. Hit detection aside, what part of it is broken? Being unable to OHKO everything you see?
HS damage multipliers are too low. I'd like to see at least 200% if not 250%. I would accept a breath-holding and sway mechanic to balance the buff out if people feel this is too much.
Hit markers don't seem to appear any more, which is a real pain when trying to figure out if you landed the drag shot and should keep at this one target, or shift to one further from cover.
But mostly it's hit detection, which is really very bad for snipers right now. When I do pull out my sniper rifle, I get at least 25% shield flash. If this happened on any other gun, it would be fixed already. |
Awry Barux
Paladin Survey Force Amarr Empire
490
|
Posted - 2014.02.11 20:01:00 -
[3] - Quote
Arkena Wyrnspire wrote:
Here are my thoughts:
Poor hit detection/blue shield flashes is terrible and should have been fixed... years ago. It's pretty disgusting that we have these problems even after over a year of dealing with them.
Sniper rifle stopping power is quite meh. On the other hand, it gives a great deal of safety and is quite easy to use - although scope sway is present on the initial zoom, the point and click it turns into from such a long range isn't very skill intensive. More so to land a headshot, but still not massively so. The low risk part is exacerbated by the redline sniping that goes on. I'm sure there are some snipers who don't lurk deep in the redline, but a great deal of them do - and I'm very much opposed to giving them much of a power increase without increasing the risk.
I like the idea of increasing the headshot multiplier rather than the body shot multiplier. It appeals it encourages taking a more difficult shot for a higher reward, which should be possible rather than being stuck with that 'meh' damage output. But only if it really is that much more difficult - although proto logis whining about being not being unkillable, it's pretty stupid to have them easily OHKOable from the redline.
As I said above- redline sniping should be made impossible by any means necessary, though the approach CCP took to the Gallente Research Facility was very much the wrong one (making all objectives and objective-control-relevant areas completely shielded from attack beyond 100m).
I agree that Dust sniping is easy mode with it's perfectly steady scope, and I would welcome either a sway mechanic or large rail-like travel time (but not bullet drop kthnx).
I would accept leaving sniper damage where it is and giving snipers a BF3-like spotting/tagging button, that would broadcast 2-5 seconds of scan info to either the squad or whole team's TacNet.
Overall, I'm just sick of people raging at useless snipers, then opposing any proposition for making them more useful. |
Awry Barux
Paladin Survey Force Amarr Empire
490
|
Posted - 2014.02.11 20:17:00 -
[4] - Quote
Arkena Wyrnspire wrote:Awry Barux wrote:
As I said above- redline sniping should be made impossible by any means necessary, though the approach CCP took to the Gallente Research Facility was very much the wrong one (making all objectives and objective-control-relevant areas completely shielded from attack beyond 100m).
I agree that Dust sniping is easy mode with it's perfectly steady scope, and I would welcome either a sway mechanic or large rail-like travel time (but not bullet drop kthnx).
I would accept leaving sniper damage where it is and giving snipers a BF3-like spotting/tagging button, that would broadcast 2-5 seconds of scan info to either the squad or whole team's TacNet.
Overall, I'm just sick of people raging at useless snipers, then opposing any proposition for making them more useful.
I would quite like to see a tagging system - IMO, that would give snipers a nice role. It should also include the +15 intel assist WP bonus as well. I'm seriously opposed to snipers having a direct line of sight on objectives though. Being able to leisurely line up a headshot on a hacker is not a good mechanic - there is nothing that they can do to protect themselves short of crossing half the map to kill you. Manus Peak is particularly bad for this - with a simple 'Covenant' sniper rifle, I've personally held objectives ridiculously easily simply by just watching the hack point. If you hack, you die. So seriously, no LOS on the actual objective. LOS on objective relevant areas is another thing, really. It depends on -how much- LOS. There should be places that can't be sniped. But there should also be places that can be that are actually relevant to the objective. The objective beneath the fusion core things in the research facility is a pretty terrible area, IMHO. The other seems quite bad but I've been able to get LOS on some important zones. There's nothing you can do for A, though. With a proper sway mechanic and no redline faggotry, I wouldn't be opposed to sniper rifles getting a decent punch behind them.
Whoops, didn't mean to imply that snipers should have a direct LOS on objective consoles- that's the worst game design I've ever seen, ever ever. I just meant that CCP went overboard on sniper-proofing the research facility.
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Awry Barux
Paladin Survey Force Amarr Empire
490
|
Posted - 2014.02.11 20:28:00 -
[5] - Quote
Auris Lionesse wrote:They need more zoom. Preferably variable zoom.
Add a marksman variant that does 0 body damage and ohk on headshots. 1 bullet, bolt action, pull the bolt back and put another bullet in. About 2 or 3 seconds per shot.
Let's say that the Charge SR is a copy of another race's mechanics- give me the real deal! I want a proper Amarrian laser rifle, not the piddly piece of crap that's currently called a laser rifle. Make it charge up like the CSR/SCR, give it very long charge time (3-5 seconds charge, 3 shot clip, 3-5 second reload, like OHKing with a MLT FG), guaranteed OHK damage, 200m maximum range, and the biggest, fattest, longest-lingering laser tracer ever. Combine this with a removal of the redline and suddenly sniping and sniper hunting becomes a lot more interesting and relevant. Scout snipers could actually have a real purpose rather than being hard mode sniping.
*drools at the thought of this weapon and an Amarr scout suit*
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