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DeadlyAztec11
Ostrakon Agency Gallente Federation
4080
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Posted - 2014.02.10 02:12:00 -
[1] - Quote
_-_-_Right now, these are the most useless of the modules. First of all, they are useless on slow suits; so heavies, along with the Amarr and Gallante Medium suits have no use for these. And on shield tanking suits they are horrible because you sacrifice your very flexible HP for a very situational module. Scouts, the ones this is suppose to benefit the most, have the lowest melee strike which means that it will take an unreasonable amount of time to kill anyone with more than a militia suit.
I'll propose an old idea, which I do not take credit for, add an increase to walking speed. Here is what it would look like,
- Basic Myofibril Stimulant - 15% more melee damage. 4% faster walking speed.
-Enhanced Myofibril Stimulant - 20% more melee damage. 8% faster walking speed.
-Complex Myofibril Stimulant - 25% more melee damage. 12% faster walking speed.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4081
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Posted - 2014.02.10 02:22:00 -
[2] - Quote
Logi Bro wrote:12% is A LOT.
More like 2%-->3%-->5%. Too low. The kinetic Catalyzers already go from 5 to 8 to 12.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4081
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Posted - 2014.02.10 02:36:00 -
[3] - Quote
Aero Yassavi wrote:DeadlyAztec11 wrote:Logi Bro wrote:12% is A LOT.
More like 2%-->3%-->5%. Too low. The kinetic Catalyzers already go from 5 to 8 to 12. He's referring to the proposed movement speed bonuses. Still, if the catalyzers are fine with these numbers, then myofibril stimulants should be fine with these numbers as well.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4081
|
Posted - 2014.02.10 02:38:00 -
[4] - Quote
True Adamance wrote:DeadlyAztec11 wrote:_-_-_Right now, these are the most useless of the modules. First of all, they are useless on slow suits; so heavies, along with the Amarr and Gallante Medium suits have no use for these. And on shield tanking suits they are horrible because you sacrifice your very flexible HP for a very situational module. Scouts, the ones this is suppose to benefit the most, have the lowest melee strike which means that it will take an unreasonable amount of time to kill anyone with more than a militia suit.
I'll propose an old idea, which I do not take credit for, add an increase to walking speed. Here is what it would look like,
- Basic Myofibril Stimulant - 15% more melee damage. 4% faster walking speed.
-Enhanced Myofibril Stimulant - 20% more melee damage. 8% faster walking speed.
-Complex Myofibril Stimulant - 25% more melee damage. 12% faster walking speed. Commando Melee 240 240+ Whatever the Mybrofil is = Falcon Punch. With one Complex stimulant the Commado can deal 420 points of damage.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4084
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Posted - 2014.02.10 03:10:00 -
[5] - Quote
Galvan Nized wrote:DeadlyAztec11 wrote:Aero Yassavi wrote:DeadlyAztec11 wrote:Logi Bro wrote:12% is A LOT.
More like 2%-->3%-->5%. Too low. The kinetic Catalyzers already go from 5 to 8 to 12. He's referring to the proposed movement speed bonuses. Still, if the catalyzers are fine with these numbers, then myofibril stimulants should be fine with these numbers as well. Kinetic Catalyzers only affect Sprint speed. Affecting walking speed would affect strafe speeds in the least. They also could inadvertently affect Sprint speeds because sprint is tied to base speed but depends how it's coded. Finally a good argument. How does 3%, 5% and 8% sound?
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4084
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Posted - 2014.02.10 04:20:00 -
[6] - Quote
Galvan Nized wrote: This mod would effectively kill kinetic catalyzers because you get extra strafe, sprint, and melee damage in a single mod.
They could could code it differently.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4089
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Posted - 2014.02.10 10:08:00 -
[7] - Quote
Tech De Ra wrote:bare in mind that one of my more used fits is a 5 myofibril, 1 kin cat 1 cardiac assault mk.0, You have 600 melee damage, nearly 9m/s sprint and 300 stamina
I have a horrible feeling that a buff like this (introducing extra sprint) would be easily abusable It's not extra sprint, it's walking speed.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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