|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Soraya Xel
The Corporate Raiders Top Men.
1440
|
Posted - 2014.02.11 05:46:00 -
[1] - Quote
An ally of mine (full disclosure, on that, though I read the posts, and liked it, and then realized it was him) said something I liked:
https://forums.dust514.com/default.aspx?g=posts&m=1815274#post1815274
Villanor Aquarius wrote:Bonuses should not cover a weapons weakness, that leads to homogenization. The bonuses should emphasize weapon strength. For Caldari it should be either range, spool reduction, or kick reduction. For Gallente it should be a very minor damage boost. For Minmatar it should be blast radius on explosives and ammo capacity, not clip size. For Amarr it should be charge up reduction and damage ramp-up increase.
The last thing, weapons and tanks shouldn't be as closely linked. For instance Caldari and Gallente should get their respective bonus to all hybrid weapons. This way if you are focused on shields you can still go any hybrid weapon but they'll perform differently than a Gallente suit using a hybrid.
Explosives are viable on either armor or shields as Minmatar traditionally can go with either. In the current state you are restricted to weapons based on what tank you want or vice versa and that's a shame as it's not the case in eve and it's one of the huge draws of fittings in Eve.
Increasing viable build variety is important for enjoyable gameplay and the current bonuses do the opposite.
In particular, that bonuses shouldn't reduce a weakness as much as they should enhance a unique strength. (I actually think his Caldari Assault suggestion, interestingly enough, contradicts that overall suggestion to some degree.) The medium rifles do feel, actually, very similar in many regards, and I'd like them to, if anything, feel more different. Highlighting and emphasizing the parts of them that are unique helps with that, and also, helps informs the player what sort of elements on the gun are unique, right on the skill.
As far as balance against the other announced bonuses, there is a huge point that reload bonus doesn't help you at all in the initial engagement, whereas reduced kick and dispersion, reduced heat buildup, and even additional clip size is all helpful in the very short term. Reload is the last of these various racial bonuses to have an effective purpose. I can see engagements I've had where it could nudge the difference, but not compared to some of the others offered. And the community can see that, I think.
I like Villanor's other thoughts on fitting flexibility too, which is why I quoted the whole post. ;)
I'd like to be your CPM1 candidate
|
Soraya Xel
The Corporate Raiders Top Men.
1444
|
Posted - 2014.02.11 14:40:00 -
[2] - Quote
Iron Wolf Saber wrote:I am afraid that for the caldari rail rifle and magsec to be better harmonized with an assault suit skill worthy for the assault would be to significantly raise their charge times to the point it becomes an inconvenience to most operators; make it a very uncomfortable weapon to use in cqc, or even in its extended range but not make it too high of a charge that one cannot get the first shot out before he dies to a threat he prepared against first.
In some regards, I think it's important that the rail rifle be the definitively second worst weapon to use in CQC, short of the sniper rifle. When I am rail rifling, and I get into CQC, I should feel a distinct need to switch to a sidearm. (Sometimes I do, with the current fit, but not always. I switch to an AR fit though when I'm inside certain cities, because of the rail rifle's CQC deficiency.)
Kevall Longstride wrote:DPS is not just a measure of the damage per round but a measure of how much damage you can sustain over time. Being able to reload quickly and reapply damage increases the DPS in a more subtle but often winning way. I've personally lost count how many times I've gone one on one with another assault or logi, with both of us firing at each at the same time, and I've won the encounter, purely because I've reloaded my clip and firing at them before they've even pulled their old clip out.
I think we all have. But what others are probably focusing on, is the fact that most engagements between two players with medium rifles end long before a reload is necessary. Whereas all of the other assault bonuses will help them much more immediately.
I'd like to be your CPM1 candidate
|
Soraya Xel
The Corporate Raiders Top Men.
1489
|
Posted - 2014.02.14 05:45:00 -
[3] - Quote
SILENTSAM 69 wrote:Suit bonuses are a trivial issue. Everyone who thinks balance and all these minor things matter are kidding themselves. All that matters is actual MMO content being added tot he game. PVE mode, player market, all the things talked about before turning DUST into a simple lobby shooter.
True, though I still feel we should answer the question if asked. As CCP will expect the CPM to know about these things.
I'd like to be your CPM1 candidate
|
Soraya Xel
The Corporate Raiders Top Men.
1489
|
Posted - 2014.02.14 07:20:00 -
[4] - Quote
Better be careful with talking while intoxicated. It did not go well for certain former members of the CSM.
I'd like to be your CPM1 candidate
|
|
|
|