Celus Ivara
DUST University Ivy League
161
|
Posted - 2014.02.11 08:02:00 -
[1] - Quote
Gavr1lo Pr1nc1p wrote:Here's my idea for the heavy weaponGǪSabrewing if you could give this a look and tell me what you think id appreciate it
Have it be something like a massive laser rifle that fires in a sinusoidal manner with two beams, i.e. one beam is represented by the function sin(x), the other -sin(x), and would do a ton of damage every -ÇN meters (N being a constant to determine period range) as this is where the two beams would cross, and it would work along the same lines of the laser rifle doing reduced damage at close range. The two beams would also be going through a constant phase shift at about 5m/s, in order that the places where the two beams intersect is more dynamic. If you want to see what i mean, graph sin(x), and -sin(x) at the same time, then graph sin(x-2) and -sin(x-2) to see the phase shift. An auto-moving phase shift would be hard to interact with from a shooter's perspective. Something people don't talk about though, is that the controller has analog triggers. Imagine if while firing, pressing R2 let's you control where the phase-intersect happens. Hold it all the way down to cook a tank 200m out, then ease up a bit to melt infantry at 40m. Hell, imagine an incoming LAV, and you turning slowly to keep it in your recticle while also easing up on the trigger to keep the hotspot synced on it; you pull it off perfectly and the speeding LAV explodes into a moving cloud of slag and bones.
...****, I was originally posting to lecture you about a problem with your idea, but now this just sounds rad as hell! XD
Admittedly, using R2 like this would get in the way of someone changing weapons mid-shot, but why are you trying to change weapons mid-shot anyway? Just take your finger off R1 before pressing R2, like people already do anyhow. |
Celus Ivara
DUST University Ivy League
167
|
Posted - 2014.02.11 13:33:00 -
[2] - Quote
IAmDuncanIdaho II wrote:+1 for making some use outta the analogue input instead of just plain-old FIREZ! Thanks. :) I've been annoyed for a while about how despite Dust being millennia in the future, and offering a 100+ weapons on the market, 95% of them are all just slightly different bullet hoses.
Perfect Dark had fly-by-wire rockets, a gun that could be deployed as a sentry turret, grenades that induced hallucinations, and a sniper rile that could hunt through walls. That was 14 years ago. I could probably list a hundred inventive weapons that have released in other games in the decade-plus since. While I'm not saying we should be trying to copy-paste those weapons to Dust, I am saying we (players and CCP) should stop pretending that updates containing yet another assault rifle with slightly different stats is actually substantial new content. :\
Sole Fenychs wrote:Celus Ivara wrote:Admittedly, using R2 like this would get in the way of someone changing weapons mid-shot, but why are you trying to change weapons mid-shot anyway? Just take your finger off R1 before pressing R2, like people already do anyhow. The issue is charge weapons. Forge guns and Charge snipers need that option. Otherwise, I like your proposal. Ah, yes thank you. :) I had forgotten about those two.
Course the necessity for a charge-cancel option is only needed when the weapon you're using charges up and holds that state before release. This weapon (probably?) wouldn't charge, so repurposing the R2 trigger shouldn't get in the way here. |