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Samahiel
Goonfeet Special Planetary Emergency Response Group
231
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Posted - 2014.02.10 19:06:00 -
[1] - Quote
Himiko Kuronaga wrote:Saying you talked with a Goon is like saying you talked with an Englishman. There's a lot of them. Doesn't mean much.
I think in the grand Goon hierarchy being the CEO of Goonfeet is just above Spai and just below Good Spai.
I myself am a Groon spai. Para is just the bitterest of great war bittervets. She still has PTSD from Shrike's Titan, and thinks Cavalry Ravens are a thing.
Either way, outside the sphere of dust we're just bad posters and line members who were trusted enough not to pull a CW and masochistic enough to volunteer.
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Samahiel
Goonfeet Special Planetary Emergency Response Group
236
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Posted - 2014.02.10 22:18:00 -
[2] - Quote
Ander Thedas wrote:Quote:These were great mini-events, though heavily scripted, that needed to go further. The Battle for Caldari Prime energized some players, while it confounded others. Many arenGÇÖt used to, or even aware, thereGÇÖs an expansive wiki on the New Eden universe and were therefore lost as to who Tibius Heath was, or why they should care. Both events became just a cool map with some okay rewards. A more immersive experience is required. This could happen through game videos that are pushed out with an Update (like the old Introduction video) that gives a short :30-1:00 long SCOPE news alert about anything happening.
When I played EvE, on the login screen, there was a news feed ostensibly run by The SCOPE. These text-blitzes had news reports of things happening in both Player-Controlled Alliances as well as NPC ones. At the very least, this should be on the DUST login screen as well. Little touches like this, allow for greater immersion in the world and show the stakes that are on hand for the Mercenary. This should be tackled by CCP ASAP. It would just require a voice over on top of some art and that would be more than enough (and I'd assume the majority of the art would be recycled from other uses, meaning it wouldn't even take resources away from the art team). Realistically a handful of employees could bang this out over a weekend and then one other person would spend some time editing it and that small addition would make an immediately huge impact on the way the EVE universe gets interacted with by the traditional player base. And hell, they don't even need to pull DUST resources away to accomplish this if the video is also shared by EVE. They can just set someone on the EVE team into banging this out no problem. Imagine a new video every month explaining the current ongoing changes in the EVE world, going into some backstory, and generally just coloring the lore. Easy win all around.
The EVE news feed plays constantly in the EVE Captains Quarters, where we have a couch you can actually sit down on. It flashes things like the players with the top ten highest bounties, recent changes to sovereignty, and the news stories behind PVE events. It's all done in video and text so no voice over needed. It would just be inserted in with the ads that play on the television in your merc quarters.
edit: there are also space billboards next to the gates in Highsec that play this stuff too, really it's everywhere. |
Samahiel
Goonfeet Special Planetary Emergency Response Group
237
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Posted - 2014.02.10 23:41:00 -
[3] - Quote
Himiko Kuronaga wrote:
You're right.
No one should be compared to an Englishman.
"He IS an Englishman!" |
Samahiel
Goonfeet Special Planetary Emergency Response Group
238
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Posted - 2014.02.11 00:46:00 -
[4] - Quote
Michael Arck wrote:Interesting. They don't want mercs ship boarding but view the future slaveminers, ahem, mercenaries as just as a labor force and that being their only chief commodity? If we are good for labor, we are good for sabotaging their ships. It's only fair we have that ability. Not to be only given the option to be their slave workers.
Alot of times, I disagree with Goonfleet perspectives.
Sabotage would be labor? I'm not quite sure what you're trying to get at with his one. I'm pro sabotaging just about everything but ships only because ships present some gameplay issues that I feel make them unworkable. You solves those and I'm all for it.
