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Kevall Longstride
DUST University Ivy League
961
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Posted - 2014.02.11 09:21:00 -
[1] - Quote
I freely admit that my biggest weakness as a candidate is that I'm not as much a balance and stat junkie as others that are standing. I'm not going to pretend otherwise as I'll just get cet caught out.
My focus for what I'd like to achieve on the CPM is a betterment of the NPE and to increase retention of new players, something I like to think that we achieve in DUST University on a weekly basis if I'm seeing from the Eve client is anything to go by. Making it possible to run a corp in Dust without the Eve client is another focus of mine.
But a lot of the feedback from players regarding reload bonus is coming from those that admit within their own posts, that they consider reload as a minor skill, not as important as say, proficiency to increase DPS. This in itself makes me question how much they really claim to know.
I consider the reload skill as vitally important to any of the light weapons, more so perhaps than even the profiency skill in certain combat situations.
DPS is not just a measure of the damage per round but a measure of how much damage you can sustain over time. Being able to reload quickly and reapply damage increases the DPS in a more subtle but often winning way. I've personally lost count how many times I've gone one on one with another assault or logi, with both of us firing at each at the same time, and I've won the encounter, purely because I've reloaded my clip and firing at them before they've even pulled their old clip out.
I would say that that those that claim that reload means nothing should reevaluate their playstyle with that suit as find a another that suits their style better. Your not playing to the strengths of the suit, you want the suit to play to yours. And when too many are doing that, then balancing become almost impossible.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
971
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Posted - 2014.02.11 17:27:00 -
[2] - Quote
Jaysyn Larrisen wrote:So, to your point of playing with the strengths of the suit - how does the reload bonus play to the strengths of the Caldari Assault?
You already answered that. The Caldari are a long/range hit and fade playstyle. Play to that playstyle, staying at range, kiting the enemy from there then rapid reload becomes very important. It enables a constant level of DPS from range.
If your rushing into cqc using a rail gun, when it's designed to be best used at range then that is not playing to it playing style and part of the reason the RR is considered OP at the moment. Because it can work well at both range and cqc is why it's replaced the AR as the go to light weapon choice.
The hip fire and dispersion bonus for the Gallante Assault is perfect for how the AR should operate, short to midrange, within the cities. Rapid reload is perfect for the longer range RR as it minimises the time an enemy has to rush you so they can bring their weapons to its optimal range. Particularly when the rail weapons have smaller ammo clips to burn through.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
981
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Posted - 2014.02.13 16:21:00 -
[3] - Quote
Having two racial bonuses is not a good idea at the moment and once again I think that wishing is father of the thought.
Having a role bonus common to all suits in a role plus 1 racial bonus is easier to understand and more importantly to balance. And with the TTK problems we have, the last thing we need right now is a DPS increase across a whole role.
Beside having two racial bonuses is likely to the purview of the pirate faction suits when they arrive.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
CPM1 candidate
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Kevall Longstride
DUST University Ivy League
986
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Posted - 2014.02.14 09:22:00 -
[4] - Quote
Soraya Xel wrote:Better be careful with talking while intoxicated. It did not go well for certain former members of the CSM.
True dat. I was there.
The problem with the bonus system, and if any Dev's or CPM members could confirm this, is that I understand that the unreal engine has some real problems with it and CCP are having to do some tricks to get it do what they want.
We've had in the past several instances where bonuses were not being applied because it was clashing with other bonuses, etc etc. so while its nice to bandy about ideas for bonuses, we have to take into account the technical difficulties of pulling it off.
I suspect it's the reason we have a role bonus and racial bonus. It might be all that the engine is capable of at the moment.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
CPM1 candidate
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