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Awry Barux
Paladin Survey Force Amarr Empire
481
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Posted - 2014.02.11 06:29:00 -
[1] - Quote
Virtual Riot wrote:http://imgur.com/yuenoesI was running adv Minmatar assault With a pro smg and cmplx sidearm dmg mods and he dropped me in under a second started shooting him he turned around and dropped me in under a second done for tonight
No RR can do 776 damage in <1 second, especially with spool-up time. Not saying it isn't overpowered right now (1.8 nerfbat confirmed), but your anecdote is not plausible. If you started shooting first, you have only yourself to blame for missing, because there's no way the events could have transpired as you describe them. Please don't post such gross exaggerations.
Lynn: I've read your post three times and absolutely can't figure out what you mean. Why are low recoil weapons hard to use in CQC? Why should low ROF = low accuracy? |
Awry Barux
Paladin Survey Force Amarr Empire
481
|
Posted - 2014.02.11 06:50:00 -
[2] - Quote
Virtual Riot wrote:Awry Barux wrote:Virtual Riot wrote:http://imgur.com/yuenoesI was running adv Minmatar assault With a pro smg and cmplx sidearm dmg mods and he dropped me in under a second started shooting him he turned around and dropped me in under a second done for tonight No RR can do 776 damage in <1 second, especially with spool-up time. Not saying it isn't overpowered right now (1.8 nerfbat confirmed), but your anecdote is not plausible. If you started shooting first, you have only yourself to blame for missing, because there's no way the events could have transpired as you describe them. Please don't post such gross exaggerations. Lynn: I've read your post three times and absolutely can't figure out what you mean. Why are low recoil weapons hard to use in CQC? Why should low ROF = low accuracy? Ok fine if you wanna get all ******* technical A RR with NO damage mods or skills in prof, does 423 damage per second (rof / 60) x 55 dmg = 423dps 776 / 423 = 1.8 seconds Thats WITHOUT any damage increases that could have been present Like it makes a huge ******* difference do some math before you trash my post
So, when you count in the 0.25 seconds of spool-up time, you had 2.05 seconds (if your opponent had perfect accuracy) AFTER he turned around to kill him with a damage-modded proto SMG. Assuming you were using a Six Kin SMG with a single complex damage mod, you were putting out 423.5 damage per second. While the RR is certainly OP, you definitely could have won that one. You can't blame this one on the gun. |
Awry Barux
Paladin Survey Force Amarr Empire
481
|
Posted - 2014.02.11 07:03:00 -
[3] - Quote
Lynn Beck wrote:Let's day you miss .5 seconds of fire- that would be 3.5 shots of Gal Ar, or 114 damage. If you miss .5 seconds of Rr that's about 2 shots, 105 damage. The thing though is the RR has the same Damage per clip, so it takes longer to use that clip. Thus meaning for that second you lose the same amount of Dps, but you're missing much less of your total clip. Also you could just sweep fire it, and hit the 6 shots necessary to drop any frame save heavies.
Ahh, I see what you mean. The thing is, if you're sweep firing, the RR's low ROF means you have a higher chance for the gaps in between shots to correspond with the moments when you're actually on target, which is a non-trivial drawback. The granularity of, say, the ACR allows you to apply damage more consistently- it's nearly impossible for even a scout's hitbox to avoid taking significant damage, even if you're just spinning in circles holding down the trigger.
I just don't want to see the RR made into the TAR 2.0 (OP, then nerfed into absolute uselessness by small clip, useless hipfire and high ADS recoil). I waited so long for a long-range rifle. |
Awry Barux
Paladin Survey Force Amarr Empire
481
|
Posted - 2014.02.11 07:21:00 -
[4] - Quote
Virtual Riot wrote:Awry Barux wrote:So, when you count in the 0.25 seconds of spool-up time, you had 2.05 seconds (if your opponent had perfect accuracy) AFTER he turned around to kill him with a damage-modded proto SMG. Assuming you were using a Six Kin SMG with a single complex damage mod, you were putting out 423.5 damage per second. While the RR is certainly OP, you definitely could have won that one. You can't blame this one on the gun.
Yes, but the point is that there should have been NO WAY for me to lose that engagement. Even if I miss half my shots I should still have won that because he is using a weapon optimized for mid-long range (77m) and i'm using one optimized for close range ( 20 - 1 m) It shouldnt have been "could have won", it should have been "I got inside this guys range and now I shall proceed to destroy him"
No, this is an FPS. There is and should ALWAYS be a way for you to lose, regardless of you out-maneuvering your opponent.
Also, you were using a sidearm- if you were using your primary weapon slot for a close-range weapon, you would have had significantly more DPS (a militia AR does 425 DPS before damage mods). You can't compare light weapons to sidearms- there's a reason the commando loses so much in exchange for having two light weapons instead of a light and a sidearm. If you were using a shotgun, I would have infinite sympathy, but since you were using a sidearm, you could have been packing just as much long-range capability as he was. |
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