To quote myself from the comment section:
Quote:My main issue is that EVE battles are spontaneous, unpredictable, and fast. I don't feel mechanically that a Dust battle can be properly staged with two teams forming, deploying, and fighting in the time your typical titan gank takes. Maybe for a battle like HED or 6-VDT where everything was staged ahead of time and based around a timer, but in heavy time dilation a typical twenty minute dust match's effect would be applied 3-4 hours later. Furthermore battles like B-R and Asakai were based on spur of the moment exploitation of unpredictable mistakes. |
Samahiel
Goonfeet Special Planetary Emergency Response Group
240
|
Posted - 2014.02.11 04:49:00 -
[5] - Quote
Now that I am back from the bar and being social I can catch up again.
Michael Arck wrote:What I said was simple. If EVE pilots wants us to be their slave labor to mine goods masked in the dressing of skirmish match to obtain goods, we should also be able to attack stations in EVE. In other words, it seems that from the interview, its okay to benefit from the mercs but anything that causes disruption or affect the EVE universe is frowned upon. I've read that many times when it comes to EVE players viewing Dust mercs...just a commodity and nothing more. We should be able to instigate matters in space and affect them as we choose. Not to be just common workhorses for capsuleers that's dressed as some common objective game when really we are just mining for goods. Allow both universes to affect each other.
I signed up for the war, not to mine goods for EVE players to profit on. Give us more meaning than your common footstool.
I have no idea how you're getting any of that from what I wrote. I specifically said, outside of a few nifty examples, that I don't think dust mercenaries should produce items. By labor I ment shooting people in the face. They're mercenaries who kill things, not miners, not industrialists, not research scientist.
I'm also arguing for that dust needs to fit into a strategic framework of decisions. So, pretty much the opposite of the strawman you seem to be shouting at.
Michael Arck wrote:Because I don't want to be just some EVE's players workhorse. I want respect from EVE pilots and right now they view Dust mercs as commodities. That's no different than a toaster oven in your kitchen. I am a mercenary. I came here for the war and to kill...not to mine for goodies. They have other people who can do that. I'm pretty sure that they do. Because, you know, miners mine goods, while mercenaries just fight for contracts or certain beliefs.
I think mercs should be mercs who sell the labor of they're mercing. so I think we're in agreement, but you misunderstood the semantics of what I was saying.
Heathen Bastard wrote:OH! and that titan building thing you guys do. Maybe some kind of game mode where the mercs have to sabotage/steal the materials from a shipyard that can be instigated quietly(like from one of those fancy black-ops ships) with a minimal number of clones(like a sqaud or two). if the ship or clones are spotted, then the owner of the station gets an alert, if it goes off without a hitch, then they just log in to missing parts. if the clones or ship are spotted, several defensive gates get put in place that have to be either hacked or blasted open, and automated defenses(small turrets) are activated and they can hire their own mercs to fight.
Now here's a good constructive idea that's not bad game design or couched in paranoid schizophrenia.
Edit #whatever I've been drinking
The entire point of everything I've been saying is that Dust needs the ability to stand on it's own; we need a sense of agency and purpose in what we do; and that the things we offer eve need to be short cuts, dirty tricks, or strategic alternatives to established gameplay and that resource gathering isn't the way to go about it. |
Samahiel
Goonfeet Special Planetary Emergency Response Group
240
|
Posted - 2014.02.11 05:27:00 -
[6] - Quote
Michael Arck wrote: That still doesn't excuse how often times we looked upon as insignificant commodities that are workhorses for pilots in space.
I'm sorry some of the feel that way, and that it bothers you. That is not the core of what I am saying however. Nor is it the foundation on which I have constructed any of my ideas. |
Samahiel
Goonfeet Special Planetary Emergency Response Group
240
|
Posted - 2014.02.11 05:33:00 -
[7] - Quote
Killar-12 wrote:EVE pilots are weirdos(Myself included ) getting their respect doesn't bother me getting paid (or given gear as reimbursement) does, that's why I joined Top Men, we're decent DUST side but EVE side we're at our full power. trust me a Station would be more managable of a battle than would one on a ship especially with Ti-Di.
Imagine a dust fight in 10% Ti-Di. Imagine a Rail Rifle that fires a round every 1.3 seconds and takes 32 seconds to reload.
