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Maken Tosch
Edimmu Warfighters Gallente Federation
6783
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Posted - 2014.02.11 07:41:00 -
[1] - Quote
Behold! I have assembled a sophisticated holographic projection of how Skirmish 1.0 once worked.
Press the "Watch Redraw" button on the right to watch.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
Edimmu Warfighters Gallente Federation
6786
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Posted - 2014.02.11 15:25:00 -
[2] - Quote
Takahiro Kashuken wrote:You forgot that if the defenders kept the attackers away at the 1st objectives the MCC would retreat and the game would be over and attackers win, major win
That wasn't always the case. There were many cases where the defending team failed to defend their relays because they opted to fortify their home base instead. If they fail to defend their home base then that's on them for failing to completely fortify.
Even if they did try to defend the relays, they ran the risk of failing and then followed by a major exposure at their home base because they didn't take the time to fortify it.
The only reason it didn't work in a balanced way was because we had no way to organize prior to the start of the match. No squad and no corps existed back then. Chat channels didn't exist either. Coordination was nearly impossible.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
Edimmu Warfighters Gallente Federation
6786
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Posted - 2014.02.11 16:02:00 -
[3] - Quote
Luna Angelo wrote:I want to see some video, please. I'm curious, as I never saw it.
That's the thing. Not that many people recorded the old skirmish 1.0 modes back in the early days of closed beta. It wasn't until later on in closed beta as PS+ members and anyone who visited the Event Horizon Lounge in PSHome when more people started recording and posting videos (against the non-disclosure agreement they signed) on YouTube. The problem there was that by the time those people came in, Skirmish 1.0 already ceased to exist. It was removed because a lot of bugs were apparent and the lack of corp/squad/chat didn't help with the situation.
So at this point, there are currently no videos available. We just have screenshots and eye witnesses like me, Bad Burry, IWS, and many others.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
Edimmu Warfighters Gallente Federation
6786
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Posted - 2014.02.11 16:08:00 -
[4] - Quote
SteelDark Knight wrote:Sgt Kirk wrote:Iron Wolf Saber wrote:1.0 cannot come back
A 3.0 will be required. Why not? Give us reasons please. If memory serves what IWS is referencing is that the coding for it no longer works/exists. Please feel free to correct me IWS if I'm wrong. The 5/14 build removed a lot of old code from closed and open Beta. That doesn't mean the same ideas from 1.0 could not be resurrected it just needs to be coded again from scratch thus 3.0.
If that's the case, then it shouldn't either hurt or be a waste time for CCP to implement that feature again as 3.0. Since now we have chat channels, corporations, squad queue syncing, and a more refined way of managing contracts, we should have no problem this time around. Besides, one of the principle reasons behind the removal of Skirmish 1.0 was that some of the sockets had memory leaks which resulted in console crashes and frame rate drops of epic proportions back then. By now those sockets have been optimized and fixed.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
Edimmu Warfighters Gallente Federation
6786
|
Posted - 2014.02.11 16:09:00 -
[5] - Quote
Aaroniero d'Lioncourt wrote:
/snickers
I was wondering which one of you would catch on.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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