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Teilka Darkmist
256
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Posted - 2014.02.11 00:55:00 -
[1] - Quote
Shiruba Ryou wrote:150m optimal : 200m Effective
DISCUSS That's not a sniper rifle then. Part of a sniper rifle's function is damage from a distance. I'd class that as a marksman rifle, more akin to the bolt action rifles that were used in the first and second world wars, except with a scope (probably).
It does fit the Gallente combat philosophy and I think a high damage, low ROF mid range weapon like this is something that should be in the game as it gives an additional play style of supporting your team from closer in, or maybe defending objectives without having to spray a high ROF weapon at the enemy. I'd wait to see the rest of the stats on a weapon like that before making any judgement on the actual rifles though.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Teilka Darkmist
257
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Posted - 2014.02.11 01:08:00 -
[2] - Quote
DeadlyAztec11 wrote:It should do little initial damage, instead doing damage over time. Damage done be "burning" effect is increased with each subsequent hit, as long as they hit before the previous shot stops "burning". I have to disagree. I think it should be just as capable of OHK as a Caldari SR, just without the range. No other weapon has a DOT effect as far as I'm aware. Since Gallente specialise at covert ops, having a weapon that lets a target scream and shout as they burn is impractical, it would have the alarm raised the first time it was used. A low ROF, high damage weapon fits the lore as well as the mechanics that are already in the game.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Teilka Darkmist
259
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Posted - 2014.02.11 08:11:00 -
[3] - Quote
DeadlyAztec11 wrote:Teilka Darkmist wrote:DeadlyAztec11 wrote:It should do little initial damage, instead doing damage over time. Damage done be "burning" effect is increased with each subsequent hit, as long as they hit before the previous shot stops "burning". I have to disagree. I think it should be just as capable of OHK as a Caldari SR, just without the range. No other weapon has a DOT effect as far as I'm aware. Since Gallente specialise at covert ops, having a weapon that lets a target scream and shout as they burn is impractical, it would have the alarm raised the first time it was used. A low ROF, high damage weapon fits the lore as well as the mechanics that are already in the game. Lore limits gameplay once again... Alright... High damage "bolt action" rifle that adds a tracker to the target. Illuminating them on the radar for ten seconds. In a game like dust, lore does and should guide the gameplay. I'm not saying that DOT weapons shouldn't exist, just that for the Gallente version of a SR it doesn't make sense. I'm all for them putting in a flamethrower, for example, I could quite easily imagine that it could be a Minmatar weapon, fairly low tech yet effective, or something from the Amarr, maybe something about cleansing flame connected to their religion. Plasma or incendiary grenades that have an AOE splash that doesn't directly damage, but sets anyone on fire.
DOT can be done fairly easily in terms of lore I'm sure. I don't know about in terms of the mechanics as I'm not a coder at all.
But lore should certainly influence the gameplay, otherwise there's no point setting the game in New Eden and connecting it with EVE.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Teilka Darkmist
259
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Posted - 2014.02.11 10:15:00 -
[4] - Quote
In lore, Caldari and Gallente were the same thing for most of their past, comes from their home planets being in the same system, so it makes sense that they have basically the same weapons, with some small diversion in the time since the Caldari broke away. In Dust however, they're trying to make it so that each race has it's own unique tech that their weapons are based on, so Caldari have been given Rails as fits their more long range doctrine and Plasma (which is basically blasters anyway) has been given to the Gallente to fit with the shorter range combat style. And Amarr has their energy weapons with Minmatar having tech that's more akin to current RL military tech, physical projectiles with a propellant.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Teilka Darkmist
262
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Posted - 2014.02.11 21:21:00 -
[5] - Quote
Auris Lionesse wrote:Teilka Darkmist wrote:Shiruba Ryou wrote:150m optimal : 200m Effective
DISCUSS That's not a sniper rifle then. Part of a sniper rifle's function is damage from a distance. I'd class that as a marksman rifle, more akin to the bolt action rifles that were used in the first and second world wars, except with a scope (probably). Um bolt action rifles are still used today as sniper rifles and are very effective at long range. One of the deadliest Snipers ever used a bolt action rifle without a scope. There's no set range for what qualifies as a "sniper" rifle. You don't have to be 1000m away to be a sniper lol 150-200 counts I meant more like the rifles the average soldier used before automatic weapons became standard.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Teilka Darkmist
262
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Posted - 2014.02.11 21:23:00 -
[6] - Quote
DeadlyAztec11 wrote:Teilka Darkmist wrote:DeadlyAztec11 wrote:Teilka Darkmist wrote:DeadlyAztec11 wrote:It should do little initial damage, instead doing damage over time. Damage done be "burning" effect is increased with each subsequent hit, as long as they hit before the previous shot stops "burning". I have to disagree. I think it should be just as capable of OHK as a Caldari SR, just without the range. No other weapon has a DOT effect as far as I'm aware. Since Gallente specialise at covert ops, having a weapon that lets a target scream and shout as they burn is impractical, it would have the alarm raised the first time it was used. A low ROF, high damage weapon fits the lore as well as the mechanics that are already in the game. Lore limits gameplay once again... Alright... High damage "bolt action" rifle that adds a tracker to the target. Illuminating them on the radar for ten seconds. In a game like dust, lore does and should guide the gameplay. I'm not saying that DOT weapons shouldn't exist, just that for the Gallente version of a SR it doesn't make sense. I'm all for them putting in a flamethrower, for example, I could quite easily imagine that it could be a Minmatar weapon, fairly low tech yet effective, or something from the Amarr, maybe something about cleansing flame connected to their religion. Plasma or incendiary grenades that have an AOE splash that doesn't directly damage, but sets anyone on fire. DOT can be done fairly easily in terms of lore I'm sure. I don't know about in terms of the mechanics as I'm not a coder at all. But lore should certainly influence the gameplay, otherwise there's no point setting the game in New Eden and connecting it with EVE. Alright, why don't you add some ideas? You mean other than the flamethrower with two possible racial variants and two types of grenades I gave as quick examples in the post you quoted?
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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