With gameplay like that, is it any wonder we capsuleers are a bit warped? |
Samahiel
Goonfeet Special Planetary Emergency Response Group
240
|
Posted - 2014.02.11 05:35:00 -
[8] - Quote
Heathen Bastard wrote:In the end, it's not about one side being better than the other, it's just that there needs to be some kind of symbiosis between capsuleers and mercs. We don't steal their ships, they don't start exploding planets with titan bombardments.
And yes, we do provide the raw labor part of the economy, the labor is killing things and hacking stuff. They need to implement the "new eden feel" into it as well, that fundamental feeling of "can I trust this guy or am I going to end up shivved and stuck behind enemy lines in nullsec with titans being hotdropped on my ass". That well, sabotage. Entire wars have been won and lost based on single ships getting destroyed because they got separated from their escort, or entire alliances collapsing due to a single poorly timed logistical failure.
We could be that logistical failure. Imagine a titan pilot trying to get back to his safety bubble only to find that some punk mercs shut it off only moments before? That kind of crap would make headlines! The QQ would be enormous! Imagine the kind of pay you could rake in for (in the idea I posted earlier) robbing a shipyard blind. Hell, imagine the demand for work from EVE since they'd be getting a direct benefit from it.
This is a good post and some good ideas. |
Samahiel
Goonfeet Special Planetary Emergency Response Group
240
|
Posted - 2014.02.11 05:47:00 -
[9] - Quote
Actually a good example of what a typical titan kill looks like is this killmail. https://zkillboard.com/detail/32243466/
This titan was in my fleet when he died. We were in harpies camping in Test survivors trying to evac their assets before they became trapped in 6VDT. Our FC joked about bringing in a titan to drive by DD a carrier that was playing undock games with us, and the bridging titan in our staging system thought it would be funny to jump into system and do just that. The FC was pretty on the ball and got the titan to the safety of a staging pos in system immediately, then chewed the guy out for being dumb.
Later that night, we decided to use that titan as a bridge to get us home so he logged in at the pos and we all kept him at range. Unknown to us, a spy had noticed him enter system. Just as soon as the fleet bridge out, and he lacked the cap to jump, they warped in dreads and battleships to bump him out of the safety of the POS shield. Their spy of course new the password.
Having neither the capacity to jump out before being pointed, nor the forsight to fit a cyno to bring in reinforcements, he was immediately pointed by heavy inderdictors and neuted by battleships. Having a bridging instead of a combat fit, the dreads quickly chewed through his tank and he was dead within minutes while we all listened helplessly on comms.
Titans die very rarely. When they die they die quickly, and almost always alone to small tactical mistakes. All though Goonswarms External, Internal, and Secret motto has always been Death2ALLsupers, I do not think that dust boarding parties have the time or the opportunity to participate in this particular type of fight. I'd rather focus our energies on more productive avenues. |
Samahiel
Goonfeet Special Planetary Emergency Response Group
252
|
Posted - 2014.02.11 18:06:00 -
[10] - Quote
Heathen Bastard wrote:But then again, all I've ever done is trial accounts and single combat when I either had the drop on them or massively outgunned them, and had the drop on them. at least in the small ship game, it's not necessarily about "sustainable" dps, it's all about being able to punch them into the foorboards on your first volley, before they can activate any of their modules.
Sorta. It's not about sustained DPS in the sense of cap stability. Most ship of the line battleships can choose to either maneuver or fire, but not both, and are typically fit for volley fire.You're not trying to overcome the targets module activation speed though, local tank is trivial to alpha with even a handful of ships. Your main concern is their remote logistics, so it's about being able to either strike before their space priests can lock and heal them, or do so much damage they can't keep up.
But it's not all alpha fleets and there are some high DPS grinding fleets out there. Angel fleets using Taloses, Baltec fleets of blaster megathrons, Welpfleet using Hurricanes or Tempest, and Waterboarding fleets of brawling Dominixes. The general idea behind these fleets is high sustained DPS and a ton of ewar/neuts for chewing through large chunks of HP while breaking rep chains. Typically for fighting capitals with are almost impossible to alpha off the field.
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