CCP Saberwing wrote:Assault [5% reduction to PG/CPU cost of light/sidearm weapons]
- Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level.
- Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level.
- Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level.
- Amarr Assault: 5% reduction to laser weaponry heat build-up per level..
I just don't like this.
On Appia I have Gallente Assault Operation lvl 1 and Amarr and Caldari Assault Operation at level 3 I've played a lot of PC and I enjoy Faction Warfare so I also have skill-reduced suits from salvage or purchase one tier higher.
I have a toxin AR (blaster) with 0 SP invested, lvl 3 laser rifle (laser), proto scrambler pistol (laser), scrambler rifle (laser), shotgun (blaster), rail rifle (railgun), and sniper rifle (railgun). and nova knives, smg, flaylock, mass driver, and swarms but no bonus to those from skills.
right now, if these changes were implemented without an SP refunded, I'd have to say that the Caldari the most useless and the biggest nerf to the suit. Rail Rifle or Sniper Rifle I am using it from far away to pick people off outside their optimal range. When someone does close in on me, I run away to where they need to engage me in CQC. Now aside from the fact that the Rail Rifle has no downside to being in close quarters especially if you know the guy is coming at you from a particular direction I can always switch to the Scrambler Pistol which is far more effective. I can also plan it out to tear away the shields with the pistol and finish him off with the RR. When running a Rail Rifle I have time to plan out how to fight someone because I kite them out to where I want to fight. I don't "chase kills" in this suit.
So on this suit and this build, I am gaining CPU and PG from my weapons but am losing 6% shield HP and 6% shield recharge speed and gaining 15% reload speed on a weapon I rarely in dire need to reload faster. I am also only going to benefit the reload of my light weapon and not my sidearm because I like to mix and match full auto with semi auto and shield damage with armor damage. I think this bonus would be most effective if I ran my scrambler rifle or laser rifle with a Magsec SMG.
My Gallente Suit is getting what I think to be the most overpowered improvement. I'm armor tanking, I don't care for shields and shield recharge. My highs are occupied by damage mods. No loss there. Then I get to keep my fitting bonus I already had... well except I don't get that bonus to Sniper Rifle and Rail Rifle anymore
. Running around with my 0SP AR I now have the equivalent to sharpshooter level 1 without having to pay for it. So if I haven't skilled into Assault Rifle or Shotguns this seems pretty nice. However, the sharpshooter skill already exists. Sharpshooter 5 already has this weapon firing with hardly any bullet dispersion. While the shotgun's shotgun operation skill also decrease that weapon's dispersion. At some point the weapons' skills and the Gallente Assault Operation skill adds up to the point of being redundant and adding no net benefit. Testing with other alts I've personally found an Assault Rifle or Combat Rifle at level 1 operations and level 5 sharpshooter to be far more effective in combat that a Duvolle or Boundless without Sharpshooter.
The Minmatar Assault bonus is something that I do not have on Appia. I do have it with a combat rifle and SMG on another character however. I kind of like this one. It is expanding on what the bonus already was and including light weapons with it as well. It may be more effective on an assault combat rifle than on a regular variant but it'll be nice. The loss of the shield bonus is going to hit a little bit hard but on a suit with such an unfortunate slot layout the little reduction to weapon fitting cost will be nice.
The Amarr Assault will be getting 4 PG back on the Viziam Scrambler RIfle and 19-23 CPU back on it depending on what level Light Weapon Operations is at. So that is pretty nice. The shield bonus being absent will hurt it more than the Gallente but less than the Minmatar and Caldari. The racial bonus is not changing at all for them... I don't know. It's nice that it effects the Scrambler Rifle and Laser Rifle but it doesn't do anything for the Scrambler Pistol. Maybe if an Amarr themed SMG is released that will have a heat build up and it will help it out.
In Eve the ship you use gives you a bonus to Hybrid, Laser, Projectiles, or Explosives and it varies from ship to ship how much or what the bonus is but it is based off the spaceship command skill related to that ship. I can see how CCP is trying to carry over that onto their Assault and Heavy Frame suits, but I think the skill bonuses should be something to enhance a playstyle rather than a weapon type. I think the bonuses now are restrictive. I agree with some that giving bonus to make all the weapon equal rather than emphasizing their strong-points would be a better direction to take it,
I really think the bonuses should emphasize a playstyle associated with the suit rather than a bonus to racial weapons.