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Komodo Jones
Chaotik Serenity
458
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Posted - 2014.02.10 07:30:00 -
[1] - Quote
THE SETUP They've come out with some stats for the skill bonuses to suits, recently assaults and logies.
They've also said that the rail rifle will be nerfed and there's many more changes to come to the other weapons.
The assault suit bonus is supposed to be a maximum of 25% reduction to weapons PG and CPU cost, and there's alot of people saying that logies will soon be getting a reduction in their total PG and CPU output to balance the new skill which they would all carry of reducing the equipment cost.
It could be said that logies had so much PG and CPU to use because they were meant to carry alot of equipment, now that they have an incentive to carry equipment and less of a need for the space it would make sense to reduce the total amount of PG and CPU as there wouldn't be as much of a need for it.
As for weapons, as it stands now some prototype weapons take up less room on your suit than most defensive modules or equipment. So in some cases having this PG and CPU reduction would be pointless, or I guess would be good in the sense that you can make an already low costing weapon, cost less, and put even more defensive mods on their suits just cuz.
HERE'S THE POINT Following this logic and working with this information (that is also speculative and not set in stone), one of the changes to weapons I think will be an overall PG and CPU increase (maybe not for sidearms though, which would also make sense because currently some sidearms have about the same cost as some primary weapons, more in some cases)
Would be pretty interesting to see how this would affect all of the other suits in terms of their intended function.
EXTRA SPECULATATION...EXTRULATION! Would certainly define the logies and the assaults, assaults would balanced weapon haulers (balanced in terms of moderate speed damage and defense) logies would be equipment haulers (hopefully still defensive after the nerf hits so your medics can stay alive, jussayin) commandos would be dealing more damage (probably be closer to glass cannons) scouts will be ninja/sabotours (awesome) and heavies will be...broken, you thought I was gonna say damage soaking tanks huh? Nope, at this point there's not really any benefit to using heavy weapon, even if you're a heavy.
There's no bonus to heavy weapons only the capability to use them and in my experience light weapons are in general more effective than heavy, and I don't have alot of experience with heavy weapons but that's the point, you should be able to pick up a weapon and at minimum make it work, but given more skill points and time weapons become more effective, and even then you can overpower heavy weapons easily with light weapons, it would be great if there were greater separation between heavy and light weapons but we'll see what happens, otherwise there's gonna be alot of heavies with lots of HP and rifles and nothing slowing them down...besides their slow speed
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Komodo Jones
Chaotik Serenity
458
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Posted - 2014.02.10 07:39:00 -
[2] - Quote
Only had a year's experience with CCP, but this wouldn't surprise me lol
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Komodo Jones
Chaotik Serenity
458
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Posted - 2014.02.10 07:41:00 -
[3] - Quote
What do you think, ion pistol or bolt pistol?
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Komodo Jones
Chaotik Serenity
458
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Posted - 2014.02.10 07:48:00 -
[4] - Quote
Vitharr Foebane wrote:dude do you even heavy? you wanna make a proto tryhard soil himself? Pop out of a corridor with a STANDARD HMG and he will run like he is in militia Nothing like chewing through 3 protos who thought it was a good idea to clump up in a cramped hallway :3 I don't, I probably suck with it because I have no points in heavies or heavy weapons lol, but in my experience I've only have trouble 1 on 1 with a heavy when they have a boundless, guess I haven't hit many good heavies
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Komodo Jones
Chaotik Serenity
458
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Posted - 2014.02.10 07:58:00 -
[5] - Quote
Pre 1.7 I could outgun heavies with an SMG, post 1.7 it's with a combat rifle, if 1 guy with less health van take down a guy with a bigger gun and more health, there's a problem, that's all I'm saying, and no I don't stack damage mods.
I barely use heavy suits but I'm not afraid to be on the other end of one, this is bad lol
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Komodo Jones
Chaotik Serenity
458
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Posted - 2014.02.10 08:09:00 -
[6] - Quote
Vitharr Foebane wrote:Komodo Jones wrote:Vitharr Foebane wrote:dude do you even heavy? you wanna make a proto tryhard soil himself? Pop out of a corridor with a STANDARD HMG and he will run like he is in militia Nothing like chewing through 3 protos who thought it was a good idea to clump up in a cramped hallway :3 I don't, I probably suck with it because I have no points in heavies or heavy weapons lol, but in my experience I've only have trouble 1 on 1 with a heavy when they have a boundless, guess I haven't hit many good heavies I don't have a corp footing all my bills so i rock a STD HMG on my Templar heavy course it helps that i have op 5 prof 4 for HMGs as well as maxed shield and armor upgrade. Oh and the comp dmg mod and dual comp reppers help as well xD Bet that does some damage lol.
Idk what other heavies are doing then, I really don't have problems unless they have all proto defense and a boundless, maybe the advanced one sometimes but it's rare.
