Django Quik wrote:THIS THREAD IS AN ATTACK ON BPOs - I DO NOT WANT TO CHANGE/TAKE AWAY ANYONE'S CURRENT BPOs
Please note that it is CCP's position that BPOs are economy breaking, so it is irrelevant if you disagree - instead of arguing about there not being a problem, let's talk about the idea below and how it could further this game.
It's been said by CCP and others many times that BPOs break the game economy because they provide a free unlimited supply of items (albeit low value ones but the value is irrelevant in the big picture anyway). However, BPOs are an intrisic part of the New Eden universe and could continue to be a fantastic way for CCP to bring in revenue.
The following idea does not vary hugely from the current/old situation and potentially could be implemented in time for fanfest (depending on what is already lined up for dev sprints over the next few months):
1) Create BPOs for every single item in the game (excluding officer salvage)
2) Make them cost many millions of isk / lots of aurum
3) BPOs no longer provide free unlimited items but players get the BPO'd items for much cheaper than the BPC market value
4) BPCs are still available from the main market at current prices (or increased prices, whatever)
The next step would be to provide players with the ability to purchase manufacturing materials from NPC (and later Eve) mining corps, which would be required to create items from BPO plans.
This would restore BPOs to useful items both to players and CCP without breaking the economy or future possibilities of the player market; in fact it would provide a starting platform for both manufacturing and the player market as well as fitting in well with the way BPOs and BPCs have worked in Eve for years.
Some caveats to control the effect of BPOs on the current game economy could be:
- Militia BPOs cost up to 10 million isk each
- Standard BPOs cost up to 50 million isk each
- Advanced BPOs cost up to 100 million isk each
- Proto BPOs are extremely rare salvage only (say 0.01% chance)
Up to Advanced BPOs could have a 0.1% salvage chance.
A new BPO section could be added to the marketplace with up to Advanced BPOs available for aurum of similar values to what they were before they were removed from the market.
The price of items created from BPOs could be 1/2 of the market price making them long term investments, so players buying them would feel like they have to keep playing to get the full value of what they have bought.
In the future, when we have a player market, manufacturing time and materials cost could be added, so that players can't just quickly flood the market with cheap gear and undermine the economy.
Pie.