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AmlSeb
The New Age Outlaws WINMATAR.
24
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Posted - 2014.02.10 14:44:00 -
[1] - Quote
I-¦ll start this thread cause it seems nobody here knows what the "Assault" role actually is (in EVE). The most common idea people here have is that the Assault suit is the allround suit, the jack of all trades, but you-¦re completely wrong with that. They-¦re a Tech II suit, a specialized suit, so how can a specialist be good at everything.
In EVE Assault Shipsare described as the following:
EVElopedia wrote:Assault Ships (commonly referred to as Assault Frigates, or simply AFs) are Tech II frigates, designed around firepower and survivability. While Assault Ships can be used as durable tacklers, Interceptors are much, much faster and more ideal for this role under most conditions. They are considerably better than other frigates at taking damage and focus on dealing damage rather than using electronic warfare or else.
Assault Ships are generally rather used as highly mobile DPS platforms. Their small size and relatively high agility allows them to slip through lowsec gatecamps with ease, their small signature radius allows them to go up against ships much larger than themselves without being guaranteed a swift death and they are able to mount much more firepower than their Tech I counterparts, in many cases approaching the DPS of a cruiser.
They are both good in fleets and in solo operations, but it's easier to find assault ships flying solo than almost any other frigate type, because of their characteristics. Assault ships are not to be underestimated.
Same for their larger brothers, the Heavy Assault Cruisers:
EVElopedia wrote:Heavy Assault Cruisers(HACs), are combat cruisers, by far superior to their tech 1 relatives. They are made to deal very high amounts of damage, while still being able to withstand a considerable amount of fire. They are worth much more than their price, and they are widely used for their capabilities mainly in small and large fleets and gangs.
As you can see is there nothing about allround and such, they-¦re DPS platforms which can be seen at their skill bonuses as well.
The most common skill bonuses for these two types of ships are Damage, Range and RoF bonuses. The bonuses should be like that in DUST as well:
Amarr: Assault Bonus: -10% Heat Build Up and +5% RoF of Energy Weapons per skill level
Caldari: Assault Bonus: +5% Bullet Speed and +3% Optimal Range of Rail Weapons per skill level
Gallente: Assault Bonus: +5% Damage and +5% Effective Range of Blaster Weapons per skill level
Minmatar: Assault Bonus: +3% Damage and +5% RoF of Projectile Weapons per skill level
Role Bonus: +100% Ammo and Grenade Capacity (not per skill level)
Another thing that has to be changed is the Slot Layout of the Assault Suits. They are pretty much the same as the basic frames except the color. The Assault Ships show their same characteristics you can see at their skill bonuses in their Slot Layout. They give up an unneeded slot in order to gain another High Slot(+Hardpoint) and Low/Med Slot depending on the race.
Amarr: - 1 Med Slot +2 Low Slots
Caldari: - 1 Low Slot +1 Grenade Slot
Gallente: - 1 Med Slot +1 Equipment Slot (Drone Slot if such will ever be released) +1 Low Slot
Minmatar: - 1 Low Slot +1 Sidearm Slot
I don-¦t mind if you like it or not but be realistic, this is as close to EVE as possible with the gear we have in DUST.
Cheers, Aml |
AmlSeb
The New Age Outlaws WINMATAR.
24
|
Posted - 2014.02.10 15:34:00 -
[2] - Quote
Fizzer94 wrote:Lol. Why do some people want to have overpowered things? Those changes would turn assault suits him to the single most overpowered things ever.
You don-¦t play EVE, don-¦t you? This is how everything should be in DUST. The gear itself should be weak but on the right ship with the right skills maxed it becomes really effective.
Damage bonuses of 10% per level are nothing rare there. Or Range Bonuses of 100% if maxed (a Caldari Assault Ship btw).
And the other suits will follow soonTM |
AmlSeb
The New Age Outlaws WINMATAR.
24
|
Posted - 2014.02.10 16:03:00 -
[3] - Quote
CLONE117 wrote:the assault suit: The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a momentGÇÖs notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield. which is how they are currently... http://www.ign.com/wikis/dust-514/Dropsuit_Classes
That description is one of the few remaining of the Closed BETA where there were only Minmatar Logi, Caldari Assault, Gallente Scout and Amarr Heavy |
AmlSeb
The New Age Outlaws WINMATAR.
25
|
Posted - 2014.02.10 20:34:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:I strongly agree that assaults should be about offense, but I think these bonuses may be a bit too much by comparison to bonuses of other suits, and will make them OP. Seriousy, that heat reduction bonus on he Amarr assault for example, I would feel so overpowered with my SCR. This would only work with a very large TTK increase, and giving all other specializations equally large bonuses.
The ammo reserve role bonus seems useless for a scrambler rifle user, I rarely ever run low an ammo with my SCR. As for the ROF bonus for Amarr, it would help the laser rifle (and probably the scrambler pistol), but it would be useless for the SCR, though it would be great for the assault SCR, so I guess it would be fine (if these numbers weren't OP).
I really think its dangerous to give assault suits these bonuses, especially those damage bonuses (shouldn't be over 2% per level), but I agree with the general idea of assaults being the offensive pew pew pew class.
Well, as I said above is this just the first thread. Those about the other classes and weapons will follow SoonTM
As for the bonuses, what would you suggest?
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