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Komodo Jones
Chaotik Serenity
458
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Posted - 2014.02.10 08:12:00 -
[7] - Quote
Vitharr Foebane wrote:Komodo Jones wrote:Pre 1.7 I could outgun heavies with an SMG, post 1.7 it's with a combat rifle, if 1 guy with less health can take down a guy with a bigger gun and more health, there's a problem, that's all I'm saying, and no I don't stack damage mods.
I barely use heavy suits but I'm not afraid to be on the other end of one, this is bad lol Ya gotta realize with the TTK being so brutal a lot new players flocked to the heavy for the extra eHP not realizing the MANY draw backs that come with the extra buffer. Inexperience plus being only slightly faster than growing moss make for easy kills Fair nuff, either way I expect once rifles get nerfed (possible heavy buff too) then there will be plenty of disparity, I expect my logi will be getting alot less powerful too :[ sucks that so many people abused it, I actually never walked on the field without a full stock of equipment.
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Komodo Jones
Chaotik Serenity
458
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Posted - 2014.02.10 08:20:00 -
[8] - Quote
Luckily heavies are straightforward, defense, weapons, dropsuit engineering and electronics, dassit.
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Komodo Jones
Chaotik Serenity
458
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Posted - 2014.02.10 08:37:00 -
[9] - Quote
Also grenades, lol.
See this is why I just maxed out everything in dropsuit upgrades, make any suit awesome :D
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Komodo Jones
Chaotik Serenity
459
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Posted - 2014.02.10 09:08:00 -
[10] - Quote
Noooooo whaaaaat? You're crazy, what I think is gonna happen is new things are gonna come into the game to distract us from the fact that they haven't honored old promises, a bunch of people will come on and then leave out of frustration 2 weeks later, and the forums will flood with posts critiquing, raging about all the things on 1.8. etc.
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Komodo Jones
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459
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Posted - 2014.02.10 22:17:00 -
[11] - Quote
Used a militia heavy and a basic hmg recently...awesome lol
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Komodo Jones
Chaotik Serenity
465
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Posted - 2014.02.12 03:12:00 -
[12] - Quote
Denn Maell wrote:If the new Assault bonuses are anything like the new Logi bonuses expect whatever 'bonus' your getting to be a nerd to the general performance of that weapon.
Rail Rifles: Damage nerf is needed, but also expect reload time to go up so that CalAssaults will be the only ones to use it as it exists right now.
Projectiles: Expect clip size to go down unless you have lvl 5 MinAssault
Blasters: Getting more kick I'd expect.
Lasers: Shouldn't change too much? They said they were working to change the TTK, nerfing rail rifle is a part of that but other changes will come to the other rifles and probably other guns, I'm seeing a nerf just across the board.
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Komodo Jones
Chaotik Serenity
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Posted - 2014.02.12 03:14:00 -
[13] - Quote
Charlotte O'Dell wrote:Zirzo Valcyn wrote:my guess is they will nerf all the weapons and add a new op one
magsec new op weapon. low fitting cost. high dps and moderate range. what more could someone ask for in a weapon? I used the normal SMG before the combat rifle came out, if it doesn't take up too much room on my suit I might switch.
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Komodo Jones
Chaotik Serenity
465
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Posted - 2014.02.12 03:17:00 -
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Melissa Lewis wrote:Hi Guys
I am fairly new to this game having only played since June/July 2013 (22m SP currently) so i appreciate my comments may be relative. This is just my thoughts...
I have all core skills that matter to 5, I have 5 in all aspects of the HMG and Forge Gun and have no problems at all killing any tank, or any infantry in the game (i normally just run advanced gear also to save isk).
It makes me laugh when i listen to the continual debate, the reality is this: CQB i would rarely loose any fight 1 on 1, my advanced burst HMG for example would kill most suits in 1-2 bursts (Adv senti / 1x complex damage). Only yesterday i was 1-2 burst hitting proto logis from a very well known corp (i won't say name lol) for fun, so much so i was invited into their team the next match and asked if i wanted to join!
My proto breach forge gun would kill most dropships in 1-2 shots, a decent tank always in 3-4... assuming it doesnt run away lol (Adv heavy / x2 complex damage). I have constantly killed some of the best tankers and drop ship pilots in the game.
The reality is yes we are bad in open areas/medium range but thats the players lack of skill/ability or awareness. Also it's becuase alot of heavies are only passively specced into their gear thus are weak by default vs. light weapons.
See you on the field guys :)
Personally i love this game but it is starting to feel rather easy these days
Regards Gaz (female character called Melissa) - long story lol :)
I'm glad I haven't faced u yet lol, started using heavies recently..I can see a big difference, I can see why I might have trouble with them now, ugh this damage reduction is gonna be a pain lol
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