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Thread Statistics | Show CCP posts - 0 post(s) |
Mordecai Sanguine
What The French Never.Surrender
447
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Posted - 2014.02.13 17:10:00 -
[31] - Quote
Killer's Coys wrote:Hi, I think the Caldari assault bonus are really useless... 5% faster recharge hybrid and railgun weapons / light and secondary weapons per level... WTF ? USELESS !!! I think the best for us (I'm Caldari) is : * 5% reduction pg and cpu on lights or secondary weapons per level * 2% efficiency of lights weapons on the armor per level (all the ligts weapons (SCR, RR, CR, AR) And for the Gallente : * 5% reduction pg and cpu on lights or secondary weapons per level * 2% efficiency of lights weapons on the shield per level (all the ligts weapons (SCR, RR, CR, AR) PS: I know my English is.... bad So, what do you think about ?
No. Way too powerful.
And we don't know new stats about the rail rifle. I think if it comes with a 15-20 bullets magazine you will ENJOY a reload speed bonus. |
Squagga
The State Protectorate
224
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Posted - 2014.02.13 18:37:00 -
[32] - Quote
The Caldari should get a racial bonus to damage. It's as simple as that. It's in our history it's in our folklore. We quickly adapt and deal out devastating amounts of damage. If things aren't going to work out for us to win we find a way to unleash a terrifying amount of damage to our enemies. Oh Admiral Yakiya Tovic-Toba hear our prayer
Reloading, the silent killer.
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Dremel wp
Shadow Company HQ Lokun Listamenn
19
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Posted - 2014.02.13 21:26:00 -
[33] - Quote
I like the reload bonus, works for rails, sniper rifle, magsec smg, bolt pistol.... just need to change damage mods to low slots.
http://i.imgur.com/sDVthSP.gif
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Sarus Rambo
Legion of Seven
0
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Posted - 2014.02.13 21:50:00 -
[34] - Quote
Looking at this thread I have a lot of confidence that most of you have no idea how to balance things properly at all. |
N7 Operative Anthony
WarRavens League of Infamy
26
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Posted - 2014.02.14 17:53:00 -
[35] - Quote
Reload speed is not a factor if im killing my targets 60 meters away. Reload speed bad, very bad. |
Luk Manag
of Terror TRE GAFFEL
297
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Posted - 2014.02.14 18:28:00 -
[36] - Quote
If I'm always focused on suppressive fire, at 60+ meters, why would I need a sidearm? If the encounter goes by the book, I'll have plenty of time to reload before any attacker closes in, no "bonus" or reload skill required. Why would I even want an "assault" suit? Maybe in this long range fire support role I'll want to fit out for some extra utility, like ammo, links, scan, and injectors. That would make more sense, since I'm so far from the actual action. Would I trade that extra utility for a sidearm and marginally improved theoretical sustained DPS? No, and neither will anyone else. The "Assault" role needs to have a clear advantage over the support role. This means we have to have extra HP or DPS, to facilitate throwing ourselves into the action, assaulting enemy positions, and anything else is a support role.
There will be bullets. ACR+SMG
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Killer's Coys
What The French Never.Surrender
2
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Posted - 2014.02.14 20:40:00 -
[37] - Quote
You're wright, reload bonus is very useless, the best is : +x% DPS or +x% of the shield extenders |
N7 Operative Anthony
WarRavens League of Infamy
28
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Posted - 2014.02.16 21:40:00 -
[38] - Quote
The Cal Assault is currently outclassed by other suits. CPP if you must get rid of the suits bonus to shields, at the very least buff shield extenders. Also I think a good Cal bonus would be x% increase to rail weaponry effective range.
You want us at a longer range, well this is perfect. Especially since CCP is going to nerf the damage on the RR. |
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