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Skihids
Bullet Cluster Legacy Rising
2808
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Posted - 2014.02.10 19:25:00 -
[1] - Quote
Texs Red wrote:Here is what I see the most:
-Blueberries are a brainless horde (like zomebies) they don't use tactics. -A group of people go plant uplinks and defend them. This unleashes the blueberries to continually assault until either they are wiped out, the uplink is taken out, or they take what they want.
As someone who is typically an uplink planter/defender it is very irritating because I can't do anything else. I am usually the only one on my team willing to do and if I don't my team never gets anything done. Then when I want to go do something I have to run/drive like 200m to where I want to go, which is a waste of time if someone had just put down uplinks. However, blueberries are a brainless horde that just want kills so they are incapable of using tactics such as uplink placement.
This is what happens in the majority of matches. It's one, or occasionally two logistics players who define the battle front for their entire team. If they are capable of placing uplinks to flank the enemy, then thier team flanks. If they don't their team genarally just sticks to a frontal assault.
Uplink placers are the commanders of the battle, telling their team where to fight. I've turned the tide of battle countless times by providing flanking uplinks. They don't appear by magic. I have to get myself to that location to drop them. I lose quite a few suits doing that.
Without those uplinks the battle devolves into dull frontal assaults with reinforcements trickling in from a rear spawn. Eventually the side with the longest trek gets pushed back and is redlined.
Think long and hard before you ask to have uplinks limited. |
Skihids
Bullet Cluster Legacy Rising
2809
|
Posted - 2014.02.10 19:49:00 -
[2] - Quote
shaman oga wrote:John Demonsbane wrote:shaman oga wrote:If the one who place them die, uplink self destruct.
No more uplink spam in impervious places! Yeah.... no. If moar redline stomps and spawncamping are what you are looking for, perhaps I can interest you in joining Nyain San? One way or another, i just don't want to see 10 uplinks in 50 Mq.
The more closely grouped your uplinks the less useful and the more vulnerable they are.
Multiple uplinks should give infantry an option for spawn location. High density means several uplinks have the same general location. Placement should be made with an eye toward survivability. High density means one flux can take out several uplinks at once.
What problems are you having with high density uplinks? |
Skihids
Bullet Cluster Legacy Rising
2813
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Posted - 2014.02.11 15:24:00 -
[3] - Quote
shaman oga wrote:Skihids wrote:shaman oga wrote:John Demonsbane wrote:shaman oga wrote:If the one who place them die, uplink self destruct.
No more uplink spam in impervious places! Yeah.... no. If moar redline stomps and spawncamping are what you are looking for, perhaps I can interest you in joining Nyain San? One way or another, i just don't want to see 10 uplinks in 50 Mq. The more closely grouped your uplinks the less useful and the more vulnerable they are. Multiple uplinks should give infantry an option for spawn location. High density means several uplinks have the same general location. Placement should be made with an eye toward survivability. High density means one flux can take out several uplinks at once. What problems are you having with high density uplinks? I have problems with equipment spam, spending 90% of your match to destroy all the equipments scattered around the map is not fun, even if they aren't in single zone it's always spam.
I'm beginning to get the impression you are OCD with a compulsion for neatness. You don't need to destroy every last nanohive. Relax and play the game. Someone else will pick up the litter when the match is over. |
Skihids
Bullet Cluster Legacy Rising
2814
|
Posted - 2014.02.11 18:38:00 -
[4] - Quote
Dexter307 wrote:If you die you should have your placed equipment destroyed
If you post on the forums you should consider the ramifications of your proposals before you advocate changes.
Consider:
A Logi places strategic uplinks near several objectives to facilitate recovery if any are taken. He spends five minutes of the match traveling and making placements. He is discovered and killed at the last one.
A Logi builds a defensive nest at an objective consisting of two uplinks and three repping nanohives. The enemy arrives and the weak Logi is the first casualty.
In both cases the change you recommend would negate all logistical efforts with one clone loss. Support Logis would be faced with a constant threat of losing everything with one death, forcing them to cower in a corner once they have deployed essential equipment, moving slightly every minute to avoid being kicked from battle.
Nobody would find that style of play enjoyable, resulting in an immediate exodus from the logistics role. Thirty seconds of reflection on your part would make this obvious. |
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