Thrydwulf Khodan
DUST University
63
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Posted - 2014.02.24 18:34:00 -
[1] - Quote
CCP Cmdr Wang wrote:Thanks for the feedback. The grind element is there for this event partly to encourage players to play more. However, I also understand where you're coming from, to some, this could seem to be excessive. The idea is to give players a big SP bonus, so we set it to 750K. The feeling of it being a grind is in the SP per kill amount.
If we set the SP reward to say, 1000 SP per kill for the next event, that would effectively cut down the kills required to reach the cap by half. So, instead of having to make between 1000 to 1500 kills, it would be around 500 to 750 kills. I am open to discussion on this, so let me know your thoughts.
We also agree that progression tracking is sorely needed and are negotiating with the development team to up the priority to make this feature.
From the perspective of a veteran player (whee 6 months!) I'll definitely concur that this feels like a pretty serious grind.
If the objective of these events is to encourage more play overall, then objectives that encourage teamwork might work better.
e.g. Bonus to squad member who scans the target who is killed by a heavy, or whose teammember/squadmate kills a heavy. Bonus to the Logi who is repping the heavy when doing the kill. Bonus to someone who gets an assist kill on said heavy. Perhaps a bonus to the squad in some way?
For the current event you're looking at 200+ matches with ~7-8 kills a match how it is currently over the two week timeframe. And that is assuming I'm just running a heavy, not the style of suit that I typically play ... now ... if there was a 'Community Goal' as part of this event say ...if "The community kills X number of Heavies" and/or "Heavies kill X number of players" then everyone gets (Insert Cool Prize Here). SP is great ... ISK is fine ... but in the end everyone wants to be a winner.
At the end of the day, the objective (I would think) is to get more people playing consistently ... and becoming more involved in the game (so they want to bring their friends.) (Much like the Mass Effect Weekend Challenges.)
Right now there is very little understanding of how Eve interacts with Dust ... and weekend challenges that allow the community to become more involved with the Eve universe would help push that forward. (e.g. Using the 'Special Contracts' to allow Eve to have more of an effect on Events that are taking place in Dust. If you're looking for an example, refer to the Mass Effect Weekend Challenges from Mass Effect 3.) If a faction is pushing in location X in Eve, a weekend event where Dusties are needed for ground support on that push, or against that push. Instead of just 'Sign in for a faction fight! You'll get lootz!' |